--//============================================== --// Pointer -- --//============================================== --// Offset CHR_MODULES = 0x190 DATA_MODULE = 0x0 FP_MAX = 0x14C BEHAVIOR_MODULE = 0x28 SPEED_MODIFIER = 0x17C8 PHYSICS_MODULE = 0x68 POS = 0x70 WORLD_CHR_MAN = 0x3CDCDD8 LOCAL_PLAYER = 0x1E508 FP = 0x148 CHR_FLAGS_1 = 0x530 NO_HIT_BIT_OFFSET = 3 CHR_ENTRY_LIST_START = 0x1F1D0 CHR_ENTRY_LIST_END = 0x1F1D8 SUPERARMOR_MODULE = 0x40 POISE = 0x10 UNK_FOR_POISE_TIMER = 0x14 CHR_CTRL = 0x58 CHR_MANIPULATOR = 0x18 AI = 0xC0 NPC_THINK_ID = 0x28 FULL_PHYSICK = 250 EMPTY_PHYSICK = 251 IS_CONSUMED_BYTE = 0x48 IS_CONSUMED_BIT_OFFSET = 7 CANNOT_MOVE_ANIM_OFFSET = 0x24 WORLD_CHR_MAN = 0x3CDCDD8 DEBUG_CHR_CREATOR = 0x1E640 IS_SPAWN = 0x44 MODEL = 0x100 CHR_NPC_PARAM = 0xF0 CHR_NPC_THINK_PARAM = 0xF4 CHR_EVENT_ENTITY_ID = 0xF8 CHR_TALK_ID = 0xFC CHR_POS = 0xB0 IS_PLAYER = 0X178 CHR_CHARA_INIT_PARAM = 0x17C PLAYER_GAME_DATA = 0x580 -- 1.16 EQUIP_GAME_DATA = 0x2b0 -- 1.16 GAME_DATA_MAN = 0x3D5DF38 -- 1.16 CHR_ASM = 0x70 ARM_STYLE = 0x8 -- byte CURR_WEP_SLOT_OFFSET_LEFT = ARM_STYLE + (0x328 - 0x328) -- int CURR_WEP_SLOT_OFFSET_RIGHT = ARM_STYLE + (0x32C - 0x328) -- int L_HAND_WEAPON_1 = ARM_STYLE + (0x398 - 0x328) -- int L_HAND_WEAPON_2 = ARM_STYLE + (0x3A0 - 0x328) -- int L_HAND_WEAPON_3 = ARM_STYLE + (0x3A8 - 0x328) -- int R_HAND_WEAPON_1 = ARM_STYLE + (0x39C - 0x328) -- int R_HAND_WEAPON_2 = ARM_STYLE + (0x3A4 - 0x328) -- int R_HAND_WEAPON_3 = ARM_STYLE + (0x3AC - 0x328) -- int ARROW_1 = ARM_STYLE + (0x3B0 - 0x328) -- int ARROW_2 = ARM_STYLE + (0x3B8 - 0x328) -- int BOLT_1 = ARM_STYLE + (0x3B4 - 0x328) -- int BOLT_2 = ARM_STYLE + (0x3BC - 0x328) -- int