BuddyParamPreprocessedTable = { ["Field 1"] = "u8 disableParam_NT:1", ["Field 2"] = "h8 disableParamReserve1:7", -- 0x0, 0x0, 0x1 ["Field 3"] = "h16 disableParamReserve2[3]", -- 0x0, 0x1, 0x4 ["Field 4"] = "s32 triggerSpEffectId = -1", ["Field 5"] = "s32 npcParamId = -1", ["Field 6"] = "s32 npcThinkParamId = -1", ["Field 7"] = "s32 npcParamId_ridden = -1", ["Field 8"] = "s32 npcThinkParamId_ridden = -1", ["Field 9"] = "f32 x_offset", ["Field 10"] = "f32 z_offset", ["Field 11"] = "f32 y_angle", ["Field 12"] = "u8 appearOnAroundSekihi", ["Field 13"] = "u8 disablePCTargetShare", ["Field 14"] = "u8 pcFollowType", ["Field 15"] = "h8 Reserve[1]", -- 0x26, 0x27, 0x28 ["Field 16"] = "s32 dopingSpEffect_lv0 = -1", ["Field 17"] = "s32 dopingSpEffect_lv1 = -1", ["Field 18"] = "s32 dopingSpEffect_lv2 = -1", ["Field 19"] = "s32 dopingSpEffect_lv3 = -1", ["Field 20"] = "s32 dopingSpEffect_lv4 = -1", ["Field 21"] = "s32 dopingSpEffect_lv5 = -1", ["Field 22"] = "s32 dopingSpEffect_lv6 = -1", ["Field 23"] = "s32 dopingSpEffect_lv7 = -1", ["Field 24"] = "s32 dopingSpEffect_lv8 = -1", ["Field 25"] = "s32 dopingSpEffect_lv9 = -1", ["Field 26"] = "s32 dopingSpEffect_lv10 = -1", ["Field 27"] = "s32 npcPlayerInitParamId = -1", ["Field 28"] = "s32 generateAnimId = -1", ["Field 29"] = "h8 Reserve2[4]", -- dunno what the fuck this is and I don't particularly care }