{
  "type": "wedge",
  "presetBatch": 4,
  "isBoss": true,
  "mustHaveUniqueName": false,
  "durability": {
    "armor": {
      "maxDelta": 1,
      "minDelta": 0,
      "minLimitPercent": 99,
      "lowestMaxPercent": 99,
      "highestMaxPercent": 100
    },
    "weapon": {
      "highestMax": 100,
      "lowestMax": 99,
      "maxDelta": 1,
      "minDelta": 0,
      "minLimitPercent": 99
    }
  },
  "itemSpawnLimits": {
    "5734758f24597738025ee253": 1
  },
  "equipment": {
    "faceShieldIsActiveChancePercent": 100,
    "forceOnlyArmoredRigWhenNoArmor": false,
    "forceStock": true,
    "laserIsActiveChancePercent": 75,
    "lightIsActiveDayChancePercent": 25,
    "lightIsActiveNightChancePercent": 75,
    "nvgIsActiveChanceDayPercent": 10,
    "nvgIsActiveChanceNightPercent": 100,
    // A tripwire, not a setting. His mod pools hold exactly one part per slot, so these can never bind
    // — if the server ever logs "scope limit reached" for this role, a pool has grown a second option
    // and the build has stopped being the one that was authored.
    "weaponModLimits": {
      "scopeLimit": 1,
      "lightLaserLimit": 1
    },
    "randomisation": []
  },
  "currencyStackSize": {
    "5449016a4bdc2d6f028b456f": { "10": 0 },
    "5696686a4bdc2da3298b456a": { "500": 4, "1000": 3, "2500": 2, "5000": 1 },
    "569668774bdc2da2298b4568": { "500": 4, "1000": 3, "2500": 2, "5000": 1 },
    "5d235b4d86f7742e017bc88a": { "10": 0 }
  }
}
