function RetainerJewel_OneHandedDamageBoost() if env(GetSpEffectID, Jewel_of_the_Resolute) == FALSE then act(ClearSpEffect, 390006) return end if c_Style < HAND_LEFT_BOTH then act(AddSpEffect, 390006) -- One handed damage boost elseif env(GetSpEffectID, 390006) == TRUE then act(ClearSpEffect, 390006) end end