HandChangeTest_ToR1 = FALSE HandChangeTest_ToR2 = FALSE HandChangeTest_ToL1 = FALSE HandChangeTest_ToL2 = FALSE HandChangeTest_L = FALSE HandChangeTest_R = FALSE HandChangeTest_Time = 233 JUMP_STATE_1 = 0 JUMP_STATE_2 = 0 JUMP_STATE_3 = 0 RIDE_TURN_STATE = 0 PROTO5 = 0 DAMAGE_ELEMENT_DEFAULT = 0 DAMAGE_ELEMENT_MAGIC = 10 DAMAGE_ELEMENT_FIRE = 11 DAMAGE_ELEMENT_LIGHTNING = 12 DAMAGE_ELEMENT_DARK = 13 DAMAGE_ELEMENT_POISON = 20 DAMAGE_ELEMENT_BLIGHT = 21 DAMAGE_ELEMENT_BLOOD = 22 DAMAGE_ELEMENT_FROSTBITE = 23 DAMAGE_ELEMENT_SLEEP = 24 DAMAGE_ELEMENT_MAD = 25 DAMAGE_ELEMENT_CURSE = 26 DAMAGE_ELEMENT_NONE = 254 DAMAGE_ELEMENT_MATERIAL_1 = 255 DAMAGE_PHYSICAL_SLASH = 0 DAMAGE_PHYSICAL_BLUNT = 1 DAMAGE_PHYSICAL_THRUST = 2 DAMAGE_PHYSICAL_NORMAL = 3 IS_ATTACKED_JUMPMAGIC = FALSE g_IsMimicry = 0 g_EnableMimicry = 0 g_ComboReset = FALSE lastUsedMagicAnim = -1 Jump_InitWeaponRef = FALSE Jump_LeftWeaponRef = FALSE Event_MoveQuick = {"W_MoveQuick", MOVE_DEF0} -- Torrent RIDE_MOVE_TYPE_IDLE = 0 RIDE_MOVE_TYPE_WALK = 1 RIDE_MOVE_TYPE_RUN = 2 RIDE_MOVE_TYPE_DASH = 3 RIDE_MOVE_TYPE_GALLOP = 4 RIDE_MOVE_TYPE_OTHER = 10 RIDE_ISENABLE_DOUBLEJUMP = TRUE RideDashAccelerateTest = 0 RideJumpLoop_IsSecond = FALSE DISABLEJUMP_FALLDIST = 20 rideJumpHighLoop_StopTime = 0 lastFallHeight = 0 rideJumpHighLoop_IsStop = FALSE -- DLC JUSTGUARD_IS_FIRSTFRAME = TRUE JUSTGUARD_RELEASE_GUARD_BUTTON = FALSE -- Added -- ACTION_ARM_JUMP = ACTION_ARM_CHANGE_STYLE -- Unused after remake