{
  "Name": "SnappingTurtle",
  "Description": "A player who finds the balance between rat and chad, yin and yang. Will rat you out but can spring out at any moment.",
  "Assignment": {
    "Enabled": true,
    "CanBeRandomlyAssigned": false,
    "RandomlyAssignedChance": 0.0,
    "MinLevel": 15.0,
    "MaxLevel": 100.0,
    "PowerLevelScaleStart": 150.0,
    "PowerLevelScaleEnd": 500.0,
    "InverseScale": false,
    "PowerLevelMin": 150.0,
    "PowerLevelMax": 1000.0,
    "MaxChanceIfMeetRequirements": 0.0,
    "AllowedTypes": [
      "pmcUSEC",
      "pmcBEAR"
    ]
  },
  "Behavior": {
    "General": {
      "AggressionMultiplier": 1.0,
      "KickOpenAllDoors": false,
      "DOGFIGHT_PATH_DIST_START": 10.0,
      "DOGFIGHT_TIMESINCESEEN_START": 1.0,
      "DOGFIGHT_PATH_DIST_END": 15.0,
      "DOGFIGHT_TIMESINCESEEN_END": 8.0,
      "HoldGroundBaseTime": 1.5,
      "HoldGroundMinRandom": 0.8,
      "HoldGroundMaxRandom": 1.2,
      "SuppressionResistance": 0.0,
      "TARGET_SUPPRESS_TOGGLE": false,
      "TARGET_SUPPRESS_DIST": 3.0,
      "TARGET_SUPPRESS_DIST_MAX": 12.0,
      "MAX_TARGET_SUPPRESS_ANGLE": 45.0,
      "TimeSinceSeenToSuppress": 3.0,
      "TimeSinceShotAtToSuppress": 12.0,
      "TimeSinceShotToSuppress": 12.0,
      "ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
      "ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
      "ENEMYSNIPER_DISTANCE": 85.0,
      "ENEMYSNIPER_DISTANCE_END": 75.0
    },
    "Search": {
      "WillSearchForEnemy": true,
      "WillSearchFromAudio": true,
      "HeardFromPeaceBehavior": "Freeze",
      "WillChaseDistantGunshots": false,
      "AudioStraightDistanceToIgnore": 100.0,
      "SearchBaseTime": 90.0,
      "SearchWaitMultiplier": 3.0,
      "SprintWhileSearchChance": 40.0,
      "Sneaky": true,
      "SneakySpeed": 0.33,
      "SneakyPose": 1.0,
      "SlowAtCorners": true
    },
    "Rush": {
      "CanRushEnemyReloadHeal": true,
      "CanJumpCorners": true,
      "JumpCornerChance": 100.0,
      "CanBunnyHop": true,
      "BunnyHopChance": 20.0
    },
    "Cover": {
      "CanShiftCoverPosition": true,
      "ShiftCoverTimeMultiplier": 2.0,
      "MoveToCoverNoEnemySpeed": 1.0,
      "MoveToCoverNoEnemyPose": 1.0,
      "MoveToCoverHasEnemySpeed": 1.0,
      "MoveToCoverHasEnemyPose": 1.0
    },
    "Talk": {
      "CanTaunt": false,
      "FrequentTaunt": false,
      "ConstantTaunt": false,
      "CanRespondToEnemyVoice": false,
      "TauntFrequency": 15.0,
      "TauntChance": 50.0,
      "TauntMaxDistance": 70.0,
      "CanFakeDeathRare": true,
      "FakeDeathChance": 10.0,
      "CanBegForLife": false
    }
  },
  "Difficulty": {
    "VisibleDistCoef": 2.0,
    "GainSightCoef": 2.5,
    "ScatteringCoef": 1.0,
    "HearingDistanceCoef": 1.0,
    "AggressionCoef": 1.0,
    "PRECISION_SPEED_COEF": 0.85,
    "ACCURACY_SPEED_COEF": 0.85
  }
}