SwordArtsParamPreprocessedTable = { ["Field 1"] = "u8 disableParam_NT:1", ["Field 2"] = "h8 disableParamReserve1:7", ["Field 3"] = "h16 disableParamReserve2[3]", ["Field 4"] = "u8 swordArtsType", ["Field 5"] = "u8 artsSpeedType", ["Field 6"] = "s8 refStatus", ["Field 7"] = "u8 isRefRightArts:1", ["Field 8"] = "u8 isGrayoutLeftHand:1", ["Field 9"] = "u8 isGrayoutRightHand:1", ["Field 10"] = "u8 isGrayoutBothHand:1", ["Field 11"] = "u8 reserve2:4", -- should be h4 ["Field 12"] = "s8 usePoint_L1", ["Field 13"] = "s8 usePoint_L2", ["Field 14"] = "s8 usePoint_R1", ["Field 15"] = "s8 usePoint_R2", ["Field 16"] = "s32 textId", ["Field 17"] = "s16 useMagicPoint_L1", ["Field 18"] = "s16 useMagicPoint_L2", ["Field 19"] = "s16 useMagicPoint_R1", ["Field 20"] = "s16 useMagicPoint_R2", ["Field 21"] = "s8 shieldIconType", ["Field 22"] = "h8 pad[1]", ["Field 23"] = "u16 iconId", ["Field 24"] = "s32 aiUsageId = -1" }