{
  "General": {
    //Enables debug logging
    "IsDebugEnabled": false,
    //Allows the loot generator to pick multiple of the same spawnpoints so that loot can spawn on top of one another.
    "AllowLootOverlay": false,
    //Removes backpack restrictions, allowing you to pick itmes like the T H I C C item case that you might find in raid.
    "RemoveBackpackRestrictions": true,
    //Disables the BSG flea blacklist
    "DisableFleaRestrictions": false,
    //Allows the rusted key room on Streets of Tarkov to also spawn keycards
    "RustedKeyRoomIncludesKeycards": false,
    //Cheaper items are more likely to spawn in containers
    "ItemWeights": false,
    //Some items dont have good or accurate data set for their price points, this changes the pricing on these items to be more realistic
    "PriceCorrection": {
      //T H I C C item case
      "5c0a840b86f7742ffa4f2482": 15000000,
      //Weapon case
      "59fb023c86f7746d0d4b423c": 7000000,
      //Rusted bloody key
      "64d4b23dc1b37504b41ac2b6": 1000000
    },
    //Allows for setting if containers will spawn randomly, false will disable randomness.
    "LootContainersRandom": true,
    //Raises the lower end of SPT's loose loot rolls for more consistent loose loot spawns
    "ReduceLowLooseLootRolls": false,
    //Sets the strength of the correction for low loot rolls. Lower values increase consistency; higher values keep more natural variation
    "ReduceLowLooseLootRollsAmount": 0.45
  },
  //Loose loot multiplier, higher number = more
  "LooseLootMultiplier": {
    "bigmap": 2.2,
    "factory4_day": 2.2,
    "factory4_night": 2.2,
    "woods": 2.2,
    "interchange": 2.2,
    "laboratory": 2.2,
    "rezervbase": 2.2,
    "shoreline": 2.2,
    "tarkovstreets": 2.2,
    "lighthouse": 2.2,
    "sandbox": 2.2,
    "sandbox_high": 2.2,
    "labyrinth": 3.4
  },
  //Static loot multiplier, higher number = more
  "StaticLootMultiplier": {
    "bigmap": 2,
    "factory4_day": 2,
    "factory4_night": 2,
    "woods": 2,
    "interchange": 2,
    "laboratory": 2,
    "rezervbase": 2,
    "shoreline": 2,
    "tarkovstreets": 2,
    "lighthouse": 2,
    "sandbox": 2,
    "sandbox_high": 2,
    "labyrinth": 2
  },
  //Maximum loot generation limits, higher number = higher limit (Would recommend leaving this as is)
  "Limits": {
    "bigmap": 10000,
    "factory4_day": 2000,
    "factory4_night": 2000,
    "woods": 10000,
    "interchange": 30000,
    "laboratory": 10000,
    "rezervbase": 30000,
    "shoreline": 20000,
    "tarkovstreets": 30000,
    "lighthouse": 20000,
    "sandbox": 10000,
    "sandbox_high": 10000,
    "labyrinth": 3000
  },
  "MarkedRoomConfig": {
    //Marked room loot multiplier, higher = more loot probability
    "Multiplier": {
        "bigmap": 1.6,
        "rezervbase": 1.6,
        "tarkovstreets": 1.6,
        "lighthouse": 1.6
    },
    //Adds these items to the marked room loot pool, lower number = rarer item
    "ExtraItems": {
      //Keycard holder case
      "619cbf9e0a7c3a1a2731940a": 1,
      //Weapon case
      "59fb023c86f7746d0d4b423c": 2,
      //Documents case
      "590c60fc86f77412b13fddcf": 4,
      //WZ Wallet
      "60b0f6c058e0b0481a09ad11": 6,
      //Injector case
      "619cbf7d23893217ec30b689": 1,
      //Key tool
      "59fafd4b86f7745ca07e1232": 3,
      //S I C C organizational pouch
      "5d235bb686f77443f4331278": 3,
      //Item case
      "59fb042886f7746c5005a7b2": 2,
      //T H I C C item case
      "5c0a840b86f7742ffa4f2482": 1,
      //T H I C C Weapon case
      "5b6d9ce188a4501afc1b2b25": 1
    },
    //Multiplies the chance for a group of items to spawn in the marked room, higher number = more common
    "ItemGroups": {
      //Weapons group
      "5422acb9af1c889c16000029": 0.2
    }
  },
  "RefRoomConfig": {
    //Ref room loot multiplier, higher = more loot probability
    "Multiplier": {
      "woods": 2.2, //Shatun's Hideout
      "interchange": 2.2, //Grumpy's hideout
      "shoreline": 2.2, //Voron's Hideout
      "lighthouse": 2.2 //Leon's Hideout
    },
    //Multiplies the chance for a group of itemns to spawn in the room, higher number = more common
    "ItemGroups": {
      //Jewelry group
      "57864a3d24597754843f8721": 0
    }
  },
  "LootinLooseContainer": {
    //Changes the max amount of items spawned in Loose Containers (things like item cases, docs cases and such.. Setting this to 0 will turn this behavior off.) | Value: 0 - 1
    "LootInContainerModifier": 1,
    //Changes the max amount of items spawned in Backpacks that are spawned in the world (Setting this to 0 will turn this off.) | Value: 0 - 1
    "LootInBackpackModifier": 1,
    //This changes the limits of items spawned in loose containers (Think wallets, keycard holders, sicc organizational pouches, docs cases and more)
    //Currently this only supports keys and keycards as limits.
    "SpawnLimits": {
      //WZ Wallet
      "60b0f6c058e0b0481a09ad11": {
        "Keycards": 0
      },
      //Simple wallet
      "5783c43d2459774bbe137486": {
        "Keycards": 0
      },
      //Keycard holder case
      "619cbf9e0a7c3a1a2731940a": {
        "Keycards": 2
      },
      //Document case
      "590c60fc86f77412b13fddcf": {
        "Keys": 3,
        "Keycards": 1
      },
      //S I C C organizational pouch
      "5d235bb686f77443f4331278": {
        "Keys": 3,
        "Keycards": 1
      },
      //Key tool
      "59fafd4b86f7745ca07e1232": {
        "Keys": 5
      },
      //Gingy keychain
      "62a09d3bcf4a99369e262447": {
        "Keys": 2
      },
      //Key case
      "67d3ed3271c17ff82e0a5b0b": {
        "Keys": 5,
        "Keycards": 2
      }
    },
    //This allows for adding items to the lootinLooseContainer blacklist, preventing these items from being selected for spawning
    "Blacklist": {
      //Documents case
      "590c60fc86f77412b13fddcf": [
        //Shatun's hideout key
        "664d3db6db5dea2bad286955",
        //Grumpy's hideout key
        "664d3dd590294949fe2d81b7",
        //Voron's hideout key
        "664d3ddfdda2e85aca370d75",
        //Leon's hideout key
        "664d3de85f2355673b09aed5"
      ],
      //S I C C organizational pouch
      "5d235bb686f77443f4331278": [
        //Shatun's hideout key
        "664d3db6db5dea2bad286955",
        //Grumpy's hideout key
        "664d3dd590294949fe2d81b7",
        //Voron's hideout key
        "664d3ddfdda2e85aca370d75",
        //Leon's hideout key
        "664d3de85f2355673b09aed5"
      ],
      //Key tool
      "59fafd4b86f7745ca07e1232": [
        //Shatun's hideout key
        "664d3db6db5dea2bad286955",
        //Grumpy's hideout key
        "664d3dd590294949fe2d81b7",
        //Voron's hideout key
        "664d3ddfdda2e85aca370d75",
        //Leon's hideout key
        "664d3de85f2355673b09aed5"
      ],
      //Gingy keychain
      "62a09d3bcf4a99369e262447": [
        //Shatun's hideout key
        "664d3db6db5dea2bad286955",
        //Grumpy's hideout key
        "664d3dd590294949fe2d81b7",
        //Voron's hideout key
        "664d3ddfdda2e85aca370d75",
        //Leon's hideout key
        "664d3de85f2355673b09aed5"
      ],
      //Key case
      "67d3ed3271c17ff82e0a5b0b": [
        //Shatun's hideout key
        "664d3db6db5dea2bad286955",
        //Grumpy's hideout key
        "664d3dd590294949fe2d81b7",
        //Voron's hideout key
        "664d3ddfdda2e85aca370d75",
        //Leon's hideout key
        "664d3de85f2355673b09aed5",
        //Key tool
        "59fafd4b86f7745ca07e1232",
        //Gingy key tool
        "62a09d3bcf4a99369e262447",
        //Keycard holder case
        "619cbf9e0a7c3a1a2731940a"
      ]
    }
  },
  //Multiplies the spawnchance of a specific item in its loose loot pool, giving this item a higher chance of spawning.
  "ChangeRelativeProbabilityInPool": {
    //Graphics card
    "57347ca924597744596b4e71": 2
  },
  //Multiplies the spawnchance of every pool with the specified item in it, Value: 0 - 1
  "ChangeProbabilityOfPool": {
    //LEDX Skin Transilluminator
    "5c0530ee86f774697952d952": 1
  },
  //Relative chance multiplier that no items spawn in this container, values: 0 = items everytime, 1 = no change
  "Containers": {
    //Jacket
    "578f8778245977358849a9b5": 1,
    //Safe
    "578f8782245977354405a1e3": 1,
    //Cash Register
    "578f879c24597735401e6bc6": 1,
    //Duffle Bag
    "578f87a3245977356274f2cb": 1,
    //Drawer
    "578f87b7245977356274f2cd": 1,
    //Medbag SMU06
    "5909d24f86f77466f56e6855": 1,
    //Grenade Box
    "5909d36d86f774660f0bb900": 1,
    //Wooden ammo box
    "5909d45286f77465a8136dc6": 1,
    //Medcase
    "5909d4c186f7746ad34e805a": 1,
    //Toolbox
    "5909d50c86f774659e6aaebe": 1,
    //Weapon box
    "5909d5ef86f77467974efbd8": 1,
    //Weapon box
    "5909d76c86f77471e53d2adf": 1,
    //Weapon box
    "5909d7cf86f77470ee57d75a": 1,
    //Weapon box
    "5909d89086f77472591234a0": 1,
    //Dead Scav
    "5909e4b686f7747f5b744fa4": 1,
    //PC block
    "59139c2186f77411564f8e42": 1,
    //Jacket
    "5914944186f774189e5e76c2": 1,
    //Jacket
    "5937ef2b86f77408a47244b3": 1,
    //Jacket Machinery Key
    "59387ac686f77401442ddd61": 1,
    //Cash register TAR2-2
    "5ad74cf586f774391278f6f0": 1,
    //Plastic suitcase
    "5c052cea86f7746b2101e8d8": 1,
    //Common fund stash
    "5d07b91b86f7745a077a9432": 1,
    //Ground cache
    "5d6d2b5486f774785c2ba8ea": 1,
    //Buried barrel cache
    "5d6d2bb386f774785b07a77a": 1,
    //Ration supply crate
    "5d6fd13186f77424ad2a8c69": 1,
    //Technical supply crate
    "5d6fd45b86f774317075ed43": 1,
    //Medical supply crate
    "5d6fe50986f77449d97f7463": 1,
    //Airdrop supply crate
    "61a89e5445a2672acf66c877": 1,
    //Duffle bag
    "61aa1e9a32a4743c3453d2cf": 1,
    //Medbag SMU06
    "61aa1ead84ea0800645777fd": 1,
    //Weapon crate
    "578f87ad245977356274f2cc": 1
  }
}
