{
  "type": "wedgeguard",
  "presetBatch": 25,
  "isBoss": false,
  "mustHaveUniqueName": false,
  "durability": {
    "armor": {
      "maxDelta": 1,
      "minDelta": 0,
      "minLimitPercent": 99,
      "lowestMaxPercent": 99,
      "highestMaxPercent": 100
    },
    "weapon": {
      "highestMax": 100,
      "lowestMax": 99,
      "maxDelta": 1,
      "minDelta": 0,
      "minLimitPercent": 99
    }
  },
  "itemSpawnLimits": {
    "5734758f24597738025ee253": 1
  },
  "equipment": {
    "faceShieldIsActiveChancePercent": 100,
    "forceOnlyArmoredRigWhenNoArmor": false,
    "forceStock": true,
    "laserIsActiveChancePercent": 75,
    "lightIsActiveDayChancePercent": 25,
    "lightIsActiveNightChancePercent": 75,
    "nvgIsActiveChanceDayPercent": 10,
    "nvgIsActiveChanceNightPercent": 100,
    // A tripwire, not a setting. Their mod pools hold exactly one part per slot, so these can never
    // bind — if the server ever logs "scope limit reached" for this role, a pool has grown a second
    // option and the build has stopped being the one that was authored.
    "weaponModLimits": {
      "scopeLimit": 1,
      "lightLaserLimit": 2
    },
    "randomisation": [
      {
        "equipmentMods": { "mod_nvg": 50 },
        "levelRange": { "max": 100, "min": 1 },
        "nighttimeChanges": { "equipmentModsModifiers": { "mod_nvg": 100 } }
      }
    ]
  },
  "currencyStackSize": {
    "5449016a4bdc2d6f028b456f": { "10": 0 },
    "5696686a4bdc2da3298b456a": { "100": 5, "300": 2, "500": 1 },
    "569668774bdc2da2298b4568": { "50": 5, "100": 3, "300": 1 },
    "5d235b4d86f7742e017bc88a": { "10": 0 }
  }
}
