Version 2.2.3.4 Added anti-twinking measures to prevent degenerate builds that abused the multiplayer scaling systems, by capping the stats of Guests based on their level. For example, a level 50 Guest in a world will have their maximum HP capped at around 2500~ HP no matter their buffs or scaling. Added passives: - Messmer Soldier Shield: Slightly strengthens heavy attacks by 6%. - Malenia's Set: Increases HP restored by the effect of Malenia's Great Rune by 4% per piece. Increased Malenia's Great Rune health restoration at base by 10%. Decreased the decay speed of the buildup towards the Godskin Swaddling Cloth and Storied Glintstone Amulet by 50%. Increased the cooldown of on-kill effects from 3 seconds to 5. Increased Gavel of Haima's followup attack speed at the cost of damage. Added the ability to see the larger enemies of the Lake of Rot from the higher Ainsel River section. Updated the visuals of the Pledged Blade spell to better match the icon. Increased the stamina usage of the Sun Realm Sword. Removed the time of day requirement from the Snowfield Night's Cavalry Duo due to it being generally buggy with their Duo mechanics, the Caravan mechanic, and their weapon buffs. Fixed an issue with the Brave fortune where special heavy attacks from War Cry, Barbaric Roar, the Ornamental Straight Swords, Darkmoon Greatsword etc. would not properly register for the sake of the fortune's effects. Fixed some left-handed Smithscript attacks removing right-hand weapon buffs. Fixed Smithing Talisman buff having the wrong sizes on certain weapons. Fixed visual effects of Guiding Microcosm and Chaos Contortion not using the correct sizes on larger enemies. Fixed the Glintstone Pebble and Dart skills doing more stagger than intended in PvP. Fixed Ascended Binding Runes not working in the boss rush in NG+. Version 2.2.3.3 Added +20 base stamina regeneration. Increased perfect action stamina cost reduction from 16% to 20%. Decreased the amount that stamina consumed by sprinting increases based on weight load. Added more zoom to Fulghor's camera. Decreased npc enemy Deathblight resistance by 10%. Increased Coilheart's base guard boost from 42 to 47 due to its weight being higher than other small shields. Slightly increased the interact radius of Ruin seals and adjusted their interaction priority. Slightly increased the speed of some 1H Greathammer R1's to match the speed of Greataxes. Greatly increased the Lazuli Sorcerer Spirit Ash maximum stamina and slightly increased enraged damage. Increased the size and duration of the deflecting projectile hitbox of the Thop's Barrier Ash of War varation. Fixed an Error message when loading into some areas of the Finger Ruins of Dheo. Fixed some areas where Helicos could get stuck in the boss room. Fixed the Tongues of Fire skill scaling on Faith instead of Strength. Version 2.2.3.2 Decreased enemy stamina damage by 20% and PvP stamina damage by 10%. Added +60 stamina regeneration to turbo mode. Version 2.2.3.1 Fixed issues with Equip Load. Fixed crossbows retaining their loaded state when stowed. Fixed Adherent having the wrong status icon. Decreased some stamina costs by 5%. Expanded the Additional Enemies setting to Rivermouth Cave. Version 2.2.3.0 Added weapon passives: - Fury of Azash: Final hit of a light attack chain leaves lingering fire. - Sword of Night and Flame: Increases fire attack power during the day and magic attack power during the night. - Rivers of Blood/Eleonora's Poleblade: Taking the self-inflicted blood loss will now briefly increase fire attack power. - Revenger's Blade: Taking damage greatly increases the weapons power for a brief duration. - Tooth Whip: Deals bonus strike damage to targets afflicted with slowing effects. - Rakshasa's Great Katana: Adding a longer lasting, generic version of the Bestial passive. - Flowerstone Gavel: Now slightly strengthens both Dragon Cult and Dragon Communion incantations at the same time. - Warhawk's Talon: Slightly increases jump attack action speed. - Monk's Flameblade/Mace: Slightly strengthens Giants' Flame incantations. - Albinauric Shield: Status effects in vicinity increase guard boost. - Sun Realm Shield: Enhances guard points during attacks. - Blue-Gold Kite Shield: Slightly increases HP restoration. - Blue-White Wooden Shield: Slightly increases FP regeneration. - Hawk Crest Wooden Shield: Slightly increases bow effective range. - Horse Crest Wooden Shield: Increases sprint speed. - Candletree Wooden Shield: Slightly increases frostbite buildup. - Flame Crest Wooden Shield: Slightly increases madness buildup. - Wolf Crest Shield: Slightly strengthens Carian sorceries. - Serpent Crest Shield: Slightly strengthens Messmer's flame incantations. - Gilded Greatshield: Slightly increases poise attack power. - Cuckoo Greatshield: Slightly increases magic attack power. - Redmane Greatshield: Slightly increases fire attack power. - Golden Greatshield: Slightly increases lightning attack power. - Haligtree Crest Greatshield: Slightly increases holy attack power. - Black Steel Greatshield: Slightly increases guard counter power. Removed shield pokes from small shields. The Fortune of the Veteran will now accrue charge through bow attacks, but with a slight multiplier instead of benefitting from variety attacks. Increased the effectiveness of individual equip load boosting effects, but added diminishing returns to stacking them. Added a 30 second no invasion timer after using a Rune Arc to prevent unnecessary invasions on people using a Rune Arc directly outside of a fog wall. Furled Fingers will now receive coins from defeating invaders. Disabled being solo invadeable for players under level 20. Updated the looks of the Fortune status icons to be more legible. Fixed the Wing of Astel Nebula skill sometimes hitting less times than intended. Fixed missing sounds on the Dawnblade skill. Fixed the Kindred of Rot Spirit Ash not firing Pest Threads on some attacks. PvP: - Decreased Rime Cascade's hit rate but increased damage to make dodging out of it easier. - Decreased the stagger level of the Promised Consort skill. - Decreased the stagger level and damage of Rykard's Rancor and Elden Stars. - Fixed stamina damage at lower level PvP being higher than intended. - Fixed anti-flask effects applying on phantom hits. Version 2.2.2.4 Reuploaded to a new version because somehow the previously released version was crashing despite there being no changes. Version 2.2.2.3 Tougher enemies will now lose their co-op scaled stats properly when a co-operator dies or leaves. PvP: - Increased stagger damage taken in PvP. - Increased poise damage in PvP by 10%. - Increased hyperarmor effectiveness in PvP by 10%. - Increased nimble frame backwards dodge distance by 5%. - Decreased twinblade damage and slightly decreased 1H attack speed. - Decreased the movement distance of running Beast Claw attacks. - Decreased the damage and stagger level of Shield Bash and Roaring Bash, as well as the Shield Bash hitbox size. - Greatly decreased the damage and stagger level of Beast's Roar. - Decreased the damage, startup speed, and stagger level of Kowtower's Resentment. - Slightly decreased the followup attack speed of Savage Lion's Claw. - Slightly decreased the damage of Explosive/Perfumer Bolts. - Slightly decreased the damage of the Singularity explosion. - Fixed certain DLC skills including Kowtower's Resentment, Promised Consort, and Shadow Sunflower Headbutt using an old form of vanilla hyperarmor that was much stronger than intended. - Fixed an old vanilla bug where the Twinblade version of Spinning Slash had hyperarmor. - Nerfed Blindspot. Version 2.2.2.2 Added the ability to revert the burning of the Erdtree and gain access to Leyndell, Royal Capital by a method in the Gilded Court available after beating the game. Using the Seppuku skill will now count as performing a critical attack for effects that trigger on that condition. Reduced Gracebound Claws stamina consumption by 10%. Added armor passives: - Raya Lucarian Robe/Sorcerer's Set: Slightly increases maximum FP. Increased Fire Knight Shortsword's weight rate to 1 due to being the longest dagger, but also increased its base damage by +2. Fixed an issue where Gracebound weapons were missing their unique left-hand critical hits. Fixed some visual issues with the Gracebound Longbow. Fixed being unable to followup left-hand heavy attacks with right-hand heavy attacks. Fixed left-handed Serpent Flail attacks not triggering the Flare, O Serpent! explosions. Fixed heals on hit from the Pledged Blade spell being inconsistent. Fixed an issue where you would stand up when precision aiming while crouched. Fixed the Axe of Godrick heavy attacks being able to bounce off the floor. Fixed text issues. Decreased the interval for summoning pools having their available signs updated from every 40 seconds to every 20 seconds. Increased the interval for the "Sending summoning sign to pools" message flashing on screen from every 30 seconds to every 60 seconds. PvP: - Appraised messages will no longer heal in the Royal Colosseum. - Increased Stamp's stamina damage. - Decreased twinblade and dagger damage slightly. - Decreased Shield Crash damage. - Fixed the Raving Rancor spell having incorrect PvP modifiers. Version 2.2.2.1 Fixed a breaking issue that caused the character to freeze while using the new Longtail Cat Talisman. Fixed an issue where the Pledged Blade incantation had incorrect stat requirements. Fixed Minor Godslayers applying its Black Flame extension to some wrong spells. Adjusted transitions from heavy left-hand attacks to right-hand attacks to use "substart" animations for smoothness. Also resolved transition issues with left-hand Light Greatswords. Fixed the Royal Knight armor passive sometimes not working. Fixed missing Gravity Stone and Glintstone Scrap consumables in the restock system. Version 2.2.2.0 Added a new sorcery, Silver Attunement, which can be found in Nokstella. This spell functions as a mirror to the incantation Golden Vow, increasing status buildup and resistance by 10% instead of attack and defense. Added a new incantation, Pledged Blade, which can be found in Scadu Altus. This spell functions as a pure faith-scaling holy damage weapon buff, like Order's Blade once was, and additionally adds a small amount of HP restoration on weapon hit. Reworked the Longtail Cat Talisman. Instead of enhancing plunge attacks, it now retains the succession of chain attacks after a roll or duck. In turn, rolling or ducking no longer triggers a unique roll or duck attack. The talisman's effects on fall damage and landings are preserved. Changed the impact of falls. The "medium" landing will now occur above 12m of falling distance, and the "heavy" landing above 16m, up from 4m and 8m respectively. This results in a lot less slowdown when falling from various distances. A reminder is that fall damage begins to set in at 16m. Removed the unique "crouch rolling" state. Rolling while crouching will now perform a regular roll, and stand you back up. Updated the version of the Waygate online client. This fixes some issues, including an issue with multiplayer where guests could cause online sessions to fail and connection errors to occur by having another incoming guest in their Steam block list. Updated the Reforged Launcher with some additional information when running in Debug mode, as well as some improvements to detecting Linux installs. Updated the version of me3, which comes with additional fixes for input issues on Linux, among other things. Fixed some instances where Patches could be made automatically hostile. Added a "Restock consumables" option to the Royal Colosseum that will reset your consumable item count to what it was when you entered the colosseum. Slightly adjusted the Royal Colosseum layout to make the arena smaller, the walls harder to jump over, and the start points slightly closer to the center of the arena. The defensive projectile rain of Caria Manor will now affect invaders. Hundreds more fixes to asset placement, z-fighting, and spots where the player could become stuck in the Specimen Storehouse, Gaius' arena, and more. Adjusted the position of a branch in Dragonbarrow that dragons were unable to properly navigate around. PvP: - Kick stamina damage increased to 99x. - Decreased hyperarmor effectiveness by 20%. - Increased the amount of time poise is reduced to 0 after staggering by 5 frames. - Updated the slam of the Ambassador's Greatsword 2H Charged R2 attack to have more poise damage in PvP to almost always stagger. - Increased the poise damage of Eochaid's Dancing Blade now that its uncharged speed isn't so fast. - Increased the poise damage of multiple spells including Crystal Burst, Crystal Barrage, Crystal Release, Crystal Torrent, Crystal Volley, Shattering Crystal, Shatter Earth, Rock Blaster, Knight's Lightning Spear, Shards of Gold, and Rotten Butterflies. - Decreased the duration of the Briars of Sin spell projectile so it is more easily dodgeable, and decreased stagger level of the successive hits. - Decreased stagger level of the Projection of Gold spell. - Removed nearly all direct damage and stamina damage of Guiding Microcosm. - Decreased the overall effectiveness of the Rancorcall, Ancient Death Rancor, and Spectral Rings of Light spells due to their high tracking. - Decreased the movement distance of the first hit of fast Spinning Slash skills by a slight 5%. - Decreased the movement distance of Light Greatsword Guard Counters and Jumping R2s. Version 2.2.1.2 Resolved some incredibly cursed issues where the presence of recorded ghosts, bloodstains, and in some cases other players could cause issues with the following: - Infinite consumables at the Gilded Court - Left-hand criticals - Spell overrides like Black Flame Catch Flame - Spirit dueling at the Gilded Court Increased the cast speed of Glyph of Suppression, Ordered Disarray, and Bloodboon. Increased the damage of Mohgwyn's Sacred Spear. Increased the damage of catalyst R2s that use the "underhanded throw" animation. Reduced tracking of the Staff of the All-Knowing R2. PvP: - Increased light load backwards dodge distance by 6%. - Decreased true damage by 5%. - Reduced the Strength poise damage bonus (up to 25%) by half in PvP. - Increased stamina damage of normal weapon attacks by 10%. - Decreased stamina damage of spells by 10%. - Greatly increased the poise damage of melee range throwing chakrams, but greatly decreased their poise damage and stagger level at range. - Increased poise damage of the Furious Blade of Ansbach spell. - Decreased damage, stamina damage, and stagger level of the Star sorceries. - Decreased damage and poise damage of the Gracebound Halberd's guard counter charge hitboxes. - Decreased maximum startup of Bestial Sling at max cast speed by 1 frame. - Decreased damage and stagger level of the False Constellations spell. - Decreased stagger level of the Triple Rings of Light spell. - Fixed the uncharged Carian Piercer spell having too little stagger. - Fixed Assassin's Gambit applying two stacks of lock-on range reduction instead of one. - Fixed Rykard's Rancor being way more powerful than intended for how long it lasts. Version 2.2.1.1 Fixed half of the Enkindled Ashes having completely wrong jumbled icons..... Fixed the new seal not being in the Starlight Token shop. Updated translations. Version 2.2.1.0 Added a new catalyst, Mohgwyn's Sacred Seal. This seal can be obtained from the Lord of Blood's Remembrance, and strengthens Blood Oath incantations while scaling with Arcane and Faith. It comes with a new heavy attack that throws a shorter, vertical Bloodboon. Additionally, Mohgwyn's Sacred Spear has been updated with Faith and Arcane scaling to match. Added a new sorcery, found in the Consecrated Snowfield's Cave of the Forlorn; Rime Cascade is a cold sorcery that emits a concentrated beam of cold magic, dealing magic damage and frost buildup. Added a new incantation, found in Elphael; Blessed Aeonia is a servant of rot incantation that buffs you and your spirit ashes to deal increased rot and poison status buildup. Increased the speed of the two-hand vertical colossal sword's second R1. Also updated the Enforcer's Greatsword with non-thrusting roll attacks to better fit its visual design. Increased the accumulation buildup and FP regen of dual Smithscript Daggers and Gracebound Claws. Increased the damage buff of Carian Verge from 12% to 15%, and it will now work on Carian skills as well as spells. Also increased the damage and FP cost of the Carian Greatsword and Carian Grandeur skills by 10% to increase their DPS. Updated the unique camera parameters the Divine Beast Dancing Lion already had on lots of its attacks to be more helpful and effective at making the fight clear. Fulghor has a new lockon point further down his body, to help land projectiles and attacks with shorter weapons. PvP: - Increased the poise damage of the first hit of the paired uncharged R2 of Hand-to-Hand weapons. - Increased the poise damage of the Gracebound Claws. - Increased the poise damage of the bounce hitbox on the Decree of Haima to nearly always stagger. - Decreased stagger level of one-handed initial R1 and running R1 of thrusting Halberds. - Decreased stagger level of The Flame of Frenzy and Unendurable Frenzy. - Fixed Flaming Strike having an incorrect stagger level. - Leaden Hardtear will no longer provide immunity to Large level staggers. Fixed the "increased dash distance after pivoting" mechanic not working. Pivoting and pivot dash attacks will now properly have increased movement distance. Fixed a vanilla issue where Great Katana feints were tagged as uncharged heavy attacks instead of feints. Fixed missing textures on the sheath of the Gracebound Dagger. Fixed a potential issue where certain stat-based auxiliary effects wouldn't apply in some situations. Improved the Reforged Launcher's detection of save files a bit. Added some hacks to the Reforged Launcher to hopefully make loading mods like UltrawideFix, Posture Bar and Souls Vision more reliable by loading them early/late. Added a "no delay" version of the UltrawideFix DLL to the optional DLL folder in case that works more reliably for some people. Fixed a lingering "dll\active" reference in the Seamless Coop README file. Fixed some text issues, such as with Mystic Ashes. Fixed various issues around translated texts. Fixed Hefty Rancor Pot showing the wrong sigil when used. Fixed the Smithing Talisman buff not being visible with certain weapons. Fixed some missing fire hit effects on the Fury of Azash and Fated Pumpkin Sledge. Over a thousand more fixes to asset placement, lighting, and spots where the player can get stuck throughout Shadow Keep, Midra's Manse, Old Altus Tunnel, Dragon's Pit, Rivermouth Cave, and more. Slightly raised the cloth hanging from the ceiling in Midra's boss arena so that certain spells such as Transmigration Call do not collide with them when spawning. Version 2.2.0.10 DLLs are now loaded from the "dll\online" and "dll\offline" folders rather than the previous "dll\active". Please move/copy your DLLs accordingly. Added a boss challenge to the Gnoster fight and an alternate ending if the challenge is completed. Increased Hand of Malenia's critical multiplier by 10%. Fixed a vanilla quirk where the "Breath" stagger animation the player receives when hit by attacks like dragon breath not providing full I-frames for the duration of the knockdown until the roll window. Fixed Codex entries not registering when dealing the final blow with the critical attacks of Gracebound weapons. Fixed the training dummy having an invisible wall blocking the area when using Seamless Co-op. Fixed missing Roar tags on the Shriek of Sorrow, Shriek of Milos, and Igon's Drake Hunt. Fixed missing frostbite drain on some of the new magma sorceries. Fixed the Grasp of Eochaid spell doing way too much damage in PvP. Fixed an issue where entering the Royal Colosseum could reset the selected difficulty to the default. Version 2.2.0.9 The Curved Sword talisman will now also apply to feint attacks. Invaders can now loot respawnable materials. Greatly increased the hyperarmor provided by Guard Counters, and slightly increased hyperarmor effectiveness in general. Fixed some Colossal Weapon true combos in PvP, but also increased Colossal stamina damage. The Erdtree Greatshield and Dragonclaw Shield no longer support guard attacks ("shield poking"), preferring their off-hand attack instead. Updated some visual effects of the third phase of Fulghor's boss fight to fix missing models. Fixed the Inquisitor's Girandle passive not working. Fixed missing effects on the Left-hand Guard Counter of the Gracebound Claws. Version 2.2.0.8 Adjusted some slower weapon animations that were outliers in their class: - Blade of Calling/Erdsteel Dagger: Increased the speed of uncharged R2s to be the same speed as regular daggers. - Broadsword: Increased the speed of uncharged R2s to be the same speed as regular straight swords. - Knight's Greatsword: Increased speed of the first 2H R1 to be the same speed as regular greatswords. - Crescent Moon Axe: Increased the speed of R2s to be the same speed as regular greataxes. - Lance/Sword Lance: Increased the speed of R2s to be the same speed as regular great spears. PvP specific adjustments: - Carian Slicer: Increased poise damage - Flashfrost Cutter: Increased poise damage - Stone Sling: Increased poise damage - Blasphemous Spark: Increased poise damage - Catch Flame: Increased poise damage - Retch Gore: Increased poise damage - Blade of Calling/Erdsteel Dagger: Increased R2 poise damage Movement speed increases granted by lower equip load will no longer be halved by the PvP decrease of movement/action/distance effects. Decreased Bull-Goat Talisman extra poise from 20 to 15 and Barbarian extra poise from 18 to 15. Added a stamina cost on initial crouch. Added an NPC to the Royal Colosseum that can "Invoke regression" clearing all buffs or debuffs while restoring HP and FP to full. Fixed a crash in the Serpentine Depths when in NG+. Fixed crouch rolls not having i-frames in the Royal Colosseum. Fixed not being able to lock-on to Starscourge Radahn from too far away. Version 2.2.0.7 Fixed an issue that caused many attacks to deal the incorrect level of stagger in PvP due to incorrect mappings, usually resulting in no stagger at all. Fixed instances where the host could end up not consuming stamina in the Royal Colosseum when against only golden signs. Fixed the visual indicator for the Favor of the Devoured magma walking effect not appearing. Fixed the Suncatcher dealing no damage on dismounted/small criticals. Fixed the Dawnglow Greatbolt not gaining strength when two-handed for stat requirements. Fixed strange cancel/perfect action windows on the Gracebound Mace. Version 2.2.0.6 Added a followup input to the Dawnblade skill. Fixed the ability to stancebreak the Equilibrious Beast during a phase-shift attack that would cause a softlock. Fixed the right-handed Urgent Heal cast animation accidentally using the wrong animation. Fixed issues with the Death-Prince's Exultation. Fixed many ray tracing lighting bugs in Stormveil, Haligtree, and in some Divine Towers. Removed the ability to swap Ashes of War in the Royal Colosseum while online because actually the game just isn't built to support that and it somehow causes insane bugs. PvP: - Reduced player defense stats from rune level while in PvP. - Increased poise damage by 10%. - Increased poise damage of spells by a bit more. - Increased hand-to-hand weapon damage by 20%. - Decreased damage of curved swords and backhand blades by 10%. - Raised the White Cipher Ring lockout after a Redeemer is summoned from 3 minutes to until the invasion ends. Version 2.2.0.5 Added a small attack distance boost to the Binding Rune of Leonine Reach up to 5%. Slightly buffed the new Glyph of Suppression and Ordered Disarray spells. Fixed the 1H GC of the Gracebound Halberd consuming more stamina than intended. Fixed the new weapons not having proper damage on Cursed affinities. Fixed the Smithing Talisman effect not working on the Golem Fists. Fixed the charged Loretta's Greatbow spell not hitting enemies. Fixed the names of the Mystic Ashes of the new spells still including the development tag. Fixed the Gracebound Claws not accepting neutral 3-star Ashes of War properly. Fixed the Gracebound Claws missing some left-handed attack hitboxes. Fixed the Suncatcher critical attack on small enemies dealing little damage. Fixed the Trapper's Step skill poison cloud not doing poison buildup. Fixed the Fated Godskin weapons doing less damage than intended. Fixed the "I wish for many runes" deal not actually giving more runes. Fixed certain players in the Royal Colosseum not being able to hit the flask scarabs. Fixed text issues. Version 2.2.0.4 Fixed a fatal issue with the online file verification that made it impossible to connect to the Reforged server. Version 2.2.0.3 Made some attempts to fix the Fortune of the Veteran's interactions with stance skills. Fixed a glitched and very distracting visual effect when using the Spiritcaller Fortune that basically made it unplayable. Addressed some Linux issues with the launcher and me3. Added item recovery to grant the False Heavens spell if it was missed due to the previous bug. Re-added the Morne Moangrave summoning pool. Fixed potential issues with the reinforcement of the Gracebound Dagger. Fixed issues with some affinities of the Gracebound Katana. Potentially fixed performance and gameplay issues with the Gracebound Halberd's passive. Version 2.2.0.2 Fixed issues with Suncatcher. Fixed status buildup issues with the new weapons. Version 2.2.0.1 Fixed a critical map error near Castle Morne that caused some enemies and the Edgar NPC to disappear. Fixed the False Heavens spell not being able to be picked up. Fixed the Equilibrious Beast not granting its codex entry when hit or killed. Fixed some new items not appearing the Starlight Token shop. Fixed some of the new weapons not accepting affinities. Fixed issues with the speed of the added Greatsword moveset. Fixed issues with the stat requirements of the Guide starting class. Fixed issues with the Suncatcher skill Cursed Blade. Fixed minor issues with Fulghor's damage negations. Fixed minor visual issues with Arcane affinities of the new weapons. Fixed text errors. Version 2.2.0.0 ## New Additions Added a number of new boss encounters integrated from Nightreign: - Gnoster, the False Sky & the Stoneshield Scorpion: Duo of great creatures which may be found beyond Nokron in Upper Siofra River. Replaces the Valiant Gargoyle Duo. - Equilibrious Beast: Warped creature who offers its deals at the bottom of the Subterranean Shunning-Grounds. Replaces Mohg the Omen. - Fulghor, Champion of Rauh: Blight-stricken paragon of the old realm, found beyond the Castle Ensis belfry waygate. Replaces a Divine Bird Warrior. Added a new enemy type, the Roundtable Ambassador. These not-so-covert agents of the All-Knowing now terrorize various parts of the Lands Between with their blunt school of diplomacy. Added a new fortune: the Fortune of the Veteran. This common fortune allows building up a simple charge through combat, to spend it on a skill or a guard counter for varied bonuses. For use as a "catch-all" melee fighter build. Added a new set of weapons dropped by the new Roundtable Ambassadors. They all come with the ability to deal a burst of bonus magic damage to targets marked with the Sign of the All-Knowing. - Ambassador's Greatsword: Blunt colossal sword with a mean golf club swing. - Ambassador's Cudgel: Hammer with ornate decorations. - Ambassador's Towershield: Greatshield emblazoned with Sir Gideon's All-Seeing Eye emblem. Added a new set of weapons once wielded by Nightreign's protagonists, simply failed Tarnished of old in this timeline. Each comes with a unique effect touching on the themes of its previous wielder. - Gracebound Greatsword: A knightly Tarnished's old greatsword, found at the Church of Vengeance. - Gracebound Round Shield: A knightly Tarnished's battered small shield, found at the Church of Vengeance. - Gracebound Longbow: A somber Tarnished's oaken bow, found in Wyndham Ruins. - Gracebound Halberd: A proud Tarnished's light halberd, found past the Crumbling Lands waygate at the Four Belfries. - Gracebound Greatshield: A proud Tarnished's decorated shield, found past the Crumbling Lands waygate at the Four Belfries. - Gracebound Dagger: A refined Tarnished's finely-made dagger, found in the Gilded Court. - Gracebound Greataxe: A mighty Tarnished's colossal axe, found in the Caelid Colosseum. - Gracebound Staff: A gentle Tarnished's gnarled staff, found in the Consecrated Snowfield. - Gracebound Katana: A disciplined Tarnished's blood-stained sword, found at the Outer Wall Battleground. - Suncatcher: A disciplined Tarnished's cursed blade, found in the Fortified Manor in Leyndell. - Gracebound Claws: A dour Tarnished's cursed claws, found at the Mountaintops of the Giants. - Gracebound Cane Sword: A scholarly Tarnished's walking aid, found in Elphael at the base of the Haligtree. - Gracebound Mace: A waifish Tarnished's murder tool, found in Charo's Hidden Grave. Added unique weapons carried by some of the new bosses: - Scepter of Serenity: Great hammer wielded as a battering cudgel by the Discordant Beast. - Dawnglow Greatbolt: Twinblade wielded with great skill by Fulghor, Champion of Rauh. Added a new weapon; the Crystal Ringblade, as wielded by Crystalians. Found in Altus Tunnel. Added a new weapon; the Rotten Crystal Ringblade, as wielded by Rotten Crystalians. Found in the Elphael Inner Wall camp. Added new spells, as used by some of the new bosses: - False Heavens - a forward wave of stars that causes damage, poison and sleep buildup. Obtained by defeating Gnoster, the False Sky. - False Constellation - a delayed burst of stars from above. Obtained by defeating Gnoster, the False Sky. - Glyph of Suppression - fires many projectiles from a stationary glyph. Leaves behind a pickup that grants small bonuses. Obtained by defeating the Equilibrious Beast. - Ordered Disarray - fires many projectiles from above. Leaves behind a pickup that grants small bonuses. Obtained by defeating the Equilibrious Beast. - Mark of the Beast - creates a glyph under a target which detonates after a brief delay. Leaves behind a pickup that grants small bonuses. Obtained by defeating the Equilibrious Beast. Added a new talisman: the Death-Prince's Exultation. This talisman grants a protective barrier that grants damage negation and infinite poise for a single hit when the death status occurs in the vicinity, and is found in the Darklight Catacombs in the Land of Shadow. ## Changes Stats: - Vigor: Added an auxiliary effect that increases the drain speed of status effects as Vigor is increased. Status drain can be increased from 3 buildup per second to 4, a 33% increase at 99 Vigor. - Intelligence: Decreased maximum FP regeneration increase from 50% to 40%, but updated FP generation increasing effects like Intelligence to work on generator spells and catalyst heavy attacks at a rate of 0.25x. - Endurance: Decreased maximum stamina regeneration increase from 50% to 40%. - Dexterity: Decreased maximum critical damage increase from 60% to 50%. - Faith: Decreased maximum buff duration increase from 80% to 70%. Binding Runes: - Grafted Runes: Reduced max carry amount from 5 to 4 and increased cost from 20 to 25 rune pieces. - Covetous Gold: Added an increase to HP restoration in addition to rune gain. - Covetous Silver: Added an increase to attacks FP restoration in addition to item discovery. Curios: - Restorative Knifeprint Curio: Added a 10% increase to flask drinking speed. - Physician's Enduring Curio: Increased time of stamina regeneration boost from 2 seconds to 3 seconds. Weapons: - Increased Guard Counter damage by 10%. - Black Knife: Critical hits will now apply Destined Death. - Sacred Relic Sword: Added the "Sacred" passive effect. - Morgott's Cursed Sword: Added the passive "Slightly strengthens wraith attacks." - Demi-Human Queen's Staff: Added a small amount of strength and dexterity scaling, turning it into an Int/Str/Dex catalyst. Also added the same passive the Envoy Horns have, which "Increases FP regeneration from attacking and spell casts." - Dragonscale Katana/Halberd: Added the passive "Frostbite in vicinity increases defense and status resistance." - Ghostflame Torch: Changed the default skill to Ghostflame Call. - Axe of Godfrey: Added new R1 attack chains from the Nightfarer moveset. - Starcaller Spire: Decreased "weight rate" from 0.5 to 0. - Serpentbone Blade: Decreased "weight rate" from 0.5 to 0. - Messmer Soldier's Spear: Decreased "weight rate" from 0.5 to 0. - Shamshir: Increased "weight rate" from 0.5 to 1. Skills: - Increased skill FP costs by 10%. - Added the Night affinity as a selectable option for Occult Ashes of War. - Bloody Slash: Added the ability to equip to Colossal Swords. - Assassin's Gambit: Changed Ash of War affinity from Occult to Night. - Regal Roar: Increased buff duration from 20 seconds to 25. - Great-Serpent Hunt: Increased amount of super armor frames and damage of the second hit's melee hitbox. - Jori's Inquisition: Decreased FP costs when holding the skill for its full duration and increased damage. Spells: - Rancor: Increased projectile tracking slightly. - Founding Rain of Stars: Now will cause decreased general elemental damage negation on targets in the rain, up to 10% after 10 seconds. - Law of Causality: Increased max duration between hits before the count expires from 7 seconds to 10. - Midra's Flame of Frenzy: Decreased initial FP cost from 500 to 300. - Dragon Breath spells: Decreased initial FP costs by 10%. Talismans: - Updated temporary talisman buffs like most exultations and multiple DLC talismans to be extendable by buff duration increases. - Assassin Dagger Talismans: Will now each provide a lingering benefit after performing a critical attack, based on a relevant consumable item. - Warrior Jar Shard: Increased damage boost from 10/15% to 12/16%. - Roar Medallion: Roaring will now increase maximum stamina by 5% for 20 seconds, stacking. - Smithing Talisman: Damage boost increased from 11% to 12%. Smithscript weapons that return from being thrown will be buffed with a physical damage grease automatically. - Talisman of Lord's Bestowal: Added a 6% increase to flask drinking speed. - Sharpshot Talisman: Increased movement speed while aiming boost from 50% to 80%. - Thunderous Beast Charm: Decreased effectiveness by 15% and the buff will now disappear if the attempted running attack misses. Armor: - Marais Set: Increased healing per piece from 2% + 40 to 2.5% + 50. Fortunes: - Dancer: Changed buff time gained from Perfect Deflects/Regular deflects from 5/1.5 seconds to 5/2 seconds. As a reminder, Dancer can gain up to 30 seconds of buff time from deflecting. - Heretic: Changed the innate arcane boost to simply boosting status buildup directly by 5%. - Adherent: Reduced feedback damage when at tier 3. - Dynasts: Increased duration of the lingering pool buff from 1.5/3 seconds to 2/4. Decreased self blood loss buildup that occurs when creating a pool. - Warmaster: Decreased damage bonus to 12.5/25% in PvE and 10/20% in PvP. - Spellsword: Decreased damage bonus from 7% per stack to 6%. Changed the hyperarmor mechanic so that instead of using a weapon's hidden "additional poise" value it will now simply multiply the poise of worn armor. Increased the window to recover HP from Malenia's Great Rune from 5 seconds to 6 seconds. Tapping the Guard input will now guarantee that you guard for at least the full duration of a Perfect Deflect. Reverted movement speed scaling from -8%/+8% based on equip load back to -10%/+10%. Enemies: - Skeletons: Increased skeleton revival speed from 4.5/6 seconds to 4/5 seconds. - Catacomb Sorcerers: Decreased how long they will remember seeing you after you exit their sight. - Dragons: Added another 10 seconds to the cooldown of the Flying Dragon enemies flying attacks. - Metyr: Added a 2x critical damage multiplier to simulate the weak point damage multiplier for critical attacks. Enemy Models: - Royal Guardian Helicos now looks more regal and reminiscent of the sun and its halo. - Mossy golems now have plant matter visibly growing all over their bodies. - Putrescent Bonemasses now have a more complex head, with little lights visible from all angles. - The iron greatswords wielded by Haligtree Misbegotten now look gilded. This was missing from previous patch notes. Added about 30 additional Ember Pieces to the Shadow of the Erdtree overworld. Increased the pickup range in effect during "automatic material loot" by 25%. Improved the ground collision in the Promised Consort Radahn arena to have less variance in height that affects gameplay. Updated the version of the bundled me3 installation to hopefully address some issues with Linux. Linux readme was updated accordingly. Updated the version of the PromptPlus library used in the Launcher to hopefully cause less problems for people. ## Online Added the Royal Colosseum, a location for players to arrange duels of all sorts. It is accessed by using a door in the Proving Grounds in the Gilded Court, and offers various features for duelists: - A practice dummy and replenishing flask scarabs - A multiplayer-enabled Site of Grace with diminished functionality, for swapping one's builds - The ability for cooperators to fight hosts (albeit with a cosmetic health bar bug) Added new summoning pools: - Rellana, Twin Moon Knight - Bridge of Sacrifice - Leonine Misbegotten in Castle Morne - Fort Gael - Altus Highway Junction - Elemer of the Briar - Astel, Naturalborn of the Void - Baleful Shadow - southwestern Consecrated Snowfield - Royal Guardian Helicos Made some Reforged launcher and server connection changes: - Whitelists will now be handled server-side, meaning they can be updated without releasing a new client update. - Sanity checks now extend to most vital files in the Reforged mod/ folder, meaning your mod folder must be unmodified to go online. - The server should now properly inform you on whether your mod is simply outdated, or you launched with invalid files that prevent online access. Moved the Mimic Tear summoning pool to be located before the boss. Added a token reward for Cooperators when clearing Camps or Ruins. Re-styled the Green Cipher Ring and White Cipher Ring as "Redeemer's Plated Finger" and "Host's Injured Finger", respectively. Added a "Redeemer's Phantom Finger" that will allow Redeemers to re-invade to attempt to find a better spawn point. Decreased the use speed of the Finger Severer and Phantom Finger items to make them easier to interrupt in PvP. Added a warning when force-exiting the game that this will result in punishment if done in the middle of an online play session. Nerfed in PvP: - The damage and stagger level of too many things I forgot it all Increased the cost of items purchased with Invader Coins. Fixed a vanilla issue where the Kowtower's Resentment skill had an unrollable hitbox. Fixed gold phantoms not being able to fight the host properly in the Gilded Court. All four players can now properly fight each other in Gilded Court instances, though this doesn't fix the visual glitch of the double healthbar. ## Fixes Removed pointless vanilla status icons that would appear when using Godrick and Radahn's Great Runes only. Fixed instances where stat requirements of spell catalysts and innate mystic ashes could be mismatched leading to innate mystic ashes being uncastable. Fixed issues with the Warmaster fortune increasing the damage of jump attacks. Fixed incorrect damage values on the running R2 of the Spear of the Impaler. Fixed the Claw Talisman not granting it's +10 poise during jump attacks. Fixed the exorbitant prices of Grave and Ghost Gloveworts. Fixed the Sage fortune reducing the damage of physical catalyst heavy attacks. Fixed the Greatsword of Damnation dealing more damage and poise damage than intended. Fixed applications of death blight through the legendary eclipsed affix doing more damage than intended. Fixed issues where postures could affect the accuracy of firing crossbows. Fixed some issues with the hit registration of the Furious Blade of Ansbach spell. Reduced the kill requirement for certain enemies in the Codex that were too high relative to the amount of that enemy in the world. Fixed the vanilla ranged attack of the large Wormface boss that would oneshot no matter what. Fixed a vanilla double-hit on the Misbegotten Crusader's Establish Order projectile. Fixed an issue where holding a bow or ballista in your left hand would always two-hand it when pressing the Weapon Skill input, rather than performing a main-hand weapon skill or a neutral skill that does not require two-handing. Fixed a vanilla issue where Yura used Impaling Thrust on his Nagakiba instead of Piercing Fang. Fixed the Flamelost Knights being fightable without the ability to walk on magma if fought in the boss rush before obtaining the Favor of the Devoured. Fixed an issue where players would receive level scaling effects in Seamless Coop. Fixed an issue where players would receive reduced rune rewards in Seamless Coop. Fixed a crash issue with a stack overflow in the Reforged Launcher. The Staff of the Great Beyond now emits spells from the center of the microcosm instead of the tip of it, contributed by Zenithbemusement. Fixed thousands of asset placement and lighting errors across Limgrave, Caelid, Liurnia, Mountaintops, Leyndell, Deeproot Depths, Gravesite Plain, Charo's Hidden Grave, Cerulean Coast, Hinterlands, Rauh, Belurat, all Ruins in the Realm of Shadow, Ruined Forges, Gaols, and more. Fixed multiple spots where the player could get stuck falling in place, fixed summon signs floating at Rykard's summoning pool, and fixed harvestable resources that could not be collected. Fixed an issue where following up on a light attack with a powerstance attack could perform a broken animation. It will now instead play the final animation in the powerstance attack string. Version 2.1.2.3 ## Changes Increased the amount of regular deflect frames from 5 to 6, increasing the total amount of frames from 8 to 9. Increased the effectiveness of FP regeneration boosting effects by 25%. This includes the Intelligence stat, Battlemage armor set, Envoy weapons, and Ancestor Spirit talisman. Reduced the amount enemy status resistance increases per proc of each individual status by 20%. Weapons: - Ripple weapons: Any status effects in the vicinity now increase physical attack power by 12% for 60 seconds while using Ripple weapons. - Dragon King's Cragblade: Greatly increased the attack hitbox size of the Thundercloud Form skill. - Flowing Curved Sword: Increased dexterity scaling and decreased strength scaling. This increases its dexterity scaling from B to A. - Perfume Bottles: Increased the base damage of the status inflicting perfume bottles by about +3. Spells: - Golden Star: Increased cast animation speed. Applies to other spells that use this animation as well. - Aspect of the Crucible: Breath: Greatly increased the efficiency of the spell when cancelling it by decreasing the initial cost and increasing the repeating cost. - Assassin's Approach: Increased duration from 25 seconds to 50 and critical boost from 16% to 20%. - Surge, O Flame!: Increased damage by 16%. - Increased the restoration and damage values of some slower generator spells. Fortunes: - Brave: Increased damage negation during charge attacks to be 50% at all levels of charge and include defense against status buildup. Armor: - Exile Set: Added the Banished Knight storm boost passive to this armor as well. ## Online Nerfed in PvP: - Angel's Wings skill - Eochaid's Dancing Blade skill - Messmer's Assault skill Disabled multiplayer in the area behind Caria Manor and by Pidia. Disabled invasions during the scaffolding climb to the upper Nokron Dragonkin. ## Fixes Fixed issues where Starscourge Radahn could die randomly. Fixed issues with fall damage. Version 2.1.2.2 ## Changes Added a couple of very obvious smithing stones after key points to act as a sort of catch-up mechanic in case certain stone levels were missed: - A Smithing Stone [1] in Castle Morne. - A Somber Smithing Stone [1] after Margit. - A Somber Smithing Stone [2] after Godrick. - A Somber Smithing Stone [3] after the Red Wolf of Radagon. - A Smithing Stone [3] after the Red Wolf of Radagon. - A Smithing Stone [4] in the War-Dead Catacombs right after Starscourge Radahn. - A Somber Smithing Stone [4] in the War-Dead Catacombs right after Starscourge Radahn. - A Somber Smithing Stone [5] after the Godskin Noble of Volcano Manor. - A Somber Smithing Stone [6] in the Forbidden Lands. - A Smithing Stone [6] on the large stone bridge after the Grand Lift of Rold. - A Somber Smithing Stone [7] on the large stone bridge after the Grand Lift of Rold. - A Smithing Stone [7] after the Haligtree Secret Medallion is used, in the Hidden Path to the Haligtree. - A Somber Smithing Stone [8] after the Haligtree Secret Medallion is used, in the Hidden Path to the Haligtree. Weapon changes: - Increased catalyst stat scaling at lower levels of weapon reinforcement by 25% at +0 down to 0% at +25. This simply makes casting stronger at lower levels of weapon reinforcement. - Added a small amount of Strength and Dexterity scaling to the Spiraltree Seal. - Increased base physical damage of Light Bow and normal Bow weapons by +1. - Arrows and bolts will now build "accumulation points" for the effects of the Winged Sword Insignias, Godskin Swaddling Cloth/Storied Glintstone Amulet, and the Thorny Cracked Tear. Spell changes: - Fia's Mist: Increased ticks per cast from 6/8 to 10/12. - Duskflare Barrage/Burgeoning Root/Eclipsed Sun: Slightly increased death buildup. - Surge, O Flame!: Now will cause decreased fire negation over time on targets as long as it is being cast. - Rotten Butterflies: Slightly increased damage and scarlet rot buildup. - Frenzied Burst: Slightly increased madness buildup. Talisman changes: - Claw Talisman: Now boosts bow jump attacks - Retaliatory Crossed-Tree: Now boosts light bow evasion attacks - Horn Charms: Increased the effectiveness of the +0 and +1 talismans relative to the +2 versions. - Mottled Necklace: Now reduces all status buildup taken instead of increasing status resistance. This is a much more powerful effect than previously, and now stacks better with status resistance increasing items like the horn charms and death cysts. - Ailment Talisman: Now has some status buildup taken reduction as well. Also added the Death status to the list of statuses it can grant resistance to. - Graven/Canvas Spell Talismans: Slightly decreased the damage boost effect, but added an additional small cast speed boost effect. Enemy changes: - Decreased the damage of the Demi-Human Swordmaster's frost multislash combo even further. Reduced the movement distance of Torrent after landing while not holding a direction. ## Online Nerfed in PvP: - Thrusting Shield damage - Thunderous Beast Charm damage - Scattershot Claws damage Added anti-multiplayer zones to: - The elevator between the Ruin-Strewn Precipice and Altus Plateau. - The area behind the Bestial Sanctum. - The Nox Nightmaiden post-boss area. ## Fixes Fixed the Whirling Blades Charm not working. Fixed the "Boosts Frenzied Flame attacks" passive not applying to arrows or consumables. Fixed the "Boosts Frenzied Flame attacks" passive and parts of the Curved Greatsword Talisman interfering with each other. Fixed the unique two-handed sword stance of the Waifish posture reverting when moving. Fixed an issue that could cause the Grave Sentinel to initiate phase 2 early. Fixed an incorrect boss name on the Giants' Mountaintop Catacombs boss. Fixed defeating Bayle the Dread not automatically unlocking the Summoning Pool. Fixed certain Bloodhound Knight minibosses being able to obtain golden eyes. Fixed the Waypoints Ruins not being marked as Completed if the boss is killed after the Limgrave meteor event happens. Fixed a Stake of Marika in the Wood Folk Ruins spawning players directly infront of an active Wormface. Version 2.1.2.1 Fixed a critical crash issue with the Disciplined, Bookish and Waifish postures which can also affect the player through replay phantoms loaded into the world. Fixed the Minor Fortune of the Spellsword and +2 Sharp Dragonscale Curio potentially causing an HP drain effect. Fixed Deflects not happening on the guarding Straight Sword R2 attacks in PvP. Fixed Codex entries not being registered when killing enemies with certain Whip critical attack animations. Fixed visual issues with the Kindled Spirit effects. Fixed Carian Verge missing from the Starlight Token shop. Fixed an out of bounds area in the Road's End Catacombs. Version 2.1.2.0 # Changes Added two new postures: the Bookish and the Waifish postures, of the Scholar and Undertaker respectively. The Recluse's posture has been renamed to "Tender". Made it so that Starscourge Radahn is visible in the Wailing Dunes before entering the boss fight. Added a new spell: - Carian Verge: A Carian sorcery which conjures a perimeter of magic short swords to keep foes at bay while empowering carian sorceries. It can be found by defeating the knightly Pluemoon, to the west of the Church of Vows at the bottom of the tall cliffs. Weapon changes: - Added an additional passive to the Mad Sun Shield: Slightly strengthens Frenzied Flame attacks. - Changed the Winged Scythe status buildup from Blood Loss to Sleep. - Increased the Grafted Blade Greatsword's Endure-Determination boost from 35% to 40%. - Decreased Heavy Thrusting Sword class weapons base damage by -1. - Increased Spear class weapons base damage by +1. - Decreased the speed of the Golem Fist and Treespear to a "weight rate" of 1. - Decreased the FP consumption penalty from Lusat and Azur's staves from 30/15% to 25/12.5%. - Removed hyperarmor from two-handed Dueling Shield attacks Spell changes: - Slightly increased Rancorcall's tracking. - Very slightly increased the overall power of the 3 new Death sorceries. - Increased the unlocked Kindling Spirit duration from 30 seconds to 60. The locked on damaging spirit remains 30. Item changes: - Increased the effect of the Enduring Physician's Curio from restoring up to 25% maximum stamina to 33%. - Decreased non-hefty Pot damage by about 9%. Talisman changes: - Two-Handed Sword Talisman: Renamed to the Curved Greatsword Talisman. Now enhances the final hit ending a chain of attacks, like the vanilla Twinblade Talisman. The bonus is increased while two-handing, from 40% to 50%. Player changes: - Increased the speed of the ladder climbing animation by 20%. - Reduced the roll input queue on the player's "pushed" stagger animation. - Increased the stamina cost of repeated sprint jumps. - Updated the stamina regeneration scalar for equip load from +50 at 0 load and -50 at 100 load to +30/-30 instead. Enemy changes: - Decreased blood loss buildup on some of Astel's attacks. - Slightly decreased the hitbox size of the Regal Ancestor Spirit roll attack. # Online play Added anticheat for players spawning in multiple fortunes or curios at the same time. Nerfed in PvP: - Dueling Shield weapons guard pokes - Blinkbolt skill damage and poise damage - Lightning Ram skill repeated hit stagger level - Cursed-Blood Slice skill explosion damage and poise damage - White Light Charge skill first hit damage Removed invasions at the beach before Starscourge Radahn. Added multiplayer disabling regions to the border between Limgrave and Liurnia as well as the Rheeling Shack. Disabled multiplayer in Murkwater Cave due to issues. Fixed certain "on taking damage" effects applying through phantom hits. # Fixes Fixed issues with the Kindling Spirit Mystic Ash. Fixed a slight wrist posture issue with the Coilheart. Fixed Bloodflame Blade casting as an Attack incantation instead of a Support incantation. Fixed some issues with charging and looping magic animations on horseback. Added more potential fixes for the Rellana boss start and Fire Giant chains issues. Version 2.1.1.0 ## Changes Added a new spell: - Added a new Erdtree incantation, Kindling Spirit. This incantation conjures a golden flame that lights up dark areas and increase HP restoration for yourself and allies. The golden flame can damage targets, and when cast while locked on will follow the locked on target for it's duration, dealing constant damage over time. Up to 3 Kindling Spirits can be attached to a target at once. It can be found by collecting Kindling Spirits in the Mistwoods. Reduced the amount of buff charge that is lost when the Spellsword's buff expires for Tier 1 and 2 buffs. Basically, this means if you spend your buff when it is only at level 1 or 2, you will lose less of it. Updated the Golden and Silver enkindled affixes to have better combat applications: - Golden: Skill use boosts rune acquisition -> Skill use boosts HP restoration and rune acquisition - Silver: Skill use boosts item discovery -> Skill use boosts FP restoration and item discovery Added an armor passive: - Messmer Soldier Set: Slightly strengthens heavy attacks. Added a 12% boost to Night Attack damage to the Moon of Nokstella. Added a 12% boost to Night Sorcery damage when using the Unseen Form spell. Random buffs: - Slightly increased restoration from the Godskin Swaddling Cloth and Storied Glintstone Amulet - Slightly reduced the on-kill restoration of the Taker's Cameo and Ancestral Spirit's horn, but also slightly increased the passive regeneration boost. - Increased the base damage of Bloodflame Talons from 180 to 200 - Increased the base damage of Furious Blade of Anbsach hits from 90 to 100 - Increased Unseen Blade's base damage buff from 15 to 20 - Increased Night Shard's poise damage from 2 to 3 - Increased Night Comet's poise damage from 6 to 7 Updated the sound effects on the Blood Star Slicer and Poison Moth Flight spells. Nerfed the effects of equip load increasing effects now that equip load is much more relaxed for weapons. Decreased the startup speed of two of the Baleful Shadows faster attacks. Updated mod translations. ## Online play Nerfed in PvP: - Overall poise damage slightly - Powerstance Thrusting Sword poise damage - Pata damage and poise damage - Great Spears powerstanced rolling attack damage and poise damage - Briars of Guilt damage - Consumable and tool damage Disabled invasions in the small room before Commander Gaius and Rykard. ## Fixes Fixed a vanilla issue where certain Bloodhound Knight enemy dodges had damaging hitboxes. Fixed the Scadutree Avatar being immune to Madness. Fixed the Dragon Smaher skill's weapon buff not appearing when used with a left-handed Dragon Greatclaw. Fixed the Surge of Faith skill causing lag when used in the left hand. Fixed the Scarlet Papillon spell using the wrong cast animation. Fixed the Troll Knight's Greatsword not receiving the damage increase from the previous patch. Fixed an out of bounds area in Crumbling Farum Azula. Potentially fixed an issue where Ruins seals would be invisible when loading in after returning from being summoned to or invading another world. Potentially fixed an issue where the chains leading to the Fire Giant would not appear for summoned cooperators. Potentially fixed an issue where players could sometimes be invaded in Evergaol fights. Potentially fixed a vanilla issue where Rennala's fight would not start properly in multiplayer. Potentially fixed issues with Cemetery Shade AI. Version 2.1.0.2 Fixed an issue where the Linux launcher would not launch. Added a 15% stamina cost reduction to the Primal Glintstone Blade alongside its FP cost reduction. Version 2.1.0.1 Fixed issues with an effect that did things like apply -11.1% damage negation and other stuff. Removed the Warmaster Fortune's equip load increase. Increased the duration of the Favor of the Devoured's magma walking effect slightly to help lower movement speed classes beat certain sections. Fixed some issues with the new spell acquisition. Version 2.1.0.0 ## Changes Equip load now only accounts for the heaviest weapon in either hand, ignoring the other four slots. Note that this may not be accurately reflected in the preview while equipping new weapons. Added an accessibility option for automatically picking up crafting materials in the world without having to press a button to do so. Decreased enemy attack power (damage) by 10%. Increased spirit ash attack power (damage) by 10%. Added two new spells: - Added a new Thorn sorcery, Blood Star Slicer. This sorcery fires a blood red glintstone projectile that splits into two. It is dropped and used by the Mad Tongue Alberich. If Mad Tongue Alberich has already been defeated it will be inserted into your inventory automatically. - Added a new Servant of Rot incantation, Poison Moth Flight. This incantation releases a swarm of five moths that inflict poison, and a sixth larger moth that consumes poison to deal increased damage. Found at the edge of the poison swamp by the Village of the Albinaurics. Random buffs: - Increased Colossal Sword/Colossal Weapon base attack power by 1. - Increased Weathered Straight Sword base attack power by 1. - Increased Dragon-hunter's Great Katana base attack power by 1. - Increased Adherent buff power from 4/8/16% to 5/10/20%. - Greatly increased the cast speed of Tibia's Summons. - Increased Terra Magicka buff power from 15% to 16%. - Increased Furious Blade of Ansbach blood loss buildup per hit (not including the Bloodflame DoT) from 25 to 30. - Increased spirit ash Lhutel's enraged damage by 20%. ## Online play Added Hero's, Cooperator's, Invader's and Redeemer's Accolades. Similar to Runic Traces, these items track your amount of multiplayer award coins spent at the Jar-Friend's Bazaar. This allows you to keep track of your accomplishments, while spending your coins on resources. Updated ERSS-FG whitelist to 4.11.0. Added ReShade 6.6.2 (the "no addon support" version) to the whitelist. Removed the ability to be invaded in the short tunnel pre-Rykard fight. Nerfed in PvP: - Light Greatsword and Heavy Thrusting Sword jumping attack stagger level - Beast Claws first R1 poise damage - Lord's Stomp skill stagger level Players will now start with the White Cipher Ring and Taunter's Tongue items in their inventory. ## Fixes Fixed Fia's Set boosting Ghostflame sorceries instead of Death sorceries. Fixed spell issues with charged Frenzyspore Mist and riding Scornful Gaze. Fixed the right hand The Flame of Frenzy casting animation having more sounds than the left hand version. Version 2.0.5.0 ## Changes Consumables and tools will now show the damage type they inflict on the item effect like spells do. Decreased the Occult affinities innate status penalty from -10 to -8. Slightly increased the R1 attack speed of the Flamelost Greatblades. Greatly increased the movement distance of feint attacks from Great Katanas, Thrusting Swords, and Curved Swords. Slightly increased the power of Duskflare Barrage and Eclipsed Sun. Slightly decreased Adherent feedback damage from lower slot spells. Having the Golden Braid equipped will now guarantee that the Mimic Black Knife in the Nox Nightmaiden fight is replaced with Mimic Melina. ## Online play Phantoms in online play can no longer lose runes on death in somebody else's world. Decreased the effect weapon level has on level scaling in multiplayer by 25%. This will functionally reduce the amount players are downscaled or upscaled slightly when weapon level is different between host and guest. Added a "slipstream" mechanic where players running behind a sprinting player will gain a slight increase to movement speed to help avoid situations where a faster player can simply sprint away forever. Buffed in PvP: - Reeds stamina damage on deflection from 12% to 20% Nerfed in PvP: - Slightly decreased poise damage of a few smaller weapon classes - Beast Claws damage, stamina damage, and poise damage - Gravitas damage - Flame Skewer damage - The Flame of Frenzy damage - Fire's Deadly Sin and Electrocharge tick damage Disabled invasion points near the isolated areas of the Crucible Knight Hirnan and Radagon pre-boss sections. Removed the increased stagger when taking damage during Madness or Sleep animations. Improved the consistency of Codex marking when in co-op. Potentially fixed an issue where players could be invadeable while the game was paused using the pause item. ## Fixes Fixed the Japanese game version being unable to load a save. Fixed the "Fail Fast"/"Shadow Stacks" crash issue with the Gideon program. Fixed Piercing Fang missing from the Starlight Token shop. Fixed some issues with jumping light attacks of Heavy Thrusting Swords. Version 2.0.4.2 Reverted the CPU affinity change due to causing new sources of stutter for some users. Fixed a critical issue with animations, causing problems with the nimble frame backdodge, perfumes and other things. Version 2.0.4.1 Added a few fixes to combat the stuttering introduced with online mode: - Reforged will now change the ELDEN RING process CPU affinity, to unset Core 0. - Added a patch to game code by Dasaav which aims to alleviate the stuttering issue. Fixed an issue where beating a boss in the boss rush would remove 500 FP instead of restoring it. Fixed Dragonice doing no damage, and slightly increased the status buildup of the status dealing Dragonbreath spells. Added some attempted fixes for the Fringefolk Hero's Grave Banished Knight boss dying on load. Fixed the "No Phantom Glow" option darkening hair color. Added a fix for a Linux edge case where the game would not launch properly if me3 is already installed. Fixed an issue with the Elder Inquisitor Jori boss resurrect shortcut. Fixed Codex Ascension not working. ## Online play (Hopefully) fixed a critical issue where a portion of the player base could not connect to the Reforged online server. Fixed an issue where the player level sync icon displays a downward arrow. The icon is always present, and its remaining function is now to display whether somebody is a friend or a foe. Fixed an instance where the White Cipher Ring could be reactivated automatically if you are present while a Redeemer is summoned in someone else's world. Nerfs in PvP: - Dryleaf Arts damage and poise damage - Backhand Blades damage - Deadly Dance damage and stagger level - Dragonbreath damage - Thunderous Best Charm damage Updated the DLL whitelist: - Removed SetCPUAffinity (similar function now included with Reforged) - Fixed incorrect whitelisting of DisableSharpenFilter Version 2.0.4.0 ## Changes Weapons with innate skills that aren't normally available for their weapon category can now apply Ashes of War of that skill. (Example: Charge Forth on Golem's Halberd, a colossal weapon) Weapon catalysts can now apply the Ashes of War of their original weapon class. (Example: Enkindled 3* Gravitas on Starcaller's Spire) Coilheart: - Increased the power of the unique light attacks by 10%. - The R1 attack of the Viper Stance will now strike with the properties of Poison Moth Flight. - Fixed Rellana's Cameo not applying to Viper Stance for real. - Fixed some broken left handed hitboxes. Increased the speed at which Poison, Rot, and Burn DoTs deal damage to lower tier enemies. Increased the damage boost of the Golden Tempering skill and improved the "weight rate" of the Ornamental Straight Swords from 0.5 to 0. Improved the "weight rate" of the Ripple weapons from 0.5 to 0 as well. Increased the amount of slowdown the Starsplitter Stance skill applies to enemies to make it easier to get the entire skill off. Improved the tracking of some Rancor and Rock Sling projectiles. Greatly improved the attack tracking of the Revenger's Blade followup attack. Decreased the damage negation penalty of the Scar/Soreseals in PvE. ## Online play Player scaling during online play now always applies, in both up & down directions relative to the host. The scaling values have also been rebalanced for Reforged. Alongside this change, matchmaking ranges have been vastly expanded. Updated the Unlock Missing Summoning pools setting to run automatically, and improved the boss detection for it. Minor dungeons like caves and catacombs will now automatically unlock their summoning pool when entering them. Fixed instances where the invasion cooldown wouldn't apply. Added a Summoning Pool for Redmane Castle boss room. You will now be disconnected from online play if your frame rate surpasses 60 FPS. Updated the DLL whitelist. Disabled the "Cross-Region Matchmaking" setting which had no effect. ## Fixes Fixed Destined Death DoT effects not applying to targets, and fixed all other DoTs not applying to the practice dummy in the Gilded Court. Fixed left-handed Starcaller Spire charged attacks not spawning the rock projectiles. Fixed the tick damage of Fire's Deadly sin not having its damage increased by Giantsflame Incantation boosts. Fixed the Claw Talisman always providing its poise buff. Fixed an attack on Elder Lions that caused a knockback animation when guarding it that could lead to guaranteed damage. Version 2.0.3.0 Applied a temporary hotfix for people being unable to connect to the online server due to the domain DNS change. Updated the installation steps for Linux for a hopefully smoother experience. Expanded the weapon reinforcement ranges for matchmaking by about 20%. Reinforcement is about 20% less important for base damage in ERR, so this change expands the matchmaking pool while keeping the overall effectiveness of the restrictions the same as vanilla. Invaders will now obtain two Invader's Coins if a Redeemer is killed before the Host. Added some measures to stop certain "twinking" tactics for low level multiplayer: - Increased the downwards scaling of high leveled phantoms in low leveled worlds using passwords. - Flask effectiveness will be scaled down for all guests based on flask level versus rune level. - Binding runes will be disabled for all guests of lower levels, as Binding Runes are normally only obtainable after Limgrave. - Curios will be disabled for all guests of low to mid levels, as Curios are normally only obtainable in the endgame DLC. Nerfed in PVP: - Dagger first two light attacks poise damage - Light Greatsword uncharged heavy poise damage - Halberd damage Buffed in PVP: - Fortune of the Reeds will now deal stamina damage when deflecting players Coilheart: - Increased the tracking on Coilheart's Skill R1. - Increased Viper Bite's stamina damage. - Fixed the stance not interacting with Rellana's Cameo. - Fixed visual issues with Coilheart's version of Viper Bite. - Fixed interactions with shield-reliant effects like Sentinel and Dancer. - Fixed powerstancing issues with straight swords. - Fixed visuals not appearing while sheathed. Renamed difficulties: - Casual -> Normal - Relaxed -> Casual - God -> Relaxed Fixed some issues with the pivot animation where weapon skills could not be performed with certain weapons, and "quick" spells and items such as greases or Swift Glintstone Shard weren't performing their dash animations. Fixed two issues with the Flamelost Stance of the Flamelost War Sword, pertaining respectively to powerstancing and having just used a different weapon skill. Fixed an issue where triggering an NPC invader could leave the world open to regular invasions without a Rune Arc until a loading screen. Fixed some issues with things that depend on your current equip load and the Fortune of the Bulwark. Fixed the elite Battlemage enemy in the Altus Plateau having the wrong name. Fixed Royal Guardian Helicos dropping less runes than intended. Fixed issues with respawning at the Stake of Marika in the Lakeside Crystal Cave and Academy Crystal Cave sometimes attracting enemy aggro. Fixed instances where Hero's Coins could be obtained while running in offline mode. Fixed invader/redeemer spawn points in the Minor Erdtree Catacombs, and in Raya Lucaria, which would result in the player becoming trapped in the environment upon spawning. Fixed miscellaneous asset placement errors in Minor Erdtree Catacombs and Raya Lucaria. Updated mod translations. Version 2.0.2.0 Added Hero's Coins, a reward for Hosts participating in multiplayer. Host's will gain Hero's Coins both for defeating invaders and defeating bosses with Furled Fingers present. They can be exchanged for the same materials and goods as every other coin, and the Host's Trick-Mirror. This will reward Hosts for participating in multiplayer just as much as non-Hosts. Increased the amount of areas queued by Near/Far Effigys from 5 to 50, this will basically make it able to queue up every area in the game instead of just 1 at a time every 3 minutes. Increased the linger anti-invasion effect timer from sitting at a grace from 10 seconds to 30 seconds, and to 15 seconds for dismounting Torrent. Nerfed in PvP: - Ambushing Poacher's Curio - Ancient Dragonscale Curio - Lance Talisman/Magnetic Affix distance - Barbarian fortune Buffed in PvP: - Spinning Slash 2nd hit poise damage Fixed the +0 and +1 Ancient Dragonscale Curio not giving the intended amount of poise. Fixed issues with poison and rot application in PvP. Fixed some spots where players could be invaded but innaccessible without Torrent. Fixed being able to be invaded in the Bestial Sanctum. Added more checks to send invading phantoms home when entering boss fog walls and defeating bosses. Fixed an AI freeze on the 3rd phase of the Flamelost Knight. Fixed the Cursed Grossmesser having no intelligence scaling. Fixed Coilheart not having the passive of the Coil Shield, fixed it having an incorrect guarding animation, and fixed a flag issue if acquiring it early. Fixed the Serpentine Blaze spell having issues with charging it. Fixed the Frost Elder Lion and Giant Somber Scarab enemies sharing Codex progression flags. Version 2.0.1.2 Fixed an AI freeze on the Flamelost Knight boss and a vanilla AI freeze on Frenzied Troll enemies. Re-enabled invasions when Rune Arced in overworld areas, with the restriction that invasions cannot occur while on Torrent or while resting at a site of grace. Increased powerstance status application from 65% per hit (vanilla) to 70%. Armor passives: - Gravebird Set: Now slightly strengthens all ghostflame sorceries. Nerfed in PVP: - Bloodblade Dance - Swift Slash - Flaming strike stagger level - Nox Flowing Hammer stagger level - Physician's Oracle Curio Fixed an issue where the charged Palm Blast skill had incorrect toughness values. Fixed an issue with the Kick skill not having increased stamina and poise damage in PvP. Fixed left handed Dagger R1s doing more poise damage than intended in PvP. Increased the angle of viable PvP backstabs. Increased the recovery speed of the backstab attempt animation. Fixed issues where the Duelist Finger and Small Red Effigy item could spawn on the ground on load. Fixed an issue where Cipher Rings would stay enabled while offline. Fixed a vanilla issue where poison and rot that lingers from rolling in a swamp would not be cleared upon resting at a bonfire. Fixed the Godskin Swaddling Cloth and Storied Glintstone Amulet talismans being incompatible. Fixed issues where the Zweihander and Duelist Greataxes could recoil off the floor when swinging upwards. Fixed an incorrect projectile spawn position when using Lizard Greatsword R2s in the left hand. Fixed the Converted Fringe Tower not awarding a Starlight Token. Decreased HP of Weeping Peninsula Tree Sentinel and Ancient Hero of Zamor bosses, and the Mad Pumpkin Head and Erdtree Burial Watchdog duos. Decreased damage of some enemy attacks slightly. Fixed an issue where the 32nd entry of any pages in the Alphabetical sorting of the Codex would not function. Version 2.0.1.1 Fixed a Windows "CLR: Assert failure" crash issue with the launcher due to some new security 'features' of .NET 9.0. Fixed a Linux crash issue when entering the Reforged server, hopefully for realsies this time. Fixed a crash in the main menu when using the Spanish (Spain) language. Fixed a lingering issue with Gideon which would prevent it from working when there are orphaned ELDEN RING folders on the computer. Fixed an issue where the Reforged Launcher was still attempting to install VC redistributables, even though they're unneeded and the file was removed. Added a status icon to display that a Rune Arc is currently active. Players (hosts) will now receive an additional Rune Arc when defeating a boss with a Rune Arc active. Added some Rune Arcs to the Twin Maiden Husks, at a cheaper price. Updated the online DLL whitelist. New characters will automatically start with the White Cipher Ring toggled on. Fixed an issue where more than 1 Redeemer was able to be summoned at a time. Fixed some items in the multiplayer shop costing more coins than listed. Fixed some Ghostflame spells doing less Frost buildup than intended. Fixed an issue with the Flamelost War Sword dealing extra damage to Undead, and the Greatblades dealing extra damage to Void enemies. Fixed a Codex issue where the 7th entry on any page wouldn't display if it was at Tier (I). Fixed fog wall entry being slowed down for cooperators. Fixed an issue where status effects would build through i-frames in PvP, and decreased buildup for Death, Madness, and Sleep specifically. Nerfed in PVP: - Death, Sleep, Madness buildup as previously mentioned - Blue-Feathered Branchsword - Powerstanced Spears poise damage, specifically on running attacks - Storm Stomp, decreased stagger and damage - Flaming Strike damage and poise damage - Spinning Slash, decreased stagger of final hit - Decreased effectiveness of Quickstep and Bloodhound's Step - Sword Dance damage and poise damage - Nox Flowing Hammer damage - Swift Glintstone Shard and Night Shard poise damage Increased the base health granted by Rune Arcs from 1.1x to 1.15x. Decreased the price of the Spellsmith's Etching Tool from 32,000 runes to 24,000. Version 2.0.1.0 Added Multiplayer settings for controlling summoning pools in the Reforged site of grace settings menu: - Unlock missing Summoning Pools: Unlocks summoning pools which have been missed, based on defeated bosses. - Enable all Summoning Pools: Toggles all summoning pools on the list to on. - Disable all Summoning Pools: Toggles all summoning pools on the list to off. Increased the amount of summoning pools checked per invasion request from 5 to 25. Fixed an issue where replay ghosts and bloodstains would not appear in multiplayer. Updated the Online Mode DLL whitelist. Updated the Linux installation instructions due to some unexpected issues that will be fixed over time. Fixed an issue where Linux users could not run the shell script files due to incorrect line endings. Fixed an issue where Linux users would crash when attempting to connect to the online server. Fixed the "Missing vital files in suggested game path" issue with the Reforged launcher. Clarified the "Could not find all the required mod files" error message in the Reforged launcher with steps on how to fix it. Fixed the Ensha fight soft-locking the game. Fixed an issue where Furled Fingers would become soft-locked if the host died in the Gilded Court. Fixed the Flamelost weapon passive not providing slight healing when proccing madness outside of a weapon skill. Fixed Trolls that pull out their sword turning invisible. Fixed spells that deal true damage listing standard damage instead, and fixed the Impenetrable Thorns spell not listing that it causes blood loss buildup. Fixed description issues with the Taunter's Tongue item. Fixed missing effects in the description of some of the new weapon skills. Fixed a leftover blue visual effect at the Buried Audience Pathway site of grace in the Serpentine Depths. Fixed issues with the UI controller prompts customization extras that caused them to fail to run. Fixed a vanilla issue where the jumping part of the Golden Crux skill did not provide mid-air iframes. Fixed incorrect weapon requirements for the Eclipse Shotel, Rellana's Twin Blades, and Mad Sun Shield. Fixed the Crystal weapon passive interacting strangely with the new flat poise changes. Potentially fixed some issues where exultation effects for cooperators were inconsistent depending on connection stability. Added potential fixes to stop the crash that happens when Serpentspawn enemies are loaded. This crash only rarely happens, randomly if the Serpentspawn enemy is alive in certain situations, so if the potential fixes have not solved the crash the simplest way to avoid it is to kill Serpentspawn quickly. Slightly decreased the damage of the Forsaken Consort fireball, the DLC's Catacomb Sorcerer rancor shards, and some of the Flamelost Knight's basic attacks. Increased the PVP damage of powerstanced greatswords and curved greatswords by 20%. Removed unused modengine2 folders from the install. The patch files won't include this removal. Version 2.0.0.0 Note: It is recommended to create a new folder for this Reforged update, due to changes in some of the folder structure and files. Save files will remain unaffected and can be continued from the previous version. Introduced traditional Souls multiplayer to ELDEN RING Reforged, the first of its kind for an ELDEN RING overhaul mod. This uses a separate server supporting cooperation, invasion and messages and will not impact your official standing. Multiplayer has had the following changes from vanilla ELDEN RING: - The Rune Arc is now the multiplayer-activating item. This allows viewing summon signs, and makes you susceptible to invasion (at a typical cooldown). Rune Arcs are now immediately craftable, and reward coins may be traded for the Miraculous Alchemic they require to craft. - Furlcalling Finger Remedies and the Taunter's Tongue have been removed. - Invasions are now only possible in legacy dungeons, minor dungeons and other similar spaces, such as forts. Most of the overworld is no longer available for invasions. This cuts down on "gank"-type PvP situations, idle farming, and creates more interesting invasion spaces where players may use the environment and enemies to their advantage, while allowing for safe cooperation in other areas. - When a cooperator dies during an invasion, this prevents the Host of Fingers from accessing summoning signs for 3 minutes or until the invasion ends. - The animation for entering the fog wall will now be slowed down and interruptable when in combat. - Added reward coins for successfully participating in multiplayer, based on the role performed. These coins may be traded for rewards at the Jar-Friend's Bazaar in the Gilded Court. - Removed the Trick-Mirror talismans. Cosmetic phantom colors may instead be unlocked through multiplayer coins. - Hunters have received an aesthetic overhaul and are now named Redeemers, harkening back to the cut Redeemer Guilbert character. The Cipher Rings may now be found in the Church of Vengeance in Stormhill. - The Gilded Court now functions as a dueling hub. Up to two duelists and one furled finger can be summoned at the same time to fight, with the furled finger functioning as a third duelist with the ability to hit the host, enabling up to 4 player free for alls. Additionaly, the ability to enable "Player immortality" is possible, which makes players who lose all their HP black out and respawn instead of dieing and disconnecting. - Fixed a multiplayer exploit where players could stand on elevator buttons after riding them, preventing other players from using the elevator. - Increased the animation speed for activating summoning pools from 3 seconds to 1.5 seconds. Introduced a new location; the Serpentine Depths, leading into the Buried Audience Pathway. Explore the origins of Praetor Rykard's blasphemies, and unearth what was left behind in his obsession's wake, by delving into a brand-new dungeon filled with magma, treacherous beasts and conspiracies of ages past. The nomadic merchant in Mt. Gelmir holds information on how to find this area. Overhauled the Stone Coffin Fissure. Putrescence has spread further, usurping the fissure from its Bloodfiend denizens and manifesting itself in several new forms of enemy combatants. Dive into a dungeon with new threats and a more robust theme of Putrescence and its consequences. The golden phantom of Godfrey, First Elden Lord has departed to give way to another defender of Erdtree faith; Royal Guardian Helicos, who will now take his place in the Erdtree Sanctuary. The Codex of the All-Knowing now contains a short lore blurb and a screenshot for every entry. There is also a setting to display only codex lore, for quick browsing of these new additions. Many thanks to contributors: - Throngler (majority of the work) - Tigertom - Avionette Gaming - and several others. The Codex of the All-Knowing may now be sorted alphabetically, to more easily find certain entries. Added a new evasive option; sliding. It can be activated by using the Crouch input while dashing. Compared to rolling, sliding offers more turn speed control, a longer travel distance, and less invulnerability frames akin to ducking, at a lower stamina cost. Sliding transitions the player into the crouching state, and also makes them harder to detect for the duration. The effectiveness of sliding is based on your equip load. The Fine Crucible Feather will now improve slides as well as ducks. Greatly improved the speed of the pivot animation, and pivoting will now give a burst of movement speed when dashing out of it. Dash attacks done out of a pivot animation will also gain greatly increased attack distance. It is now possible to dash jump repeatedly without holding the Guard input. Added a new set of 4 uniquely themed Frenzied Flame weapons; the Flamelost set of Greatblades, Warsword, Spear and the Mad Sun Shield. They may be found by probing the depths of the Praetor's betrayal beyond the Buried Audience Pathway. Each weapon bears a unique weapon skill. Added a new weapon; the Gladius of Ophidion. This poisonous straight sword may be found by incurring the wrath of beasts in the Serpentine Depths. Added a new weapon; the Putrescent Bonesmasher. This somber curved greatsword may be found in the depths of the Stone Coffin Fissure. Added a new catalyst; the Twinbird Caduceus. It may be found in Liurnia of the Lakes, at a lone grave north of the Church of Vows. This catalyst enhances the Ghostflame sorcery school. Ghostflame and Death sorceries have been split into two distinct spell schools. Added the ability to see the types of damage inflicted by spells in the spells Item Effect text. Added the following new spells: - Frenzyflame Armament & Contorting Frenzy: Pair of Frenzied Flame incantations found in the Three Fingers' Scrawls, a prayerbook lost among abandoned nomads in the Serpentine Depths. - Blasphemous Spark & Serpentine Blaze: Magma generator and magma sorcery found in the Gelmirian Scroll, a sorcery scroll left in the ancient catacombs beneath the Serpentine Depths. - Duskflare Barrage: Death sorcery found in Liurnia of the Lakes, on a corpse near the Four Belfries. - Burgeoning Root: Death sorcery found in Deeproot Depths, at the end of a great root in the north section of the area. - Eclipsed Sun: Legendary Death sorcery found at the conclusion of Castle Sol. - Scornful Gaze: Laser beam sorcery of the Watcher Stones found in the Stone Coffin Fissure. - Frenzyspore Mist: Frenzied mist incantation found in Liurnia of the Lakes, outside of the Frenzyflame Village. Updated the inventory icons for all sorceries to uniquely represent their respective spell school with brand-new scroll background graphics, to match the unique scrolls of incantation schools. Introduced unique spell sigils for the Ghostflame, Crystalian, Aberrant and Clayman spell schools. The Ghostflame sigil was made by contributor abyss_flowers, the other three by team member Pine. Added a new spirit ash; Tainted Duelist Ophidion. This heel-turned-butcher of old may be found deep in the Serpentine Depths. Added a new spirit ash; Grand Inquisitor Eli. This hefty faithful of the Hornsent and her four henchwomen may now be obtained from Elder Inquisitor Jori's remembrance. Ghostflame spells, skills and enemy attacks now apply a buildup-over-time effect akin to Bloodflame. Added a visual effect for Bloodflame buildup-over-time effects. Added new Heavy Attack variants to the following catalysts which were previously missing unique ones: - Prince of Death's Staff - Maternal Staff - Azur's Glintstone Staff - Lusat's Glintstone Staff - Spiral Tree Seal - Fire Knight's Seal - Staff of the Great Beyond Added flat poise bonuses and maluses to the game, adding to or changing existing sources: - Opaline Bubbletear / Leaden Hardtear - Bullgoat Talisman / Talisman of Lord's Bestowal / Claw Talisman - (Radiant) Baldachin's Blessing - Uplifting Aromatic / Ironjar Elixir / Bloodboil Elixir - Crystal Release / Crystal Weapons Passive - Dragonbolt Blessing - Omenkiller Set - Dragonscale Curio - Ash of War Enkindled Resolute / Turbulent/ Voltaic / Sovereign - Fortune of the Barbarian / Cleric (Bubble) / Sorcerer / Paladin / Adherent / Crucible (Horn) / Beasts Adjusted some buffs: - Boiled Crab and Boiled Prawn duration increased from 60/90 seconds to 100/150 seconds. - Weapon buffs (Greases and Armament Spells) decreased in effectiveness but increased in duration. - Updated Braggart's Roar to increase all elements of attack power instead of just physical. - Increased the stat boost of the Crusade Insignia and Blade of Mercy from +6 to +8. - Scorpion Charms will now provide a small additional damage boost after critical attacks. - Barbarian fortune's healing increased by 10% for stronger attacks. - Warmaster fortune's damage changed from 10%/30% to 15%/30%. - Heretic fortune's status buffs now increase arcane by +2 each. Armor set passive addition(s): - Black Knight Set: Slightly increases the holy damage of, and slightly decreases the stamina consumption of, jump attacks and guard counters. Made some adjustments to the runeforging system: - Binding Runes no longer need a restored Great Rune to be available; just the broken one. - Menu entries for Binding Runes which have not been unlocked will now display in the menu as "- ??? -" with instructions on what to do. Runes of Beginnings and Abundance have been removed. Instead: - Golden Seeds can be sold for 50,000 runes once a total of 13 flask charges is reached. - Sacred Tears can be sold for 50,000 runes once a flask upgrade level of +12 is reached. - Revered Spirit Ashes can be sold for 50,000 runes once Revered Spirit Ash Blessing Level 10 is reached. - Scadutree Fragments can be sold for 50,000 runes once Scadutree Blessing Level 20 is reached. - Oracle's Remedies can be sold for 50,000 runes in New Game+. The Cursed affinity will now apply Holy damage to weapons. The Greatsword of Damnation is now a Light Greatsword. Added a holy explosion to the jumping R2 of the Black Steel Twinblade. The initial Fortune pickups and Oracle's Remedies are now found at martyr saint shrines scattered across the Lands Between, rather than purchased from merchants. Clearing camps will now reward Lost Ashes of War. Added "Slow mode" as an accessibilty option that globally decreases action speed by 10%. Added a visual effect for the flask-sharing mechanic when in a multiplayer state. The restoration of flask-sharing is now based on your own flask upgrade level, rather than the flask being shared. Updated the title screen with a new animation. Added a new setting to the Reforged options at Sites of Grace which allows changing the map shortcut warp input from the Table of Lost Grace to the Gilded Court. The crafting menu will now be sorted by Item Type (ascending) by default. Overhauled Linux support; the Reforged Launcher should now properly support Linux and workarounds should no longer be necessary. Linux users should be able to use the same mod features and comforts as Windows users. The mod will now run through the ME3 program, upgrading from ModEngine 2. This means that the Alt Saves and SkipTheIntro DLLs are now deprecated, as their functionality is provided by ME3. Increased the maximum of stored backup save files from 5 to 25. Added a failsafe text to the Launcher which notifies players when an antivirus program deleted important files. Changed the naming of versions. New versions will now assume the format A.B.C.D, where A is a milestone version, B is a major update, C is a minor update, and D is a hotfix. Changed the texts of some paired weapons to reflect their paired nature. Updated the appearance and description of Starlight Tokens. Updated the appearance of Reforged-specific merchant notes, now named Gilded Notes. You may now choose the facial appearances of the Closed Network Test characters such as the Enchanted Knight. Renamed Easy mode to Casual mode. Added additional lock-on points for Ancient Dragons and Bayle the Dread. Enemies will no longer take 0.9x damage from the defense formula. When defense is not impactful to the damage formula enemies will now take full 1x damage. Some player and enemy numbers were slightly adjusted to go along with this change. This change simply makes the listed weapon AR closer to the damage that is actually dealt to enemies. Decreased the damage of Tarnished NPC enemies by 20%, and their HP by 10%. The Troll summoned by Rellana, Full Moon Witch will now be a Carian Troll Knight. This is just a visual change, the Troll still uses the unarmed moveset. Finally nerfed the size and damage of Decaying Ekzykes huge rot cloud attack. Updated the Transmogrify Armor mod to version 2.4.12, fixing an issue where Beast Claws and the Poisoned/Madding Hand would remove your helmet when equipped instead of your gloves. Fixed an issue where Whip left-hand movements were incorrect, thanks to Shiki for the mirrored animations. Fixed left hand attacks that remove weapon buffs like those of the Smithscript Dagger accidentally removing weapon buffs in the right hand. Fixed issues where certain Greatsword R2s and Curseblade Cirque R1s could recoil on the floor. Fixed the Broken Straight Sword not obtaining weapon trails when infused. Fixed the thrust hitbox on Great Katana light attacks being too small. Fixed some hitbox issues with jumping attacks when using the Serpent-Hunter in the Rykard fight. Fixed an issue where "camp guardian" enemies could sometimes obtain golden eyes. Fixed a vanilla issue where Morgott could cancel his phase shift animation if hit while in the air. Fixed the Prestige mechanic of the Codex not keeping entry information available to view. Fixed significant visual issues with shadows in the Gilded Court. Fixed an issue - again - with the hair physics on Azash, Pride of the Redmanes. Fixed thousands of asset placement and lighting errors across nearly every overworld region, legacy dungeon, catacomb, ruined forge, and more. Version 1.4.9T3 Fixed some lingering issues after the ELDEN RING version update, such as crashes on Linux and the broken Sign of the All-Knowing functionality. Improved the effects of the Sapping Crystal Tears from the DLC. The effect lasts for 90 seconds instead of 60 and the restoration is easier to keep active. Version 1.4.9T2 Reverted the behavior of the Sign of the All-Knowing item to use a projectile again for now, due to the custom behavior not working with the new Elden Ring update. Version 1.4.9T Updated to Elden Ring calibrations version 1.16.1. Updated the thresholds for different equip load frames: - Nimble Frame: 0-33.3% - Balanced Frame: 33.3-66.6% - Solid Frame: 66.6-99.9% The Fortune of the Bulwark is now compatible with Dueling Shields. Increased the animation speed of some Curved Sword and Scythe R2 charged attacks. Added new status icons when receiving buffs that are damage-type specific. Replaced the vanilla game reuse of the Silver Tear Husk asset for the Congealed Putrescence material pickup with a purple, gooier version. Fixed the vanilla Eyes of Yelough material pickups being red. Fixed the Bestial affinity on-hit effect not working. Fixed Vulgar Militia enemies taking very little damage from status effects. Fixed incorrect settings on the vanilla implementation of Raytracing that caused very intense Ambient Occlusion on characters faces when Raytracing was enabled. Fixed a major issue with translations where most of the text would display in English rather than in the original native language. Fixed a visual glitch with left-handed backstabs. Version 1.4.9S Fixed issues with attacks. Version 1.4.9R Added a weapon passive: - Dancing Blade of Ranah: Continous perfect actions will build up a stacking fire damage increase as long as perfect actions persist. Added some additional effects to armament buff spells: - Electrify Armament: Melee attacks consume slightly less stamina. - Scholar's Armament: Melee attacks restore slightly more FP. FPS unlock mods will no longer be completely removed, but a warning will continue to appear. Fixed a crash issue for the Japanese version of the game where using the Sign of the All-Knowing would cause a game crash. Fixed a long-standing issue where random other languages would find their way into Reforged NPC dialogue and hint messages in non-English localizations. Version 1.4.9Q Fixed Fortune effects not applying in offline "fake multiplayer" scenarios like invasions and summons. Fixed lighting issues in the Stone Coffin Fissure. Version 1.4.9P Fixed an issue where changing your direction while casting walkable spells would delay the casting of the spell. Version 1.4.9O Rescinded support for the "UnlockTheFps" DLL mod as raising your FPS above 60 has been repeatedly noted to cause issues with game behaviors, including Reforged systems like deflects (for instance, causing Waterfowl Dance to no longer be deflectable). Please avoid using FPS-unlocking mods and addons, as ELDEN RING is simply not built to support it. Fixed a critical issue in the bundled "Scripts-Data-Exposer-FS" DLL mod where various game parameter values were incorrectly missing or not read in various situations. This affected the scaling of status buildup from Arcane and other effects, the scaling of FP regen from Intelligence and other effects, and the functioning of the Spiritcaller Fortune. Version 1.4.9N Potentially fixed a crash issue when using the Sign of the All-Knowing on a Japanese version of the game. Greatly increased the animation speed of the Hone Blade unique skill. Fixed an issue where left-handed heavy attacks, such as the Dark Moon Greatsword, would not fire their unique projectiles. Fixed an issue where fully performing a left-hand special heavy attack on the Dark Moon Greatsword, Ornamental Straight Sword or Godfrey's Axe would lock up the character. Fixed an issue where powerstancing would disable access to left-hand heavy attacks. Fixed the Ambushing Poacher's Curio not working. Fixed the Snow Witch Scepter having the wrong R2 attack. Fixed an issue where the Dismounted Tree Sentinel could become indefinitely frozen when suffering from madness. Fixed an issue where other mods could give access to unfinished, unintended, and/or broken items. Version 1.4.9M The Sign of the All-Knowing is now guaranteed to tag your lock-on target instantly, and can be used from horseback. Introduced our own "reforged.dll" file for runtime modding capabilities, starting with the hitscan Sign of the All-Knowing. If you're on Linux or otherwise not using our Windows launcher, please update your configuration files accordingly. Updated the Angel's Wings skill on the Winged Scythe to have the new effect of healing nearby Spirit Ashes on hit. Adjusted the Dryleaf Seal and Fellthorn Fists weapon catalyst scaling. The Dryleaf Seal now leans more towards its quality faith scaling with a better stat scaling curve, and the Fellthorn Fists have become str/fth scaling. Random item adjustments: - Dynasts Fortune: Blood pool duration increased from 20 seconds to 25 and size increased from 3.2m to 3.5m - Warmaster Fortune: Bonus damage increased from 1.25x to 1.3x - Cleric Fortune: Increased duration of effects from 30 seconds to 50 seconds - Gargoyle weapon swap passive: Damage boost increased to 20%. - Tooth Whip: Painful strike debuff duration increased from 20 seconds to 25 seconds. - Euporia: Improved stat scaling curved. - Commander's Standard: Maximum endurance boost increased from 8 to 10. - Rock Heart and Priestess Heart: Damage boost increased from 10% to 15%. Adjusted VFX for the Knight's Lightning Spear Charged bullet impact, Galvanizing Elixir/Thunderous Beast Charm Running buff, Dragon Smasher Weapon buff, Electromagnetic Discharge, Rock Sling, Stone Sling, Gravity Well, and Golden Star. Recolored the comet portion of the Ash of War for Sword of Night and Flame to be Night themed like the description states it is. Fixed the Sentinel fortune incantation damage boost not being applied properly. Fixed some potential crash issues where player memory would be accessed by non-player entities such as the Mimic Tear. Fixed damage stacking issues with the Fire and Lightning Scorpion Charms. Fixed a vanilla bug where the fire portion of the Prelate's Charge skill did not have the skill attack tag for damage buffs. Version 1.4.9L Increased the movement distance of Claw, Beast Claw, and Heavy Thrusting Sword guard counter attacks. Added elemental weapon buffs to the Night's Cavalry bosses beyond the first two in Limgrave, themed either after their location or the Ash of War they hold. Added some Eyes of Death near the cookbook pickup of the Blighted Twig in Stormveil. Added some additional material drops to a few minor enemy types. Applied some community-contributed changes to how some armor pieces interact with some hairstyles. Fixed some hitboxes on the Night's Cavalry and Putrescent Knight that could whiff even when it looked like they hit. Fixed the Night's Cavalry of the Consecrated Snowfield not sharing aggro. Fixed the Cerulean Amber +3 talisman giving less FP than intended. Fixed an issue where "Strengthen character" would light up for available Binding Runes even when you do not have the Fractured Great Rune unlocked. Fixed issues with some Codex kill requirements being too high. Fixed a text issue on the Remembrance of the Elder Inquisitor. Version 1.4.9K Increased Dagger weapon hitbox sizes by 20% to make attacking with them more consistent. Increased multiple talisman effects to provide more interesting choices when choosing between talismans. Slightly increased the speed at which poison and rot damage weaker enemies. Reduced the madness resistance of Omens and Fingercreepers. Version 1.4.9J Added an armor passive: - Rellana's Set: Skill use decreases the FP cost of sorceries for a brief duration, and casting sorceries decreases the FP cost of skills. Increased Hand-to-Hand weapon hitbox sizes by 20% to make attacking with them more consistent. Increased the base madness buildup of the Celebrant's weapons. The enemy crystal tear modifier "Crimsonburst Dried Tear" will no longer heal allied bosses or minibosses. Added more particle effects to enemies with the action speed increasing crystal tear modifier. Fixed hitbox issues on the light weapon version of the Wild Strikes skill. Fixed an issue where using weapon skills could trigger some effects with the requirement of "take damage". Fixed some issues with broken LOD visuals in some minor dungeons like Morne Tunnel and Gelmir Hero's Grave that could result in stretched black boxes appearing when looking down long tunnels or hallways. Version 1.4.9I Increased the hitbox size of all regular shield attack hitboxes by about 40% to make attacking with them more consistent. Added a small amount of flat, non-scaling healing to healing incantations to make them a bit more effective in the early game. Added map markers with completion trackers to Archery Challenges. Fixed the Carian Retalation skill not counting as a Skill attack for damage boosting effects. Fixed the Horn Calling skill not dealing Blood Loss buildup. Fixed the first hit of the charged Carian Sovereignity skill dealing less damage than intended. Fixed issues where the Contagious Fury buff could persist when not holding the Jellyfish Shield. Fixed the different types of shields not having different hitboxes for the Shield Crash skill. Fixed issues with the Thunderous Beast Charm. Fixed certain Fortune effects not overriding eachother. Made further attempts to fix the "reverse roll" bug. Version 1.4.9H Fixed broken hitboxes when combining the Warcry skill with fist weapons. Fixed the "invalid magic" animation not being cancellable with the L2 input. Version 1.4.9G Fixed an issue with enemy hyper armor in the previous version. Fixed an issue with the Mimic Tear's status buildup rate when using the Spiritcaller Fortune. Version 1.4.9F Fixed an issue where characters with default posture broke their right leg in horrifying ways while performing a nimble dodge. Fixed an issue where the Sorcerer fortune could build up its buff outside of combat. Fixed an issue with the Blessed Blue Dew talisman icon flickering on and off. Version 1.4.9E Increased the damage of medium shields by 15% to loosely match that of straight swords while retaining a penalty to make up for their comparatively increased poise damage. Increased the damage of small shields by 35%. Increased the damage of torches by 5%. The Revenge of the Night skill is now tagged as a Guard Counter attack for damage boosting effects. Increased Bloodboon's fire duration from 4 seconds to 5. PvP Difficulty Changes: - Disabled curio effects in PvP - Doubled FP regeneration effectiveness Fixed an issue where left-hand backstabs were not possible if the main hand weapon was incapable of critical hits. Fixed a rotation issue with the Light rolling animation and held weapons. Hopefully fixed an issue causing strange repeats of magic animations. Fixed thousands of asset placement and lighting errors in Enir-Ilim, Stone Coffin Fissure, Belurat, Castle Ensis, Fort of Reprimand, Farum Azula, Altus Plateau, Liurnia, Raya Lucaria, Bestial Sanctum, and more. Version 1.4.9D Fixed a regression where left-handed weapon catalysts would require holding the Guard input to charge a spell, not the R1 input. Fixed an issue where weapon buffs on the right-hand weapon would apply during left-hand attacks. Fixed the player not being able to receive certain effects like exultation buffs during whip, shield, and bow critical attacks. Fixed the Great-Serpent Hunt skill doing no damage. Version 1.4.9C Updated Perfect Actions to give additive action speed instead of multiplicative. Fixed a regression that resulted in an erroneous last attack in some light attack combos like for Greatshields. Fixed the Fan Shot skill having different attack multipliers depending on the arrow type. Fixed a vanilla issue where the Red Bear Hunt wind bursts were not boosted by Skill damage boosts (or Storm damage boosts). Fixed issues with some Lance and Greatshield stagger hitboxes. Fixed enemies that used purple gravity-themed weapon trails missing their trails. Fixed a regression where Magnetic Ore did not glow in the overworld. Version 1.4.9B Adjusted combo logic between alternating right and left light attacks to look more visually coherent while still progressing through the combo. Added an armor passive: - Verdigris Set: Increases status resistance while guarding. Fixed a regression in the logic of magic combos that would cause some spell-casting sequences to restart at the beginning. Fixed an issue where the Frozen Needle would not correctly disappear when fired with an off-hand heavy attack. Fixed an issue where the off-hand blade for Rellana's Twin Blades would be missing its attack trails. Fixed an issue with the off-hand attack of Rellana's Twin Blades and different types of off-hand attack inputs. Fixed an issue that occurred when repeating the same casting combo animation between two different spells, or repeatedly using Decree of Haima without moving, that would cause your legs to lock in place. Version 1.4.9A Changed how right and left light attacks chain into one another. They will generally attempt to maintain their "progress" through the respective combo when making the switch, unless the weapons have separate amounts of light attacks in their movesets. The Twinblade Talisman will now apply to the special paired off-hand attack of Rellana's Twin Blades. Applied the custom ERR transitions for certain right-handed attacks of certain movesets to their left-handed equivalents for a smoother combat flow. The initial skill animation of Dynast's Finesse will now cancel into a duck attack when pressing the light attack input. Fixed a freezing issue with certain left-hand attack transitions. Fixed an issue where projectiles would appear from the incorrect weapon in left-hand attacks. Fixed an issue when transitioning from a right-hand weapon with a large combo count to a left-hand weapon which has less attacks in its light combo. Fixed an issue when transitioning into left-hand attacks using the Erdtree Greatshield or Dragonclaw Shield. Fixed an issue with transitioning certain magic combo animations into those of other spells. Fixed a visual issue where performing the new off-hand attacks would not correctly keep a right-handed weapon on the shoulder. Version 1.4.9 Added following left-hand attack functionality, accessed by holding the Guard input along with the respective input: - Heavy & charged heavy attacks (including special attacks such as Roar heavies or Darkmoon Greatsword projectiles) - Rolling attacks - Dash attacks - Duck attacks Added left-hand guard counters in situations where a right-hand guard counter is inaccessible (such as when using a right-hand catalyst or ranged weapon). The Whirling Blades Charm will now work on other light attack types. Added a controls option to disable left hand attacks, now that they override more inputs. Added a controls option to prefer left-handed guard counters. When wielding two weapons, the left weapon will be preferred for guard counters when this option is enabled. Added an exception to the Wakizashi, Reduvia and Main-gauche where using the left hand attack input while wielding them in the off-hand will perform the off-hand attack even while powerstancing. Fixed an issue where weapon catalysts held along with a regular catalyst could not perform charged or channeled spells correctly. Fixed a long-standing vanilla issue where casting a right hand "quick spell" such as Swift Glintstone Shard or Catch Flame after left hand attack would use the left hand weapon's spell scaling. Added some further experimental attempts to resolve the reverse roll issue. Version 1.4.8H Torrent will now respect the "Toggle dash input" controls setting and dash with the Stealth input, and dismount with the Stealth + Interact input, when it is enabled. Decreased the spread radius of Morion's fire on the flying attack where they fly forwards and spew fire to their left. Improved the lock-on camera on Bloodfiend Chiefs. Fixed an issue where Rellana's Twin Blades could cast from the off hand when using a seal in the main hand. Fixed an issue where the Carian Catalyst Sword was not able to cast with a seal in the other hand. Fixed an issue where using a weapon catalyst with a dual catalyst would prioritize the weapon catalyst for casting. Fixed an issue where some jump attack transitions into other attacks would not be overridden by Reforged's custom transitions as desired. Fixed chain-casting bugs with Thorn spells. Fixed a vanilla hitbox that could double-hit on Dragonlord Placidusax. Version 1.4.8G Added a special exception rule to regular catalysts and Weapon Catalysts being wielded together. Using the regular catalyst's input will now determine whether the weapon catalyst should be used instead, based on the type of the spell being cast. This allows using both types of spells while being able to attack with the weapon, without employing a dual catalyst. - Example: When left-handing a seal and right-handing a sorcery weapon catalyst, pressing L1 will cast an incantation with the seal, and a sorcery with the weapon catalyst. Added a control option to disable weapon catalyst casting, allowing off-hand attacks while using weapons designated as weapon catalysts. Rellana's Twin Blades will use their unique left-handed paired attack with this option toggled. Patches will now sell the Leather armor set at the end of his quest. Increased the duration of the weapon buff applied by the unique Rancor Slash skills from 1 second to 15 seconds and fixed the skill applying the old vanilla style of Frostbite. Fixed issues where the Talisman of the Dread's one-hit poise boost could be inconsistent. Fixed some issues with Throwing Blade projectiles missing targets. Fixed an issue where Rellana's Twin Blades could not cast while two-handed in the left hand. Version 1.4.8F Fixed Rellana's Twin Blades using the wrong stat scaling curve. Version 1.4.8E Rellana's Twin Blades now serve as a weapon catalyst when wielding the magic blade in the main hand. Updated some values in the Fortune of the Brave, improving the negation at higher stages of Northern Temper and improving the damage dealt by the boosted heavy charged attack. Clarified some wording in the Fortune of the Brave description when describing the fact that you pay the Northern Temper price for a boosted heavy attack either when you get hit during it, or when you fully charge it, meaning the payment can be avoided by releasing the button to do an uncharged heavy attack. It does not mean that you will incur Temper penalties for receiving hits during the Endure effect. Fixed an issue where you could not perform off-hand critical hits while wielding a main-hand weapon incapable of critical hits, such as a catalyst. Fixed various issues surrounding the fire damage from Rellana's Twin Blades, such as nullifying the fire damage of the Moon-and-Fire Stance skill, and dealing magic damage on the off-hand critical hits. Fixed an issue where the Rellana's Twin Blades paired guard counter would act like a two-handed one rather than a one-handed one. Fixed an issue where the Dragonscale Curio would not function properly with the Fortune of the Brave. Updated the bundled version of Transmogrify Armor by Tom Clark. Over a thousand asset placement fixes and minor cosmetic tweaks in the Gilded Court, Yelough Anix Tunnel, Mohgwyn Palace, Ruin-Strewn Precipice, Weeping Peninsula, and more. Fixed raytracing sky lighting passing through the elevator shaft leading to Radahn's arena in Caelid. Version 1.4.8D Fixed Rellana's Twinblades having bugged damage interactions with enkindled skills. Fixed the Starscourge Greatsword 2H state having incorrect values due to accidental changes. Fixed Warcry R2s not counting as Heavy Attacks for certain attack type checks. Version 1.4.8C Increased whip critical damage by 20% and the Shield of Night critical damage by 10%. Barbaric Roar and War Cry heavy attacks are now once again available on paired weapons, and will play the one-handed version when used while paired. Barbaric Roar and War Cry heavy attacks are now available on the Darkmoon Greatsword, Ornamental Straight Sword and Axe of Godfrey, if applied with a 3-star Enkindled Ash of War. The special heavy attacks from their innate skills will continue to work as expected. Fixed an issue (again) where crossbows would reload slower on the second bolt input while left-handed, including DLC crossbows and stealthing. Fixed an issue where the textures of Morion, the Unbound Death were some missing speckles of gold on his wings. Adjusted the sprint delay timer (again). Version 1.4.8B Fixed the Thunderous Beast Charm not working. Version 1.4.8A Slightly decreased the damage of Dragonfire spells to account for the fact that they now hit up to twice as often. Fixed Agheel's Flame having the wrong spell slot requirements. Fixed an unintenional visual effect on the jumping cast of Morion's Doom. Fixed an issue where bow backstabs would fail to trigger. Version 1.4.8 Death Dragon Greyll is now Morion, the Unbound Death, with a new model and textures contributed by cultist to fit his prior rework into a Destined Death dragon. Added Morion's Doom, a new Dragon Communion incantation which inflicts Destined Death upon foes. It may be purchased for 3 Dragon Hearts after defeating Morion, the Unbound Death. Icon made by Rem. Updated Dragonbreath spells to hit more consistently. They are now able to hit twice when uncharged and consume much less FP when charged while still hitting four times. It is now possible to perform a critical attack with a left hand weapon by pressing the "left hand attack" input (Guard + Light Attack). Added critical hits to Bows and Shields. Adjusted Whip critical hits to use Nightreign animations. Default weapon class critical modifiers are: Light Bows: 150 Bows: 120 Greatbows: 90 Small Shields: 110 Medium Shields: 100 Greatshields: 90 Adjusted shield scaling values to be consistent and have updated scaling every other weapon class already had in ERR. Shields now have the following updated values by default: Small Shields: 144/0 Str/Dex -> 125/175 Str/Dex Medium Shields: 240/0 Str/Dex -> 175/125 Str/Dex Great Shields: 300/0 Str/Dex -> 225/75 Str/Dex Updated the Body Hues and Armor Dye system to allow wearing Body Hues and Armor Dyes at the same time. This opens up many new possible color customization options. Fixed an issue where uncharged heavy attacks of War Cry, Barbaric Roar and Regal Roar would consume Northern Temper on the Fortune of the Brave. Fixed an issue where matching skills did not contribute to Northern Temper on the Fortune of the Brave. Fixed an issue where Lord's Stomp did not work on Curved Swords. Fixed an issue where paired weapons could perform "two-handed" Barbaric Roar/War Cry heavy attacks, smushing both weapons together into one. One-handing a paired weapon continues to work as normal. Fixed the Regal Roar skill and Dragonfire spell being able to deal double damage at close range. Fixed more NPCs that could accidentally obtain random Crystal Tear effects. Fixed an issue where Azash, Pride of the Redmanes was lacking cloth physics (this time for reals). Fixed the post-boss heal in the Boss Rush being affected by health recovery modifiers. Updated the Reforged Launcher to reject outdated regulation.bin files from addons, to avoid players from missing out on mod changes due to keeping old addons around, such as outdated versions of Map for Goblins Reforged which they should be manually updating every time. Reverted the dash delay from 0.25s to 0.4s in an attempt to resolve reverse roll issues. Reverted to a prior build of the Transmogrify DLL to resolve an issue where you appear fully clothed in the character creator no matter what. Version 1.4.7C Fixed an issue with the Blackflame incantation change in the previous update. Version 1.4.7B Made adjustments to the Fortune of the Brave: Fixed an issue where Stomp skills were not properly registered. Rebalanced the damage negation from Northern Temper from 15% (Stage 1) to 30% (Stage 2), to 10% (Stage 1) to 15% (Stage 2). The damage negation from Northern Temper is now tripled during the Endure effect. This makes the Endure at least as effective as the Ash of War version at any time. Northern Temper buildup will now slightly ramp up at higher levels of the effect, including both gains and losses. Added a visual effect on the character when at Stage 1 or above. Further clarified the Northern Temper status icon. Ordovis' Greatsword will now perform a Pierce-damage stab upon its running heavy attack. Fixed the Blessed and Magic affinity status icons storing their position in the list. Fixed an issue where the Fortune of the Adherent did not support Blackflame incantations. Fixed an issue where the alternate Catch Flame when using a Godslayer's Seal did not count as a Blackflame incantation. Fixed an issue where the special heavy attacks of certain unique weapons could be activated by a 3-star Ash of War: Barbaric Roar or War Cry. These unique weapons now unfortunately no longer support the special heavy attacks of those Ashes of War. Thousands of fixes and subtle cosmetic decor tweaks across Stormveil Castle, Raya Lucaria, Leyndell, Limgrave, Liurnia, Castle Morne, Castle Sol, and various minor dungeons. Fixed several spots where the player could get stuck on or between objects. Fixed various instances of sky lighting passing through parts of the environment, both with and without ray tracing. God difficulty may now be selected without clearing the Gilded Cave of Knowledge. Updated the bundled version of the Transmogrify mod by Tom Clark. Version 1.4.7A Made some adjustments to the Fortune of the Brave: - Fixed a major issue where special heavy attacks, such as those provided by Roar skills, would not activate the Northern Temper effect. - Additionally supports Stomp skills for the damage bonus and Northern Temper buildup. - Roar skill follow-up attacks (such as Troll's Roar) will now activate the Northern Temper effect. - The attack action speed reduction is now fixed at 5% baseline, to avoid having to recalculate breakpoints on the fly. - Slightly lowered the effect buildup granted by smaller attacks, such as those of daggers. - A visual effect will now play when reaching a full stage of Northern Temper. - Added a unique icon for the Northern Temper damage amplification. - Fixed an issue where the Minor fortune did not boost all skills. - Fixed an issue where Shriek of Milos and Shriek of Sorrow were erroneously excluded from valid skills for the roar arts buff. Made some adjustments to the Fortune of the Adherent: - Slightly reduced the buildup malus of off-school generator spells. - A visual effect will now play when reaching a full stage of Corrupting Zeal. - An additional visual effect will now be present when close to, and in, Stage 3 of Corrupting Zeal. Changed the icon for the Fortune of the Barbarian's counter frame negation icon to match the Crucible Knot Talisman's. Fixed an issue where the follow-up attack of Starcaller Cry was not considered a roar attack. Fixed an issue where Perfect Attacks were no longer possible for weapon skills. Version 1.4.7 Added the Fortune of the Brave. This rare fortune is focused on building up your temper by attacking and avoiding damage, then trading into the enemy's assault with a powerful, unstaggerable charged strike. It may be obtained along the northeastern cliffs of the Capital Outskirts in the Altus Plateau. Added Frenzyflame Grease, which may be crafted to inflict madness with your armaments. It is learned from the new Mad Craftsman's Cookbook [4], which may be obtained in the vicinity of the Darklight Catacombs in the Land of Shadow. Added Blighted Grease, which may be crafted to inflict death blight with your armaments. It is learned from the new Grave Keeper's Cookbook [3], which may be obtained in the Scorpion River Catacombs in the Land of Shadow. Updated the icon for the Fortune of the Barbarian. Improved the clarity of the progress icons for the Adherent fortune's effect. Decreased the maximum poise damage bonus gained through strength from 30% to 25%. Adjusted stamina regen speed values from the current equip load ratio to cap out at differences of +/- 50 instead of +/- 60. This means that 0% equip load, you will now gain 50 bonus stamina regen instead of 60, and at 100% equip load you will now lose 50 stamina regen instead of 60. Fixed an issue where the flavor lore blurb for the Fortune of the Adherent was missing. Fixed an issue with the self-damage of melee range 3 slot incantations being able to hit enemies when using the Fortune of the Adherent. Fixed a vanilla issue where the hits with the Fire Sword of the "two handed" Rellana's Twin Blades would not be affected by weapon buffs. Fixed a vanilla issue where the Frozen Needle and Ruins Greatsword R2 projectiles were not tagged as heavy attacks for damage boosting effects, and the Blacksteel Greathammer guard counter holy burst was not tagged as a guard counter for damage boosting effects. Fixed a vanilla issue where the Roaring Bash skill was not tagged as a roar attack for damage boosting effects. Fixed some missing and inconsistent hitboxes on Maliketh. Fixed a vanilla issue where you're able to continue attacking dying enemies to gain benefits such as FP restoration. Fixed a vanilla issue where Endure would fail to ignore stagger during toughness frames such as those of charged colossal heavy attacks. Made a slight change to Grease item descriptions to denote that they affect both armaments now. Fixed an issue with the "dash 180" pivot animation which may result in undesired rolling behaviors. Fixed some issues with the new dash state behavior that might lead to undesired movement quirks. Added a potential fix for the co-op issue that can randomly causes any enemy to entirely ignore attack cooldowns, specifically and currently only for Azash's fire creating attacks. Version 1.4.6C Fixed the Adherent fortune not buffing Hornsent incantations properly. The Spiraltree Seal and Barbed Staff-spear will now buff all Hornsent incantations instead of just Spiral incantations. Version 1.4.6B Fixed Thopp's Barrier and Rejection having the wrong spell classification. Fixed Adherent issues. Created a patch file for this version. Version 1.4.6 Added the Fortune of the Adherent. This common Fortune is aimed at offensive incantation casters. By repeatedly casting incantations of the same spell school, you boost your incantation attack power for that school, but when you reach the final stage, every cast damages your health. You may reduce this effect, and thus preserve your health, by casting incantations of different schools. Only one school may be boosted at a time. The minor Fortune of the Adherent increases your casting speed for some time after you cast a support incantation. Decreased weapon AR by around 3%, but increased weapon skill damage by around 6%. This is a small change that will slightly nudge weapons towards using skills for damage as damaging skills could previously feel a bit redundant compared to just pressing regular weapon attacks. Fixed Spirit Ashes in the previous version having wrong stats when dueled in the Proving Grounds due to the dueling system not being updated for behind the scenes Spirit Ash changes that came with the Spiritcaller Fortune. Backported a vanilla change where the Ornamental Straight Sword R2 under Golden Tempering can be cancelled into the final stab early by releasing the R2 input. Fixed a vanilla issue with the Dryleaf Whirlwind skill not having jump frames. Fixed an issue where you wouldn't stop dashing if coming to a halt while stealthed. Fixed being able to lock-on to buried Fingercreepers. Version 1.4.5B Fixed issues with the previous version. Version 1.4.5A Perfect Deflect will now block burn damage from Black Flame, Destined Death, and Fire. The Minor Fortune of the Bulwark now "increases non-deflect guarding effectiveness" instead of its previous effect. Spiritcaller adjustments: Attack and HP/Stamina penalties will now only apply while a Spirit Ash is summoned. Healing received by the Spirit Ash is now reduced equal to the damage negation that Spirit Ash gets from the Spirit Ring, due to how healing and damage negation stack. Spirit Ashes now receive an additional heal automatically when ending Spirit Fury and the Spirit Ring is reset. Increased the base healing received by Spirit Ashes, but applied a scaling heal penalty to multi-entity Spirit Ashes. This change makes the healing received between single and multi-entity Spirit Ashes more balanced. Fixed an issue with the Witch's Glintstone Crown (Broken) where it would not function correctly and be unavailable for transmogrification. Fixed the Spiritcaller Fortune not showing its status icon. Version 1.4.5 Added a new fortune, the Fortune of the Spiritcaller. The Spiritcaller fortune focuses on fighting closely alongside your Spirit Ash using a new Spirit Ring mechanic. It can be found from the boss of the Road's End Catacombs, and will automatically be inserted into your inventory if the boss has been defeated before updating. The Glintstone Sorcerer Ashes the boss previously dropped have been moved to the Raya Lucaria graveyard. Updated status icons with multiple new status icons. New status icons can be found for the Challenge modifiers of Enemy Crystal Tears, Turbo Mode, Forced Combat, and Additional Enemies. New icons also exist for increasing all 8 attributes, increasing HP and FP restoration, using the Oath of Vengeance skill, and using the Dragon Communion Flesh and Fingerprint Nostrum. Fixed Rejection and Thopp's Barrier not showing icons for their cast speed increase. Added new weapon passive effects: - Inquisitor's Girandole: Weapon deals enhanced fire burn to bleeding enemies - Executioner's Greataxe: Critical attacks slightly restore FP - Raptor Talons: Slightly strengthens jump attacks - All 8 Gargoyle Weapons: Skill damage increases shortly after swapping weapons Improved the stat scaling curve of the Devourer's Scepter. Fixed Euphoria not applying its weapon buff to both hands if its powerstanced. The Rotten Crystal Staff will now change the visuals of Crystalian sorceries to those used by the Putrid Crystalians and apply more rot buildup. Increased the animation speed and tracking of the Bayle's Flame Lightning spell. Increased the tracking on the projectiles of the Collapsing Stars spell. Dragon Communion Flesh and Fingerprint Nostrum HP loss will no longer stack when these items are used together. Separated the Godfrey, Gurranq, and Promised Consort boss fight phases into two separate healthbars. Having the total health of these bosses split between two bars instead of having it all in one bar makes it easier to see differences in damage when playing with high HP multipliers, like higher difficulties or co-op. Fixed Boss Rush not notifying the player that runes will be lost on starting it. Potentially fixed Spirit Ashes not being enrageable in co-op. Version 1.4.4A Fixed the Deflect Tutorial enemy not applying blockstun, making it impossible Guard Counter and therefore impossible to complete the tutorial in version 1.4.4. Fixed Smithing Master Hewg accidentally requiring you have the Whetstone Knife to Enkindle Ashes of War. Made the wind-up to the Flying Dragon enemies "fly-by fire attack" more obvious by having the fire appear on its mouth earlier in the animation. Version 1.4.4 Added new weapon passive effects: - Alabaster Lord's Sword: Skill hits empower next heavy attacks with lightning. - Onyx Lord's Sword: Skill hits empower next dash attacks with lightning. - Bloodhound's Fang: Slightly strengthens jumping attacks. - Rallying Standard: Empowering allies increases endurance. This effect grants +2 endurance when empowering an ally, and +1 endurance for each additional ally. Stacks up to +8 endurance. Updated talisman effects: - Taker's Cameo: Slightly increases overall HP regen as well as its original effect. - Ancestral Spirit Horn: Slightly increases overall FP regen as well as its original effect. Improved Fated Fire Knight weapon scaling curves. Reduced the AR of the Great Weapon classes (Greatsword, Greataxe, Greathammer) by 2%. Added a Stake of Marika to the Sellia Crystal Tunnel. Added different types of postures to multiple different NPCs. Made various additional behind-the-scenes improvements to the new dash system. Fixed an issue where some SOTE Ashes of War would aim into a strange direction while using a posture. Fixed an issue where dashing would be interrupted by switching weapons or handedness. Fixed an issue where you would briefly dash forward when crouching after toggling the dash via L3. Fixed the Gravitional Missile spell exploding early when coming into contact with map collision. Updated mod translations. Version 1.4.3A Fixed some buffer issues with the new sprint system that made it hard to sprint out of rolls and ducks, making certain platforming challenges harder than intended. Fixed the reduced dash delay from vanilla's 0.4 second delay not being applied properly. Fixed Samurai's stat changes not being reflected on the character select screen. Fixed typos. Version 1.4.3 Added the "Toggle dash input" option to Reforged options at sites of grace. Enabling this option will allow you to dash by using the Crouch input (L3). To crouch, you can hold the Interact input while pressing Crouch. Re-added the "Instant dodge input" option to Reforged options at sites of grace. Enabling this option will allow you to dodge instantly upon button press, but the dodge will occur before you start to dash by holding the button. The "Toggle dash input" option is recommended when using this. Changed the dash mechanic to use custom-coded behavior. As part of this, reduced the built-in delay for dashing to begin from 0.4 seconds to 0.3 seconds. Please report any issues spotted with the new dashing behavior; ideally, it should cause no problems and be almost unnoticeable. Changed the dash state (for effects such as the Thunderous Beast Charm) to persist during the "dash 180" pivot animation. Added a new Dragon Communion generator Incantation, Dragonrend. This incantation can be found at the Church of Dragon Communion in Limgrave. Slightly adjusted some starting class stats based on feedback: - Hero: Arcane 11 -> 10, Faith 8 -> 9 - Bandit: Strength 10 -> 9, Endurance 12 -> 13 - Samurai: Arcane 9 -> 8, Endurance 13 -> 14 - Confessor: Intelligence 9 -> 8, Arcane 9 -> 8, Vigor 10 -> 12 - Prisoner: Strength: 11 -> 10, Mind 12 -> 13 - Guide: Vigor 14 -> 13, Faith 15 -> 14, Dexterity 10 -> 11, Intelligence 9 -> 10 Improved the balance of "Rally" HP restoration (Malenia's Great Rune) based on weapon classes. This is a buff to this mechanic mostly on slower weapons, as the HP restored will now gradually increase with slower and slower weapon classes. Added a Stake of Marika to the Knights of the Greatjar fight location. Increased Starscourge Radahn's base HP by 8%, but also doubled his critical damage taken and increased the amount of time the player has to run to his head to land the critical. Decreased the speed of a slash attack of the Ancient Hero of Zamor that was almost unreactable. Increased the movement distance of some of the Erdtree Burial Watchdog's lunge attacks to help make the attacks function at the distance the AI uses them at. Increased the "status buildup" armor set bonuses from 4% to 5%. Slightly decreased the damage of many Consumable items that were dealing more damage than intended due to gaining more damage from stat scaling than previously thought. Replaced the Pickaxe default skill of Endure with Overhead Stance. Added a new "Controls" menu under Reforged options, and moved some settings to it. Added icons to the posture selection menu at the Clouded Mirror Stand. Fixed Spirit Ashes summoned in the Gilded Court's training area not being dismissable. Fixed some missing lights on the chandeliers of the Gilded Court. Fixed the Frenzied Flame Seal R2 using an outdated visual effect. Fixed incorrect combo windows on the Thunderbolt Skill. Fixed issues with chain-casting into the Magic Glintblade spell. Fixed an issue where Mystic Ashes could be performed on Torrent unlike other Ashes of War. Fixed a multitude of visual and not-so-visual issues with the Disciplined stance. Fixed a plethora of blending issues with all new postures, either by adding blending to animations that didn't have any, improving the blending system, or fixing bugs. This remains a work in progress, so report unsightly animation transitions in the bug report forum. Increased the threshold for the attempted backjump animation fix. Fixed the LOD terrain texture in Limgrave mismatching the color of the actual terrain. It will now correctly appear green instead of yellowish, masking pop-in. Credits to rossano96 on Nexus for the fix. Various asset placement fixes in Chapel of Anticipation, Caelid, Limgrave and Mountaintops of the Giants. Version 1.4.2B Fixed an issue with some slender postures' legs becoming all twisted in certain situations, such as while casting or drinking a Flask of Tears. Fixed some issues with the Disciplined posture's two-handed weapon stance during movement. Adjusted the angle of the Proud posture's feet to be less bird claw-like. Slightly masked the effects of unusual postures on the Royal Remains Armor. Version 1.4.2A Fixed the Dismounted Tree Sentinel crashing the game. Version 1.4.1A Fixed the Graven-School and Bullgoat Talismans accidentally providing negative cast speed. Fixed the Crimsonburst Dried Tear enemy effect persisting after death. Version 1.4.0G Re-upload to fix an issue with Gideon in the previous version. Version 1.4.0E Casting speed will now also affect how quickly magic spells may transition into weapon skills and attacks. While improving the value of the statistic for hybrid builds, it also resolves the issue of Mystic Ashes and weapon catalysts being unable to benefit from cast speed. Added the Rock Pot, the Hefty Rock Pot's diminutive cousin. Its recipe was added to the Nomadic Warrior's Cookbook [5], sold by the Nomadic Merchant in the eastern Mistwood in Limgrave. Ash of War: No Skill may now uniquely be applied to unique armaments, regardless of rarity. Overhauled the minor Kaiden encampment containing the Lord's Stomp skill, and performed various minor asset cleanup around Fingerstone Hill. Added an early-access alteration of the Preceptor's Hat (no custom icon for now). Adjusted Ash of War: Lord's Stomp to be more reliable in sloped terrain. Fixed an issue where using Mystic Ashes while having no spells equipped in your spell slots would crash to desktop. Fixed an issue where using a Mystic Ash while having selected a spell slot which is ahead of a spell slot containing the spell matching the Mystic Ash would cause the active spell slot to change. Fixed some text issues with Mystic Ashes. Version 1.4.0D Fixed Iji unintentionally having a menu for creating Mystic Ashes. This menu also didn't even work. Version 1.4.0B Fixed Iji unintentionally having a menu for creating Mystic Ashes. This menu also didn't even work. Fixed some enemy modifiers having too much guard pierce on their damage. Fixed some issues with Lord's Stomp and increased its hitbox size. Fixed the Lucent Baldachin's Reliquary item not working. Updated mod translations to the latest version. Version 1.4.0 Introduced Mystic Ashes, a type of Ash of War corresponding to a spell costing 1 spell slot or less. Mystic Ashes may be applied to catalysts to gain access to a spell via the Skill input. This way, you may assign an easily accessible spell to a catalyst, and cast it without cycling through the spell list. Mystic Ashes become available for purchase for 3 Lost Ashes each at Smithing Master Hewg upon purchasing the Spellsmith's Etching Tool at Smithing Master Iji in Liurnia of the Lakes. You must own the corresponding spell to be able to purchase its Mystic Ash. All the usual requirements and limitations apply to the spell. Due to a technical limitation, these casts will not currently benefit from cast speed increases for chaining spells. Added default spell-casting skills to most catalysts. Some catalysts received spells unavailable as Mystic Ashes: - Crystal Staff: Crystal Release - Rotten Crystal Staff: Crystal Torrent - Azur's Glintstone Staff: Comet - Lusat's Glintstone Staff: Star Shower - Prince of Death's Staff: Creeping Rancor - Staff of the Great Beyond: Guiding Microcosm - Golden Order Seal: Law of Regression - Erdtree Seal: Great Heal - Dragon Communion Seal: Dragonmaw - Frenzied Flame Seal: Howl of Shabriri Added a new challenge option in the Reforged settings: Enemy Crystal Tears. Enabling this challenge will cause enemies around the world to randomly receive bolstering effects of various types, changing up the moment-to-moment gameplay. Added a new legendary incantation: Binding Stake. This iconic attack of Radagon of the Golden Order may be obtained from his remembrance. The spell icon and basic effects were provided by long-time contributor Tigertom. Added a new Ash of War: Lord's Stomp, a physical ground splitting attack taught to the Crucible Knights by their lord. It may be found in a new Kaiden encampment in the Mountaintops of the Giants, and it comes with associated Enkindled Ashes of War. Added the Lucent Baldachin's Reliquary, a reusable tool which allows the user to create a Baldachin's Blessing at will. It may be found in the Roundtable Hold after Fia's demise at the hands of D. This item uses the visuals and effects for a cut "Lucent Baldachin's Blessing" item which would have had a similar effect. Clarified the hidden effect of the Baldachin's Blessing in its description. The Warrior Jar Shard talisman will now chip off of a wounded Warrior Jar Alexander in the desert after successfully defeating Starscourge Radahn, and be available for pickup without slaying the warrior jar. Alexander must not be upset with you at the time Radahn is defeated for this to occur. Random balance adjustments: - Decreased the damage or status buildup of pot items by around 8%. - Decreased the attack power of weapon catalysts to account for the fact that they receieved unintentional attack power scaling increases in the previous update. - Adjusted the power of multiple catalyst R2 attacks in slight ways. - Increased the enraged attack power of the Jolan and Anna Spirit Ashes. Catalyst cast speed boosts will now no longer stack for the most part, as 50 cast speed has been added to the players base stats and removed from catalyst effects. Changed vanilla "rolling arts" behavior (such as Quickstep) so that holding the Dash input will unlock the movement from any locked-on target. This should prevent the player from stopping dead in their tracks and facing their target when trying to Quickstep away while dashing. It may also improve the reliability of Quicksteps up close in the target's face. Increased the speed of the pivot animation, and the pivot animation will now transition into dashing attacks instead of stationary light/heavy attacks. Applied some fixes to attempt to resolve various vanilla issues involving locking onto a target and performing an evasive action, such as a jump, dodge roll or step skill, while unlocking from the target, colloquially known as "backjump", "reverse roll" etc. Attempted a fix for the Fortune of the Reeds being frequently "dead angled" by flanking enemies. This may or may not have any effect. Added a hint message at the Great Astrolabe in the Carian Moongazing Grounds. Fixed the Codex displaying Adept mode enemy poise values instead of Reforged mode. Fixed some instances where the Curseblade Labirith boss wouldn't lose its invisibility. Version 1.3.5 Added new passive weapon effects: - Bastard's Stars: Attacks now cause targets to explode with delayed dark stars. - Devourer's Scepter: Added both the restore HP on hit and restore HP upon defeating enemies passives. - Envoy Horns: Increases FP regained from attacking and spell casts, similar to leveling Intelligence. - Leda's Sword: Slightly boosts Miquella incantations. - Miquellan Knight's Sword: Boosts Miquella incantations. Added additional effects to talismans: - Blade of Mercy: Increases arcane by 6. - Bullgoat's Talisman: Increases defense by 25%. - Crossed-Tree Talismans: Increases the action speed of their corresponding attacks by 4%. - Crusade Insignia: Increases endurance by 6. - Pearl Shield Talisman: Decreases status buildup taken while blocking by 25%. - Sharpshot Talisman: Increases movement speed while aiming by 50%. Slightly increased the effects of some talismans: - Lance Talisman: Attack movement distance increased from 12% to 15%. - Talisman of Lord's Bestowal: Buff duration increased from 8 seconds to 10. - Fine Crucible Feather Talisman: Decreased damage negation debuff from 15% to 10%. This also affects the Talisman of All Crucibles. Increased the light attack combo speed of Powerstanced Thrusting Swords, Axes, Hammers, Flails, and Whips. Decreased the light attack combo speed of Powerstanced Curved Swords and Spears. Improved the restoration of the Hallowed Gate Curio's health restoration and the duration of the Mystical Gate Curio's cast speed boost. Reduced the impact damage of status afflicting arrows and bolts so that they aren't purely better than non-status projectiles. Poison and Rot will now display a particle effect on application to make it easier to tell how many times it has been applied to a target. This also makes it more satisfying to apply these status effects. Decreased the duration of Black Flame Blade from 12 to 10 seconds. Using the Godslayer fortune will now extend the duration back to 12 seconds. Version 1.3.4B Added invincibility frames to the Torrent jumping dismount animation. Fixed the Gargoyle's Blackblade 'Corpse Wax Cutter' skill not spawning hitboxes. Fixed Merchant Kale's dialogue not loading. Version 1.3.4A Fixed the Astrologer Robe being invisible. Fixed Piercing Fang not using slower animations for heavier weapon categories like Impaling Thrust. Version 1.3.4 Lost Ashes will now have a rare chance to drop from strong enemies. Completed Paintings will now become decorations in the Lord Contender's Hall of the Guilded Court. Added overhealing to the Barbarian Fortune's heal effect when at full HP. Added a small amount of damage on the activation of the Sleep status effect. Adjusted some catalyst and weapon scaling curves to be slightly more favorable towards multi-stat scaling gear. Increased the speed and hitbox size of the Bear Witness! skill. Increased the poise damage and hitbox size of the Claw Flick skill. Increased the duration and size of the storm hitboxes on the Stormcaller skills. Storm skills will now apply partial status buildup and weapon buff damage from the armament casting them. Fixed the Lightning part of the Lightning Slash skill not hitting targets. Fixed the melee part of the Great Serpent Hunt skill using the wrong hitboxes. Fixed the Ghiza's Wheel and Marais Executioner's Sword heavy attacks knocking down enemies. Version 1.3.3A Fixed the Fallingstar Beast Jaw not dealing pierce damage on certain attacks. Fixed the Two-Hand Sword Talisman not working with some of Ghiza's Wheels attacks. Fixed some unintended damage effects on the Golden Halberd weapons new effects. Version 1.3.3 Added multiple new effects to weapons: - Axe of Godfrey: Increases damage negation while charging attacks. - Axe of Godrick: Stance-breaks in vicinity restore HP. - Erdtree Greatshield: Golden Vow effects now increase blocking effectiveness - Fingerprint Stone Shield: Holding guard increases target priority. - Ghiza's Wheel: Updated to only have a singular more powerful R2 attack instead of R2 combos. Blood Loss will now greatly increase the power of the spinning wheel attacks. - Golden Halberd: Skill changed to Prayerful Strike. A new passive grants Golden Vow on skill hits. - Grafted Dragon: Slightly boosts physical damage negation and added the Fire affinity effect. - Greatsword of Solitude: Has increased guarding effectiveness while summoned spirits live, and increased attack power after summoned spirits die. - Hand of Malenia: Added an HP restoration on hit effect. - Iron Spike and Iron Greatsword: Slightly strengthens dashing and jumping attacks. - Marais Executioner's Sword and Regalia of Eochaid: Charged attacks empower the blade with arcane magic. - Marika's Hammer: Added explosive AoE effects to the R2 attacks. - Scorpion's Stinger: Critical attacks will now have massively increased status buildup. - Stormhawk Axe: Increases damage negation while using skills. - Sword of Darkness: Added the Magic FP regeneration passive. - Sword of Light: Added the Blessed HP regeneration passive. - Winged Scythe: Attacks have increased action speed when Spirit Ashes are summoned. Increased the speed of the Romina's Purification, Flare, O Serpent!, and Spinning Guillotine skills. Increased the speed of many consumable use animations. Added the Redmane Skill tag to the Firebreather, Giant Hunt, Spinning Gravity Thrust, and Starcaller's Cry skills. Added purchaseable Lordsworn's Bolts to Gatekeeper Gostoc's shop. Fixed guard attacks not counting as guarding for the Icon Shield's effect. Fixed the holy burst of the Black Steel Greathammer's Guard Counter attack not receiving buffs from Guard Counter boosting effects. Fixed some versions of the Rain of Arrows and Radahn's Rain skills not having the arrows properly tagged for certain attack type buffs. Removed Burrowed Miranda Sprout enemies from the Codex. Version 1.3.2K Fixed some Urumi R2s not dealing pierce damage. Fixed Main-gauche R2s not dealing pierce damage. Fixed some inconsistencies with the application of the Drowsy state. Fixed some instances where the Sleep Evermore skill wouldn't proc. Fixed the Scadutear Curio not giving Arcane. Version 1.3.2J Critical attacks will now provide a large amount of attack-based FP restoration and "Accumulator" buildup. Catalyst heavy attacks will now deal status buildup accurately to the weapons displayed status buildup. Increased the power of the Spinning Wheel unique skill and doubled its hitbox size. Increased the Staff of the Great Beyond's base cast speed stat from 25 to 75. Increased the poise of the Oathseeker Knight Gauntlets from 4 to 5 and Greaves form 12 to 14. Decreased the heal when defeating a boss in the boss rush from 3000 HP to 2000 HP. Decreased the Whirling Blades Charm damage buff from 16% to 8%. Fixed Rakshasa being immune to status effects. Version 1.3.2I Fixed Somber Smithing Stone [9]s not appearing in Smithing Master Hewg's shop. Fixed the Repeating Fire crossbow skill overriding the right hand skill when held in the left hand. Version 1.3.2H Added a setting at Sites of Grace to disable powerstancing. Matching weapons will be swung one-handed. This can be useful for employing the Whirling Blades Charm. Added a setting at Sites of Grace to prioritize the Ash of War input over shooting a left-handed crossbow. This grants access to Ashes of War, but prohibits access to the second bolt equipment slot with crossbows in the left hand. Ash of War: Square Off may now be used by greatswords, at a slightly reduced effectiveness. Ash of War: Lion's Claw may once again be used by colossal swords and weapons, at a greatly reduced effectiveness. Fixed Crossbows reloading bolts way slower when using the L2 input to fire. Fixed the Prelate's Inferno Crozier heavy attacks overriding affinity weapon trails. Fixed an issue with the O, Flame! spell not hitting at close range and massively increased its hitbox size. Fixed the Furious Blade of Ansbach spell doing less blood loss buildup than intended. Fixed the Fortune of the Assassin having unintended effects on low framerate PCs. Fixed some instances where Rune Arcs were not awarded on boss kills. Fixed an unjumpable "shockwave" attack on the Mad Pumpkin Heads. Fixed some text and icon issues. Removed Spirit Hornsent Inquisitors from the Codex. Version 1.3.2G Increased the efficiency of supply pledges from 50% off to 75% off. Added a new mechanic to the Godslayer Fortune where extended time in the presence of Black Flame will provide an improved Crimson Flask charge. In return for this improved healing, the Fortune will now reduce damage negation slightly when not in the presence of Black Flame. Reduced status buildup dealt to enemies when using the Mimic Tear Ashes, but increased the Mimic Tears damage. Slightly increased the enraged attack power of the Kaiden Sellsword, Warhawk, and Inquisitor Spirit Ashes. Fixed the Stake of Marika in the Lakeside Crystal Cave spawning the player too close to some Crystal Snails. Version 1.3.2F Added significantly more i-frames to Raptor of the Mists followup animation. These i-frames are applied to the animation itself and so will be cancelled if or when the animation is cancelled into a jump attack. Fixed the Iron Spike dagger referencing the wrong model when equipped. Fixed the Flower Dragonbolt skill having lower stat scaling than intended. Version 1.3.2E Added extra checks to ensure that the completion of the Gilded Cave of Knowledge is properly registered for the Gilded Court. The first interaction with a Ruins Seal that makes the tutorial pop up will no longer also begin the unsealing animation. Version 1.3.2D Added the ability to warp directly to certain remote boss locations after resurrecting them at the Table of Lost Grace: - Crucible Knight Hirnan - Elemer of the Briar - Grafted Scion - Grave Sentinel Wyngrant & all other Hero's Grave bosses - Jori, Elder Inquisitor & all other Land of Shadow Catacomb bosses - Demi-Human Swordsmaster Onze & all other Land of Shadow Gaol bosses - Crystalian Duo (Raya Lucaria Crystal Tunnel) - Crystalian Trio (Academy Crystal Cave) - Bloodhound Knight (Lakeside Crystal Cave) - Fellthorn Spirit (Ashen Leyndell) Added Stakes of Marika to the Academy Crystal Cave, Lakeside Crystal Cave and Raya Lucaria Crystal Tunnel. Added a feature to a few Stakes of Marika where you will receive a brief stealth bonus upon reviving, interrupted by combat. This helps with returning to a boss room which is contested by enemies. Improved the starting position of the Weeping Peninsula archery challenge. Fixed using falling attacks out of stealth causing some unintended state changes. Fixed Turbo Mode's speed increase applying during event animations, potentially making events like Varre's bloody finger event fail to work. Fixed Hirnan's fight in the boss rush not starting if he was considered Defeated in the normal game world. Fixed an issue where the Stake of Marika for Sir Gideon, the All-Knowing displayed an erroneous interaction prompt. Made over a thousand minor terrain and decoration adjustments around Siofra River and Limgrave. Version 1.3.2C Fixed a vanilla thing where enemies that wield elemental weapons generally did not deal any elemental damage: - Astels/Fallingstar Beasts: Added lightning damage to their jaws. - Black Knife Assassin: Added holy damage to their daggers. - Blaidd: Added magic damage to his sword. - Crucible Knights: Added holy damage to their weapons. - Elder Inquisitors: Added holy damage to their staff-spears. - Radagon: Added holy damage to his hammer. - Starcaller: Added lightning damage to their weapons. - Stonedigger Trolls: Added fire damage to their hammers. Added a new attack to Rennala's second phase that spawns a wave of jumpable magic-fire. Increased the stamina cost of dual perfume bottles to actually be double the stamina cost of singular bottles. Version 1.3.2B Adjusted the prices of smithing stones to be more accurately scaled to enemy rune drops. This decreases the prices of most smithing stones slightly. Added a horseback damage boost to the Lance. Reduced the duration of the Elder Inquisitor's Spira casting animation. Added additional effects to a few of Crucible Knight Hirnan's attacks to make them slightly more challenging, as well as a cut attack restored exclusively for them. Added the ability to manage your eye alterations at the Clouded Mirror Stand, by letting you select one of your unlocked ones, or return to your regular eyes. As a part of this, the previous priority change of Dragon Communion eyes over Bloody Finger eyes has been reverted as it is now customizable. Fixed part of the broken staircase in the Spiral Rise of Enir-Ilim, allowing the elevator at the top of the building to actually be used as a shortcut, as it seems like it was originally intended to be. Fixed typos. Version 1.3.2A Spirit Fury duration can now be increased by leveling Mind. The default duration is 25 seconds, with the original 30 second duration being obtained at 20 Mind. This can increase up to 50 seconds at 99 Mind. Increased Spirit Ash damage negation by 15%. Slightly increased the attack power of Spectral Lance. Fixed the Deadly Poison Spray tick damage doing lower damage than intended. Fixed a vanilla issue where the Sacred Order skill was not being tagged as a holy weapon buff. Fixed Sacred Blade sometimes failing to apply its weapon buff at low or unlocked framerates. Version 1.3.2 Adjusted hitstop so that it is applied to enemies in smoother way. Instead of there being only enemies with full hitstop or no hitstop, there are now enemies that have partial, half hitstop when hit. Some enemies that used to have zero hitstop were given this half hitstop, and some enemies with full hitstop had their hitstop time reduced to half hitstop. Added thrusting R1 light attacks to the Parrying Dagger, Main-gauche, and Night's Edge daggers, using a mix of Dagger and Thrusting Sword animations. Added the "Holy Moonlight Sword" Greatsword 2H R1s to the Bastard Sword. Added the sweeping 1H R2 Greatsword heavy attacks from the Bastard Sword to the Iron Greatsword. Updated the Inseperable Sword with new scaling of split Faith/Arcane and added a new passive effect to the weapon that reads "Holy weapon buffs greatly empower your next attack". This is a 30% 'Determination' buff whenever applying a holy weapon buff. Increased the animation speed of the Curved Greatsword 2nd R2 Heavy attacks. Added the Large Club R2 Heavy attacks to the Horned Warrior's Greatsword. Updated the Alabaster/Onyx Lord Unique Skills with the hyperarmor that Gravitas already had, and increased their animation speed. Added tick damage to the Deadly Poison Spray skill. Decreased the damage of some Pot items by about 10%. Fire Prelates will now take additional damage when "Bubbled". Being Bubbled will now also apply a cleansing soap effect to the player and enemies. Increased the poise recovery timer of the Fellthorn Spirits. Yellow Miranda Blossoms will now drop more Miranda Powder and less Poison Blooms. Rotten Miranda Blossoms will now drop Toxic Mushrooms. Frenzied Miranda Blossoms will now drop Eyes of Yelough. Fixed Bloodflame effects being less affected by Arcane scaling than intended. Fixed issues with the Eternal Sleep Grease item's guard status resistance boost and sleep buildup effects. Fixed the Azula Chakram items not always having their textures loaded. Fixed the Shared Order Ash of War not being equippable on certain weapon types. Fixed some DLC buffs that didn't work with buff extending effects. Version 1.3.1E Fixed Poison Moth Flight and The Rotten Flower Blooms Twice consuming more than one stack of poison/rot per use. Fixed Wing Stance and Overhead Stance not using affinity weapon trails. Fixed the Rotten Crystal Sword/Spear spell boost passive not working. Fixed the Knights of the First Lord starting with randomly missing HP. Version 1.3.1D Reduced status effect resistance of weaker enemies. Reduced hitstop effects on faster weapon classes. Version 1.3.1C Fixed bosses that should have had 1200 poise only having 200. Fixing the vanilla default spawn point in the map containing Ranni's Rise being under the map, causing an infinite death loop if a Seamless Coop bug removes your spawn point while in that map. Version 1.3.1B Fixed the DLC consumable items missing Arcane scaling in version 1.3.1. Fixed enemies with Base HP values in the range of 2200 to 2500 having broken HP values in version 1.3.1. Version 1.3.1A Fixed infusing innate status weapons with affinities that give them more of their innate status giving lower status buildup than intended on some weapons. Fixed bugged Grave Spear/Scythe affinities. Version 1.3.1 Added new auxiliary effects to the 5 damage stats of Strength, Dexterity, Intelligence, Faith, and Arcane. - Strength: Increases poise damage dealt, up to a maximum increase of about 20%. Still also increases physical defense. - Dexterity: Increases critical damage dealt, up to a maximum increase of about 40%. Also reduces the stamina consumption of attacks and spells by up to 10%. - Intelligence: Increases the FP regeneration from attacks and spells, up to a maximum increase of about 30%. Also increases elemental defense. - Faith: Increases the duration of common buffs, up to a maximum increase of about 60%. Also increases poise by up to 10%. - Arcane: Increases the amount of buildup enemies take from all status effects, up to a maximum increase of about 30%. Still also increases discovery. Balance notes: - The poise damage of multiple lower cost spells has been bumped up slightly by 10 or 20 to make them just a tiny bit stronger. The amount of spells adjusted is too large to list. - All weapons with status buildup have adjusted values, and the buildup scaling from Arcane is not reflected on the weapons stat page, so it may appear higher or lower than before. The buildup of other items like spells and consumables has never appeared on stat screens, so those won't be noticeably different. - Similarly, the status resistance of multiple weaker enemies has been adjusted so that status procs against them are more common, especially slower statuses like poison, but the changes are too large to list individually. Players in Massive Frame will now break objects while dashing, but now will have slightly more stamina reduction when dashing at higher equip load frames, about 10% more stamina cost per frame above Nimble. Increased how fast the Thunderous Beast Charm builds charge when sprinting, but added damage falloff to the explosion effect. This increases its effectiveness versus singular targets like bosses, but not groups of enemies. Added an additional effect to the Carian Filigreed Crest that decreases the stamina consumption of skills as well by 10%. Decreased the effectiveness of instant Heal spells by around 10%. Added a Stake of Marika to the Commander Niall fight in Castle Sol. Added a region that disables the use of Torrent in the area before the Sunken Rise entrance. Updated the Ulcerated Scadutree Spirit enemies with Scadutree Thorn additions to their attacks in phase 2. Enemies will now take a small amount of additional damage when being guardbroken. Fixed the Crucible Dummy taking less damage than intended from critical hits. Fixed enemies spawning with a partially filled status bars on certain difficulties. Fixed a missing ledge that made an Ember Piece in Charo's Hidden Grove unobtainable. Fixed an A-posing corpse asset in the Windmill Village. Fixed some DLC NPC menus missing icons. Fixed a broken LOD in Castle Ensis. Fixed the Eternal Return game mode not starting when selected. Player Dragon Communion eye alterations will now take priority over Blood Oath alterations. Optimized some scripts for potential, slight, performance improvements. Version 1.3.0H Added the option to select alternate save files in the Reforged launcher via new shortcuts in the "extras" folder, allowing you to easily swap between 4 sets of 10 characters (including the default save profile from the regular shortcut). Added a compatibility option to restore any depleted spirit ashes in one's possession to their correct versions. Only use this if your transition from a vanilla save file somehow went wrong and you cannot use your spirit ashes. Increased the stat bonuses provided by the Heirloom Talismans to 6. Decreased the effectiveness of some Binding Runes: - Cradled Focus: 9% -> 7% - Cradled Starlight: 10 -> 5 (Flat value only) - Leonine Stamina: 10% -> 8% - Cursed Health: 8% -> 6% - Scarlet Stability: 10% -> 9% - Scarlet Peristence: 30 -> 20 This change brings these Binding Runes in line with being about half the effectiveness of the corresponding talismans. Increased the effectiveness of the Coveteous Age Binding Rune from 10% to 15%. Added a new site of grace to the Sunken Rise area of the Cerulean Coast along with a few more Soporific Bloodfiends. Fixed more DLC NPC enemies dealing more damage than intended. Fixed the Caelid Divine Tower Godskin Apostle boss applying its Blackflame Blade effect in certain unintended situations. Fixed the Enemy Camp tutorial not appearing if Crucible Knight Rhyacis was fought first. Fixed Nanaya's Torch doing more frenzy buildup than intended but improved the consistency of the skill. Fixed an issue where Nanaya's Torch idle and walking animations would get frozen and no longer loop. Fixed an issue where the "pick up item" animation when looting materials would lock up the player's actions when crouched or riding. Fixed issues with the Gilded Court. Version 1.3.0H Added a compatibility option to restore any depleted spirit ashes in one's possession to their correct versions. Only use this if your transition from a vanilla save file somehow went wrong and you cannot use your spirit ashes. Increased the stat bonuses provided by the Heirloom Talismans to 6. Decreased the effectiveness of some Binding Runes: - Cradled Focus: 9% -> 7% - Cradled Starlight: 10 -> 5 (Flat value only) - Leonine Stamina: 10% -> 8% - Cursed Health: 8% -> 6% - Scarlet Stability: 10% -> 9% - Scarlet Peristence: 30 -> 20 This change brings these Binding Runes in line with being about half the effectiveness of the corresponding talismans. Increased the effectiveness of the Coveteous Age Binding Rune from 10% to 15%. Added a new site of grace to the Sunken Rise area of the Cerulean Coast along with a few more Soporific Bloodfiends. Fixed more DLC NPC enemies dealing more damage than intended. Fixed the Caelid Divine Tower Godskin Apostle boss applying its Blackflame Blade effect in certain unintended situations. Fixed the Enemy Camp tutorial not appearing Crucible Knight Rhyacis was fought first. Fixed Nanaya's Torch doing more frenzy buildup than intended but improved the consistency of the skill. Fixed an issue where Nanaya's Torch idle and walking animations would get frozen and no longer loop. Fixed an issue where the "pick up item" animation when looting materials would lock up the player's actions when crouched or riding. Fixed issues with the Gilded Court. Version 1.3.0G Fixed the Codex rune gain and item discovery increases not working since version 1.3.0. Fixed the early NG+ button not working in version 1.3.0F. Fixed a crash in the Mistwood in version 1.3.0F. Version 1.3.0F Added generic bell-bearings that unlock the sale of attacking consumables like the Bomb Miner's Bell-Bearing to the Starlight Token shop. Added golden leaf weather particle effects when in the Gilded Court outside area. Fixed purchasable smithing stones on the Nomadic Merchants that could prevent the acquisition of Supply Pledges if they were purchased before version 1.3.0. Fixed a vanilla issue where all Red-Eyed Crayfish had a 0x frostbite resistance multiplier. Fixed the Standard Gargoyle's Greataxe having a hidden Fire passive effect. Fixed a map tile in the DLC that couldn't load the Codex. Version 1.3.0E Fixed certain DLC NPCs dealing more damage than intended. Fixed leaving the boss rush potentially disabling crafting. Fixed certain scenarios that could remove the Lantern item. Fixed some enemies still performing hit reaction animations during counter frames. Version 1.3.0D Added the Breath Attack tag to the Retch Gore spell. Increased the velocity of the Ice Spear projectile from 25 to 50. Removed the leftover Intelligence requirement on the Royal Greatsword. Fixed areas where you could get stuck falling in the Gilded Court. Fixed missing model masks on the Glintstone Sorcerer Spirit Ashes. Fixed Catch Flames interaction with the Godslayer Seal not working during jump casts. Version 1.3.0C Fixed the Ember Tracker Medal using an incorrect flag. Fixed a ?TutorialBody? text popup. Version 1.3.0B Fixed the player statue in the Gilded Court not resetting properly if the player rested at the Site of Grace. Version 1.3.0A Fixed the Cancel hotkey not working on the Medals menu. Fixed level IV medals repeatedly showing their notification on load. Fixed some Spirit Ash behavior in the Proving Grounds where some passive Spirit Ashes would walk towards the back wall. Fixed some incorrect menus appearing on the Shrine of Anticipation. Version 1.3.0 Introduced the Gilded Court, an extended hub area in the lower floor of the Roundtable Hold. It can be accessed by defeating Mad Tongue Alberich. Added the Proving Grounds. This arena allows you to battle your own spirit ashes, or practice against a static training dummy. The area unlocks in the Gilded Court when the Knights of the First Lord have been defeated in the Gilded Cave of Knowledge. Added the Medal system. Various deeds around the Lands Between will now award medals to mark your victories and successes. You may access the medals by visiting the Lord Contender's Hall in the Gilded Court. The Codex of the All-Knowing now rewards 3 Starlight Tokens for every 5% of completion, up from 10 per 20%, for a new total of 60. The Codex and the rewards may now be found in the Knight's Study in the Gilded Court, where your progress will gradually physically transform the space. The Boss Rush has been renamed to the Trial of Recollection and received an atmospheric update to the lighting, fog and visual effects of the area. It may now be found in the Gilded Court. The Altar of Anticipation may now be remotely accessed through the new Shrine of Anticipation at the Gilded Court, provided you have accessed the Starlight Token shop at the Chapel of Anticipation this playthrough. Your total number of deaths thus far may be viewed at the Warriors' Rest in the Gilded Court. The door between the lower and upper floors of the Roundtable Hold will now be open after Mad Tongue Alberich is defeated, allowing transit between the two. A movement speed boost has been added to the no-combat zones of the Roundtable. Added a new sorcery, Transmigration Call. This sorcery particular to Queen Rennala can be obtained from the Remembrance of the Full Moon Queen. Added a new generator incantation, Retch Gore. This Blood Oath spell can be obtained from the outskirts of Prospect Town in the Land of Shadow. Defeating a boss will now imbue the player with a Rune Arc, enabling the effect of the selected Great Rune. Updated regular Smithing Stone weapons to only require 9 smithing stones of each type instead of 12. The level up cost is evenly split between all 3 levels now, costing 3 stones per level. Updated Somber Smithing Stone weapons to require 3 somber stones per level instead of 1. Additional Somber Smithing Stones have been added as drops in the world to account for the higher requirement. These changes to Smithing Stones make the rate of stones required between regular and somber weapons 3/1 instead of the standard 12/1 ratio. The glowing rune skulls that randomly appear throughout the Lands Between will now adjust their rune contents based on your game progression (from the usual 200 runes up to 5000 runes). The icons in the status buildup bars are now displayed with much brighter borders, more easily drawing the eye to the side of the screen when needed. Overhauled the Fortune of the Bulwark with a new focus on enemy control and survivability. - Stamina cost of weapon attacks is decreased instead of increasing maximum stamina. - Increases the non-deflect guarding effectiveness of applicable weapons significantly. - After guarding an attack, or while performing a running attack, increases poise damage and greatly slows enemy action speed. - Now reduces enemy stamina damage upon deflect instead of dealing poise damage. - Regained the ability to perform guard counters. Added two unique off-hand light attack combos to the Erdtree Greatshield and Dragonclaw Shield. Both of these attack chains are two-hit combos utilizing moves from the dismounted Tree Sentinel. The Erdtree Greatshield has a protective shield bash with blocking frames, while the Dragonclaw Shield has slashing attacks with lightning claws. Overhauled scaling and damage values for Somber Greatshields. - One-Eyed Shield now has Faith scaling Fire damage. - Visage Shield now has Strength scaling Fire damage. - Crucible Shield now has Faith scaling Holy damage. - Jellyfish Shield now has S+ Arcane scaling with poison buildup, and deals True damage. Reduced the recovery time of most Greatshield attacks slightly. Increased the base guard boost of Colossal Swords, Colossal Weapons, Greataxes, Great Hammers, Great Spears, Great Katanas, Heavy Thrusting Swords, and Ballistas. This does not affect their Guard Boost values during deflects. Updated the Royal Greatsword to be a pure Quality Colossal Sword that still scales Magic damage with Strength and Dexterity. Updated the Spear Talisman to provide greater counter damage benefits while guarding, meaning during guard poke attacks. Updated the Lance Talisman to provide an increase to attack movement distance as well as the original horseback damage increase. Changed the Grossmesser heavy attacks to the ones of the Spiked Club. Skills that involve running like Prelate's Charge, Charge Forth, and Shield Crash will now benefit from bonuses to running attacks. Added a heal-on-hit effect to the Cherishing Fingers sorcery. Updated weapon skills that don't use the weapon's own Attack Rating value to rely more on scaling than weapon reinforcement. These are skill attacks like the projectiles of Flaming Strike, Thunderbolt, or the Glintstone Pebble skills. This change simply means that these skills will be more tied to the stat scaling to reach their maximum potential damage, but the maximum potential damage has also been increased by about 10%. Increased the rate of decay for the highest tiers of build-up buffs such as Winged Sword Insignia and the Assassin fortune's poise damage passive. Random small balance changes: - Increased the startup speed of the Square Off, Spinning Slash, Double Slash, and Dryleaf Whirlwind skills. - Increased the consistency and damage of the charged version of the Flame of Frenzy spell. - Slightly increased the animation speed of the Wraith-Calling Bell. - Decreased player movement speed in Turbo Mode by 5%. Updated DLC remembrance bosses with the "first kill" bonus rune multiplier added to base game remembrance bosses. Added a Stake of Marika to the Spiritcaller Cave. Glass Shards can now be eaten in bunches. Casting the Catch Flame incantation using a Godslayer's Seal will now cause it to emit Blackflame particles. This is a purely cosmetic change. Added a new visual effect for the Black Pyrefly in the DLC and fixed vanilla having an incorrect light color on the Smoldering Butterfly and Black Pyrefly due to them being copies of the Nascent Butterfly. Improved the fire burn DoT visual effect. Restored some whimsical movement of the Site of Grace visual which had been lost early in Reforged's development. Improved map clutter and added new map clutter: - Added clutter to every Ruin cellar in the Lands Between, unique to each cellar. - Catacomb bosses that inflict Death Blight now have Deathroot growing from the floor outside the boss fog. - Various improvements to the clutter in shacks, enemy camps, Rotview Balcony, Guardians' Garrison, and many small unmarked campsites throughout the world. - Over a thousand asset placement and ray tracing lighting fixes throughout the world. Made the Dragonkin Soldier a tiny bit easier to hit the critical attack on when stance-broken. Fixed the Death Knight Twinaxes not having the correct weapon trails when two-handed. Fixed the Claws and Shield of Night not dealing True damage. Fixed an issue that caused incorrect guard break animations to play with most one-handed weapons. Fixed an issue where the Fortune of the Bulwark's immunity to backflip guard damage would fail during the internal cooldown of the AoE stamina damage reduction (formerly AoE poise damage). Fixed the "Skill hits grant FP restoration" "Skill hits bolster self with lightning" and "Skill hits grant flame enhancement" Enkindled Ash of War effects not triggering on projectile skill hits. Fixed the Rotten Flower Blooms Twice and Sleep Evermore skills not properly removing stacks. Fixed Cleanrot Knights building Death accumulation on attacks alongside their Winged Sword Insignia. Fixed the chain paths that lead to Flame Peak and the Fire Giant being reset in the Eternal Return game mode. Fixed an issue where the Fulminating Runebear could not be resurrected if it was the only dead Liurnia West boss. Fixed a missing fog wall after the Morgott boss fight. Very slightly improved the performance in Rellana's boss room. Version 1.2.92A Fixed some coop issues caused by version 1.2.92. Added a new status icon for Turbo mode. Fixed some desynced animations in Turbo mode. Fixed jumping causing certain effects like the Assassin fortune poise damage to trigger. Fixed an incorrect perfect action window on the Wraith-Calling Bell. Version 1.2.92 Added a new talisman, the Blasphemous Crest. This Rykard themed talisman uses a cut item icon and takes the effect of the Dread talisman from the DLC, boosting the damage of magma attacks. It is obtained when joining the Volcano Manor, but will be inserted into your inventory upon loading into the game if you already have joined them. The Dread Talisman has been reworked with a new effect to help with the casting of the slow Dragon Communion spells. This talisman now provides full immunity to stagger when casting Dragon Communion spells, but it only provides this resistance for a single hit. It also slightly raises the potency of Dragon Communion incantations. Igon's Drake Hunt will now fire a vertical spread of seven arrows instead of just a single arrow, considerably enhancing its power against multiple enemies. Fixed certain Greatbow skills not triggering the Golden Greatarrow golden vow buff. Fixed Igon's Drake Hunt not creating Golem Greatarrow AoE damage areas. Added "Turbo Mode" as an optional challenge modifier under the challenges menu. Turbo mode increase the action speed of both enemies and the player by 20%. Added an extra frame of tracking to Spear guard counter attacks. Optimized the way difficulty settings are applied to enemies. This may provide a minor performance increase if using non-Reforged difficulties. Fixed an issue that made it impossible to complete the Sunken Rise. Updated the localization files. Version 1.2.91A Fixed the Beloved Stardust not being equippable at the same time as the Radagon's Icon and fixed it still decreasing damage negation. Co-op difficulties will no longer apply when not in an active co-op session. Fixed the Sunken Rise causing the incorrect player visual effect due to changes to the Crepus Vial talisman. Version 1.2.91 Added a new spell, the Stakes of Gold incantation. This incantation fires a burst of five golden stakes inspiried by Radagon. It can be purchased from Miriel, Pastor of Vows. Added a new talisman. The Storied Glintstone Amulet acts as an FP restoring version of the Godskin Swaddling Cloth. It can be found in the Bower of Bounty in a crashed carriage. Increased the "accumulator" buildup of Scythe and Halberd one-handed and two-handed attacks by one stage. This is for the buildup of effects like the Godskin Swaddling Cloth and Winged Sword Insignia. Changed the effect of the Beloved Stardust talisman to greatly boost the action speed of catalyst heavy attacks instead of raising cast speed. The damage negation decrease has been removed. Updated the Auxiliary category of the Warmaster fortune to include Torches. Added an additional damage negation boost to the Barbarian fortune when the enhanced HP restoration effect is active. This damage negation boost also scales higher with lower equip load ratios, from 2% to 22%. Buffed the effect applied by the Spotted Whip's Painful Strike skill to decrease the action speed of enemy attack recovery animations, in addition to its original stamina regeneration debuff. Equip load frames now affect the power of the Ground Slam type skills: - Nimble frame: 0.9x power - Balanced frame: 1x power - Solid frame: 1.1x power - Massive frame: 1.15x power Added (non-flask) health regeneration as a minor stat that scales based on equip load ratio, like stamina regeneration and movement speed. It will scale from 10% more at 0% equip load, to no change at 50% equip load, to 10% less at 100% equip load. This is basically a minor, permanent Erdtree Medallion effect. The Dragonclaw Greatshield now deals pierce damage on its piercing R2 attacks. Fixed Hoarah Loux's Earthshaker skill not counting as a Roar attack. Fixed uncharged Warcry heavy attacks not counting for the Axe Talisman. Fixed the projectiles of the Waves of Darkness, Golden Land, Eruption, Ice Lightning Slash, Sacred Phalanx, Red Wolf's Gambol, and Starsplitter Stance skills not counting as Skill attacks. Fixed the rocks caused by the Starcaller Spire's charged heavy not counting as Charged Heavy attacks. Fixed the Spectral Rings of Light sorcery not counting as a Death sorcery. Fixed the Rykard's Rancor sorcery not counting as a Magma attack for the frostbite effect from the Dread talisman. Fixed the +2/+3 Amber Medallions and Erdtree Favor having the wrong diminishing returns sort order. Updated the icons for Warding Microcosm and Unstable Fissure. Removed the death blight immunity from Omen enemies. Expanded the Additional Enemies setting to the Subterranean Shunning-Grounds and Leyndell Catacombs. Additional Enemies should now be included in all non overworld vanilla game dungeons. Version 1.2.9E Fixed the Aspect of the Crucible and Black Blade spells not having their sorting category in the menu updated to match their new Erdtree spell school tag. Fixed the Navy Hood effect having an incorrect icon and interacting weirdly with reducing the FP consumption of skills. Fixed the Fanatic's Curio not lowering the FP cost of consumables and tools. Decreased the power of the Rain of Stars and Rain of Fire spells. Version 1.2.9D Lowered aim deadzones across all player animations to a maximum of 5° in any direction, and removed deadzones entirely from bow & crossbow animations. Removed the Action+R2/Action+L2 input for weapon switching to free up these inputs for potential future additions. Action+R1/Action+L1 continue to work as normal. Added the "Magma attack" tag to Volcano Pots for use with the Dread Talisman. Added the "Erdtree Incantation" tag to Crucible incantations and the Black Blade for use with the Erdtree Seal. Updated the Bloodhound's Step skill to be prioritized when the Bloodhound Claws are held in the left hand. Decreased the stat buffs from the Crimson, Navy, and Beryl Hoods from 2 to 1 but added an additional effect: - Crimson: After enraging a spirit ash, health recovery is increased for a moderate duration. - Navy: After enraging a spirit ash, FP consumption is decreased for a moderate duration. - Beryl: After enraging a spirit ash, stamina consumption is decreased for a moderate duration. Fixed potential bugs with the Sleep Evermore skill. Updated the name and flavor text of the Crucible Hammer Helm. Version 1.2.9C Updated the icon of Wraithflame Spraymist with a new look by original contributor Rem. Fixed the Afflicting Aromatic not having its damage boosted by perfume boosting effects. Fixed the Cursed affinity hit effect having the wrong color due to the Wraithflame changes. Fixed an issue where the player could get stuck in the Ancient Ruins of Rauh in Adventure mode if returning to it after burning the Sealing Tree. Version 1.2.9B Applied the previous immortality fix to enemy animations missed in the first fix. (Dominula Celebrant's, Nomad Trader, Crystalians, Nox Monks, Ancestral Followers) Version 1.2.9A Fixed an issue where certain enemies could be immortal in their idle animations, including the Godrick soldiers in the tutorial. Added the missing icon for the Academy Curio. Version 1.2.9A Fixed an issue where certain enemies could be immortal in their idle animations, including the Godrick soldiers in the tutorial. Added the missing icon for the Academy Curio. Version 1.2.9 Adjusted the visuals of all Wraith and Giantsflame visual effects. - Wraith effects have received an overhaul to their visual style and color, looking more like the wraith effects seen in the Shadow of the Erdtree and less like Prince of Death flames. They're now light brown in color instead of yellow. - Giantsflame effects have been recolored to be less pink and more orange, better matching the colors of the spell icons. Some particular Giantsflame effects have also had their brightness reduced, like Burn, O Flame! The Perfumed Oil of Ranah item retains the original color, separating it from the Giantsflame style visually. Buffing a weapon with a grease or any other type of weapon buff will now provide 20% bonus blocking resistance against the buff's primary damage type or status. Increased the damage of onehand and twohand (non-powerstance) final R1 chain attacks by 10%. Increased the movement distance of the following attacks: - Dagger one-hand R1-1 to R1-4, Dagger one-hand rolling, Dagger one-hand guard counter - Dagger two-hand R1-1 to R1-2, Dagger two-hand rolling, agger two-hand guard counter - Dagger powerstance R1-1 to R1-2, Dagger powerstance rolling - Claws onehand R1-2 to R1-6, Claws onehand rolling - Claws twohand/powerstance R1-2 to R1-5, Claws twohand/powerstance rolling - Fists onehand R1-2 to R1-6, Fists onehand rolling - Fists twohand/powerstance R1-1 to R1-6, Fists twohand/powerstance rolling - Curved Sword double hitting R2 attacks Updated armor passive effects: - Added a passive to Gaius's set that increases spell power while on horseback by 2.5% each. - Added a passive to the Dryleaf set that increases the action speed of Dryleaf skills by 2% each. - Spread the Pelt of Rava Bear Communion buff to the rest of the Iron Rivet set. Updated shield passive effects: - Added a passive to the Carian Knight's Shield that slightly increases the damage of Carian Skills by 5%. - Added a passive to the Crossed Tree Towershield that slightly strengthens rolling, ducking, and dashing attacks by around 7%. - Added the fire damage over time passive to the Visage Shield. Impaling Thrust can now be equipped on Fist weapons. Increased the hitbox size, attack speed, and damage of the Golden Crux skill's followup attack. Increased player base stamina regeneration by a value of 20, but removed a value of 10 from most Turtle regen increasing items. Reworked the Ailment Talisman to trigger on any status effect that is triggered in the vicinity instead of just triggered on yourself. Any status activation will now instantly grant 240 resistance to that status. Increased the effectiveness of the Pearldrake Talisman by 2% on all levels. This makes the talisman 2/3 the effectiveness of a regular elemental drake talisman at all levels. Removed the penalty that death blight resistance lowering effects received now that it no longer one-shots bosses. This includes the Serpent's Exultation (6% to 12%), stacks of poison (5% to 10%), and the Cursed-Blood Pot (4% to 8%). Removed the added healing effect of Uplifting Aromatic and increased the duration of the bubble from 20 seconds to 30. Increased the speed of charging great bow shots normally, but decreased the speed of charging them out of jump attacks. Decreased the damage of the additional damage ticks added by fire and lightning arrows, but fixed an issue where they didn't receive effects that boosted the attack power of arrows. Lantern wielding miners can now drop lamp oil. Nerfed Metyr's finger tapping attack in startup speed, and made Metyr's double laser attack even more dodgeable with a smaller hitbox on the shockwaves. Fixed the Poison Moth Flight and Rotten Flower Blooms Twice skills not removing a stack of poison/rot on hit, but increased the % damage they deal. Fixed the Lion's Flame skill not being categorized as a Redmane Skill, and fixed the fire pool not being counted as a Skill for damage buffs. Fixed the powerstancing roll attack of the Serpent Hunter having a broken hitbox in the Rykard fight. Fixed the Thunderous Beast Charm providing a smaller movement speed boost than intended for characters with Medium, Solid, and Massive Frame equip load states. Fixed the Cleric fortune not providing a movement speed boost for yourself, only for allies. Fixed Briars of Resentment's cooldown not being applied properly. Fixed the Hand of Malenia not having the correct combos between R1 and R2 attacks that other katanas have. Fixed the Enkindled Astral effect lowering enemy lightning negation instead of magic. Fixed a raytracing issue with the Spellblade Hat (Altered). Credits to Angelpixy on Nexus for the fix. Fixed Haligtree Footsoldier Spirit Ashes throwing instant oneshot poison pots. Slightly reduced the intensity of vanilla's incredibly weird and bright diffuse lighting in the Lake of Rot. Expanded the additional enemies to the DLC, starting with Midra's Manse. Added an invulnerability effect to the player for a brief period after taking damage that causes a hard knockdown animation, potentially fixing the vanilla issue where attacks can double hit despite hard knockdown animations being intended to provide i-frames. Version 1.2.8J Increased the elemental attack power boost for weapons from Cuckoo/Redmane/Leyndell/Haligtree Knight armor from 1.5% to 2% to account for the fact that elemental damage on weapons is primarily split damage. Adjusted the damage of the "instant kill" blight proc from 50% + 500 HP to a scaling amount of % damage from 10% to 100% of an enemies total HP over a duration of 1 second. Decreased the heal received from killing a boss in the boss rush mode from a full 100% heal to a flat heal of 3000 HP to make stacking maximum HP less effective. Fixed issues with the effects of the Assassin fortune triggering from unintended items. Fixed Midra's phase transition AoE attack ignoring i-frames and blocking. Version 1.2.8I Fixed enraged Spirit Ashes not working in version 1.2.8G. Version 1.2.8H Removed the ability for the player and enemies to play additional damage reactions, sometimes called "aim punch", during counter frames. Adjusted the values of instant healing spells and removed the stamina increase from the previous patch: - Urgent Heal: 200 -> 220 - Heal: 400 -> 360 - Great Heal: 600 -> 560 - Lords Heal: 800 -> 760 - Erdtree Heal: 1000 -> 940 Fixed a missing hitbox on Rennala's Comet Azur attack. Fixed a potential double hit on the Golden Hippo's grab attack. Implemented hundreds more asset clutter fixes and improvements in areas around Limgrave, the Altus Plateau, and Caelid. Version 1.2.8G Increased Spirit Ash's resistance to "burn" and DoT effects by 66% and NPC summons by 50%. Reduced the maximum damage falloff of the Briarpatch spell from 0.25x damage and status buildup to 0.5x. Added the storm damage boosting weapon passive to the Banished Knight Shield. Increased the damage buff from Contagious Fury from 10% to 15%, but the shield now must be held to receive the buff. Swapping off the shield doesn't remove the buff, it just pauses it, and the buff timer will stay paused forever until the shield is held, a site of grace is used, or warping is used. Added 5 oil as a guaranteed drop from Flame Chariots. Improved the inventory sort order of Somber weapons. Increased the stamina cost of the instant healing spells to account for their increased effectiveness. Fixed an issue where feint attacks could not be Perfect Attacks, and Perfect Actions could not be performed from feint attacks. Fixed an issue where two-handed bows could not perform Ashes of War outside of the regular bow AoWs. This may also double as a more solid fix for the pizza cutter bug. Fixed any lingering bugs where using Spirit Fury could apply the Spirit Fury effect to players, only possible in co-op. Fixes issues where equipping certain HP, FP, or stamina raising items could instead lower the stat in certain situations. Expanded the additional enemies setting to Sellia Crystal Tunnel, Fringefolk Hero's Grave, Castle Morne, Redmane Castle and Castle Sol. Implemented hundreds of fixes to map clutter, mostly issues with clipping, in the Roundtable Hold, Volcano Manor, Gaol Cave, and Gael Tunnel maps. Version 1.2.8F Restored the visual effects in the Morgott boss cutscene from ELDEN RING v1.02. Be advised that it contains an extreme FPS drop with Raytracing enabled. Added the ability to equip Barriacde on Ballista class weapons and fixed the Ballista and Jar Cannon having swapped Somber Ash of War restrictions. The Rock Heart and Priestess Heart transformations will now grant their spell buff immediately on use. Updated the Forager Brood Kindred to give 10 or 20 materials with their gifts instead of 1 or 3. Fixed the Depraved Perfumer spirit ash oneshotting all enemies who can be poisoned. Expanded the additional enemies setting to the Gael Tunnel, Sealed Tunnel, and Yelough Anix Tunnel. Version 1.2.8E Fixed the Troll's Hammer being able to be upgraded past +10. Fixed the Fated Flowing Curved Sword's Fire passive effect not working. Fixed the reduction to the brightness of Astel's orb-based attacks not being applied properly. Reduced HP of Rennala's summoned Dragon and Troll. Glass Shards can now be eaten to consume 40% of your HP. Version 1.2.8D Fixed NPC's potentially getting stuck in spellcast animations depending on your system. Updated the Troll's Hammer to use Somber Smithing Stones. Fixed the Death Knight's Longhaft Axe having the wrong heavy attacks. Renamed Standard damage to True damage. Version 1.2.8C Fixed some issues with graces in the Eternal Return game mode. Version 1.2.8B Fixed an issue with the Great Turtle Shell shield. Fixed the Longhaft Axe changes not applying to left handed attacks. Version 1.2.8 Updated the skill of the Troll's Hammer from Troll's Roar into a new unique variant of the skill, Troll's Raging Roar. This Unique Skill adds a fiery explosion and lingering flames that do damage over time to the skill's followup attack, just like the attacks of the boss Stonedigger Troll that drops the weapon. Updated the Greatsword of Damnation with a new R2 that extends the weapons barbs with a burst of holy energy. The charged attack has increased action speed after madness is triggered in the vicinity. Updated the three Longhaft Axes so that they use the Halberd light attack chain instead of regular Greataxe light attacks. Added a new passive to the Crystalian's Crystal weapons that adds crystal armor during skills, greatly increasing damage negation and poise. Added a new passive to the Spirit Blade and Spirit Glaive that increases the action speed of their attacks by 10% when at low HP. Added a new passive to the Clinging Bone that increases poise attack power by 15% when at half HP. The HP on hit passive and Royal Remains passive now restore HP to half. Added "Passive Effect" text for weapons that restore HP on hit. Decreased the Warmaster fortune's attack stamina cost increase from 1.2x to 1.1x. Increased the spawn time of the Jar Innard enemies ranged blood pool attack to make it easier to avoid. Increased Margit's level from 24 to 32 to match the rest of the enemies in Stormveil, this increases his runes dropped as well. Reduced the brightness of Astel's orb-based attacks. Reduced the lag created by the Deadly Poison Perfume Bottle's skill Deadly Poison Spray. Updated the Starlight Token shop so that it can be viewed while having 0 tokens if the menu has previously been opened in the save. Fixed whips missing a critical attack hitbox against Vulgar Militia. Fixed a vanilla issue with the Painful Strike skill having more hitstop than it should, and fixed the stamina debuff applied by the skill not having its duration reset when applied successively. Fixed turning off the Lantern not working when riding Torrent. Fixed menu based items not working in the Hidden Path to the Haligtree. Changed the flavor text of the Fortune of the Sage. Fixed NPC enemies having the left-hand block setting enabled. Fixed Ansbach and Thiollier's corpses sticking around in the arena when resurrecting PCR. Fixed typos. Expanded the additional enemies setting to the Altus Tunnel and Old Altus Tunnel. Added a bandaid fix to the Seamless Co-op bug where the Shadow Keep Church District lever will automatically be activated if joining someone's game in Shadow Keep, skipping the entirety of the sunken Church District and Cathedral of Manus Metyr area. Version 1.2.7H Fixed issues with certain stat boosting items. Changed the flavor text of the Fortune of the Sage. Fixed typos. Version 1.2.7G Fixed an index error in the Volcano Manor that could potentially cause crashes. Adjusted how the Rakshasa's armor set displays its damage negation penalty. Version 1.2.7F Fixed Godfrey, Hoarah Loux, Rykard, and Abductor Virgins dealing 5x damage when under the blood-over-time effect of the Bloodflame Blade spell. Version 1.2.7E Added new unique effects to the Glintstone Crowns that enhance their corresponding spells: - Karolos Glintstone Crown: Increases the FP generated by the Glintstone Pebble sorcery. - Olivinus Glintstone Crown: Increases the lifespan of the Glintstone Stars projectiles. - Twinsage Glintstone Crown: Increases the tracking of Shard Spiral and adds an additional projectile to Crystal Burst. - Lazuli Glintstone Crown: Maximizes casting speed when casting Carian Greatsword, Slicer, or Piercer. - Witch's Glintstone Crown: Increases the radius and duration of the Founding Rain of Stars. - Haima Glintstone Crown: Increases the explosion radius of the Haima spells. - Hierodas Glintstone Crown: Improves the Ambush Shard sorcery's method of targeting. - Azur's Glintstone Crown: Adds a well of magic to Comet Azur that reduces stamina consumption. - Lusat's Glintstone Crown: Stars of Ruin projectiles create a small explosion on impact that increases the total damage of the spell and staggers weak enemies. Perfume Spraymist items are now considered Breath attacks. Fixed the Rimed Spraymist not being considered a Perfume attack. The heavy walking/running animations are now restricted to Massive Frame. Fixed the Spirit Fury mechanic affecting the player when using the Winged Misbegotten Ashes in a DLC open world map tile, the Nightmaiden Ashes with the Euphoria weapon equipped, or the Fanged Imp Ashes with Rellana's Cameo equipped. Fixed the Heavy Katar not gaining increased poise damage. Fixed an issue where the unique guard idles for the Reeds fortune and the Cleanrot weapon set would not loop as normal. Fixed an issue where regular weapons would use Reeds guard animations. Version 1.2.7C Fixed bugs with the Grafted Blade Greatsword and Torchpole. Version 1.2.7B Fixed Backhand Blades and Dueling shields playing the wrong animation when throwing chakram items. Fixed the Warding Microcosm spell accidentally being chargeable. Fixed the Crimsonspill Crystal Tear not restoring the HP it added. Increased the damage scaling of the Torchpole. Increased base Spirit Ash damage negation by 15%. Version 1.2.7A Fixed weapons with the "Restore FP on kill" effect incorrectly restoring HP instead. Version 1.2.7 Overhauled the functionality of the Lantern. Acquiring a Lantern now awards the Armorer's Cookbook [8], allowing the user to craft Lamp Oil. The Lantern must be fueled by Lamp Oil to function, each unit providing 1 minute of light. The Lantern will continuously consume more oil until it runs out or is manually turned off by re-using the item. When running out of oil, the light will continue to flicker for a brief time, warning the user to acquire more. Updated torches: - Torches in the off-hand may now be used to guard against attacks, including deflecting, for a brief time while the torch is being raised. (Two-handing a torch has allowed for regular guarding since version 0.5.02.) - Removed the movement speed penalty from keeping a torch raised. - Made torches deal purely elemental damage, and rebalanced their damage scaling. - Increased the speed of the first attack of Torch attack chains. - Increased the strength of the Torch Attack skill to be as powerful as R2 attacks. - Ghostflame Torch: Strengthens ghostflame attacks (sorceries and skills) while held. - St. Trina's Torch: Successful attacks reduce resistance to sleep for a time, synergizing with soporific weapons. - Sentry's Torch: Clarifies its function in the weapon effect text. Now only performs said function when drawn, not while on the back. - Beast-Repellent Torch: Clarifies its function in the weapon effect text. Now only performs said function when drawn, not while on the back. - Holding a torch now makes you easier to detect. Added a new spell, the Warding Microcosm sorcery. This sorcery can be found at the entrance to the Finger Ruins of Dheo, just like the Guiding Microcosm at the entrance to the Finger Ruins of Rhia. This spell summons a microcosm that creates a protective field for yourself and allies. The ward lasts for 60 seconds, increasing damage negation by 20% and draining 5 status buildup per second. Updated the Eternal Darkness spell with a new additional effect. On top of absorbing magic, the spell will now slow down nearby enemies by 20%. Slow effects also decrease enemy attack power proportional to the amount they are slowed. Slightly improved the way in which most off-hand weapons look while guarding. The arm is now held closer to the body by using the Dueling Shield animations. Slightly increased the cast speed of the following spells: - Explosive Ghostflame/Unstable Fissure - Placidusax's Ruin - Crystal Volley Reduced the lag created by the Night Maiden's Mist sorcery. Added a new visual effect color for generic action speed increasing buffs. Added color coding to the Fortune of the Crucible status icons. Added the following armor passive effects: - Marionette Set: Taking damage increases action speed by 8% for 1 second. Only two pieces exist in this set so the maximum speed increase is 16%. - Igon's Set: Strengthens projectiles by 2% per piece when wielding greatbows. - Guardian Set: Strengthens Erdtree incantations by 2% per piece. - High Priest Set: Strengthens finger sorceries by 2% per piece. - Set of Night: Decreases the stamina consumption of attacks and dodges by 3% per piece. Updated the Crucible Knight armor descriptions to clarify that it buffs Crucible skills as well as spells. Updated the Passive Effects section of all weapons that reward HP or FP on kill to include that ability as a bullet point, and added FP restoration on kill to the Winged Greathorn. Massively increased the hitbox size of the Piercing Throw skill of Throwing Blades to improve its ability to hit multiple targets. Added a weapon buff to the Cranial Vessel Candlestand's Surge of Faith skill, using the visual effect that used to be permanently on the weapon and lasting 30 seconds. Optimized the stat scaling for St. Trina's Swords, moving most of the Strength scaling into Dexterity and Intelligence. Also added damage to the mist released by the Slumber Mists weapon skill. Reduced the range of the Latenna Spirit Ash projectiles, but significantly increased their accuracy. Adjusted the following enemy projectile properties to be more consistent: - Erdtree Avatar: Golden Land projectiles are now able to be pulled by spells like Eternal Darkness. - Margit/Morgott: Holy daggers are now able to be pulled, repelled, and absorbed. - Fire Prelate: Fireballs are now able to be pulled. Added the ability to apply palette colors at Sites of Grace. Removed the Hybrid difficulty option. Fixed an issue where the Binding Runes of Tainted Resistance were reducing resistances rather than increasing them. Fixen an issue where you could not perform off-hand attacks while holding a bow in the main hand. Fixed the Morning Star's thrusting attacks being Pierce damage instead of Strike damage. Fixed the Watchdog's Fated Greatsword having the incorrect stats. Fixed the Euporia weapon buff not being removed when swapping off the weapon. Fixed Stormwing Bone Arrows having more damage falloff than intended when fired with regular shots, and dealing less damage than intended with Mighty Shot. Fixed the time of day being incorrect when entering the DLC via the Dreambrew item. Fixed a missing name on the Mad Pumpkin Head (Flail) boss. Fixed Fingercreepers being staggerable out of their fire reaction animation. Fixed DLC enemies not having their codex entries reset when prestiging the Codex. Also fixed an issue where the first prestige would show previously marked enemies as ??? instead of simply grayed out names. Fixed an issue where the Greyll boss could get stuck in a tree. Fixed a potential adventure mode lock by moving the Forge of the Giants gateway to the Church of Repose. Fixed a vanilla issue where holding up Nanaya's Torch while moving would lock your arms in place. Expanded the additional enemies setting to the Perfumer's Grotto and Spiritcaller Cave, and fixed issues with the additional enemies in the Impaler's Catacombs. Expanded the pity system to Fire Knight equipment drops. Added band-aid fixes to the Seamless Coop caused issue where bosses with Phase 2 cutscenes will play those cutscenes when outside of the boss arena, warping you to the fight and starting you in phase 2. Version 1.2.6E Added a visual effect when triggering Barbarian's enhanced healing on hit. Greatly increased both the FP cost of healing incantations and their healing effectiveness. This change makes healing incantations easier to use as they need to be cast less times to full heal, while their ratio of FP cost to amount healed is basically the same. Added a Royal Revenant damage area to the Holy Ground skill and added visual effects on the Revenants when they are damaged by healing abilities. Fixed the Fortune of the Assassin giving less stamina on critical attacks than intended. Fixed Inescapable Frenzy not working on the applicable DLC enemies. Fixed an oversight in the Linux ModEngine2 configuration that prevented advanced body hues from working. Fixed typos. Version 1.2.6D Updated the Fortune of The Ranger's unique mechanic. Removed the passive range bow range boost, and replaced it with a scaling range boost that increases as the stamina consumption on hit buff is maintained. Mainting the stamina consumption buff for a while will grant increased projectile range and damage. Bow skill hits will now also refresh the stamina consumption buff. Updated the Fortune of the Sage's unique mechanic. Removed the passive buff to different spell schools, and replaced it with a spell damage buff that increases based on the variety of spells cast. The spell buff is increased when casting spells of different memory slot costs, stacking up to three times. The timer for the Warmaster's selected weapon category will no longer count down when out of combat. Also fixed an issue where Great Axes were excluded from the Warmaster fortune. Slightly increased the lowest amount of % damage that poison can deal to targets. Added infinite Ruin Fragments to Merchant Kale's inventory. Added a new status icon for the Arrow's Soaring Sting talisman and two new sets of icons for the new fortune effects. Fixed the Golem Fists not receiving the Smithscript updates from the previous version and fixed issues with their hitboxes. Fixed an issue with the high-detail icon for the Rune Pieces tutorial item being outdated. Version 1.2.6C Added some initial FP regen and accumulator buildup effects to thrown Smithscript weapon hits. Version 1.2.6B Fixed some minor issues with scaling rune gain in early areas. Version 1.2.6A Fully overhauled the Fortune of the Warmaster. The Fortune now favors one of six distinct weapon arsenals at any time, allowing crafty players to optimize their loadout for full coverage. The frequency of choosing a new favor is now affected by your combat performance instead of current health. Initially drawing a newly favored weapon now grants an additional attack power boost for a time. The loadout change restriction no longer applies while wielding a favored weapon. The random selection mechanism for favors has been changed. Perfect actions will now provide slightly more "accumulation points" for equipment like the Godskin Swaddling Cloth, Winged Sword Insignia, and some Fortune effects like those on the Spellsword and Dancer. Added a 5% passive storm attack boosting effect to the Commander's Standard similar to the Horned Warrior Swords. The Rallying Standard skill now also provides an additional 5% attack boost to storm attacks on top of the original skill buff and the passive buff. Igon's Drakehunt (Igon's Greatbow) is now considered a Roar attack and Dragonform Flame (Forked-Tongue Hatchet) is now considered a Breath attack. Increased the effectiveness of the Pearl Shield Talisman from 20% negation to 24%. Added flavor texts to all Fortune items. Reduced the aggro range of some enemies in Sellia, Town of Sorcery. Reduced the rune gain increases from enemies in areas scaled level 144 and above. Fixed an issue where the Banished Knight Gauntlets could be altered into Banished Knight Greaves, and Banished Knight Greaves could not be altered. Fixed typos. Expanded the additional enemies setting to Sellia, Town of Sorcery. Version 1.2.6 Added a new talisman, the Erdhewn Medallion. This talisman boosts the effectiveness of non-flask sources of healing when at lower equipment loads, affecting both yourself and nearby allies within 15m (the range of Erdtree Heal). The recovery boost is 12% for the wearer when at the Balanced Frame, 9% for allies, and 24% for the wearer when at the Nimble Frame, 18% for allies. Added a new sorcery, the Unstable Fissure. It is a 2-slot magma spell that leaves a volcanic trap on the ground, which erupts explosively on contact with a foe. It can be found in the Seethewater Terminus. Updated the Fortune of the Crucible with new effects for the Bloom and Thorn Aspects. The Bloom Aspect buff provides mild health regeneration and increases the healing received when casting any Aspect by 2x. The Thorn Aspect buff provides an action speed increase of 8% and an additional i-frame when dodging. Like all other Aspect buffs these last 50 seconds. Increased the damage of uncharged R2 heavy attacks by around 8%. The one hand damage multiplier was increased from 1.3x to 1.4x and the two hand damage multiplier from 1.4x to 1.5x. Slightly increased the status buildup of weapons when infused with an affinity that matches a weapons innate status buildup. Added a passive effect to the Flowing Curved Sword that drains Scarlet Rot buildup when landing hits with the weapon. Added a thorn sorcery boosting passive to the Shadow Sunflower Blossom. Added a passive effect to the Omenkiller Set that raises poise by 12% per piece for 16 seconds after using a perfume item. This increases the total poise when wearing the full Omenkiller set from 34 to 57, and 76 with the Bull-Goat talisman. Updated the Fire Knight armor set to boost Messmer's flame incantations and Fire Knight skills both by 2% per piece. Added several new armor alterations for the Banished Knight set. Thanks to cultist for providing the altered models. Increased Dragonbolt Blessing's poise increase from 25% to 42%. Massively increased the size of the Scarlet Aoenia spell's diving melee hitbox and fixed a desynced visual effect during the spell cast. Removed the guarding negation boost from the Shield Grease item to create more obvious differences between it, Scholar's Shield, and Immutable Shield. Fixed the Serpent Flail's Fire passive effect not working. Fixed the Arbalest showing the option to select affinities that do nothing. Updated the Ghostflame Dragon hitbox sizes and animation speeds to match the standard flying dragons. Also reduced the damage of a few of their attacks slightly including the Ghostflame stomp, and added a visual tell to the stomps that release Ghostflame. Highlighted Reforged merchant notes with a new colored icon. Expanded the additional enemies setting to the Cave of the Forlorn and Highroad Cave. Fixed the Guiding Microcosm spell missing a sound when hitting enemies. Fixed the regular "Great Arrow" being unable to trigger headshots. Fixed some cases where no difficulty setting could appear to be selected. Fixed Frenzied Flame pots dealing more status buildup than intended. Version 1.2.5C Fixed an issue with the Axe Talisman effect. Version 1.2.5B Added the ability to use generic AoWs on Crossbows by fixing the issue where Skill fired projectiles would consume bolts. The offset to enable the game's debug flag that stops arrow/bolt consumption was provided by Lord Exelot from the Convergence mod. Added the following new crossbow passives: - Soldier's Crossbow: Strengthens Lordsworn Bolts by 10% - Light Crossbow: Raises the counter damage of bolts by 15% - Heavy Crossbow: Raises the poise attack power of bolts 10% - Repeating Crossbow: Increased reload speed by 30% Increased the hitbox size of Beast Claw attacks from a 0.35m radius to 0.45m. This matches the 0.1m radius increase that Fist, Claw, and Hand-to-Hand weapons already received. Fixed the Dancing Blade of Ranah not causing fire hit visual effects when attacking enemies. Fixed the Axe Talisman action speed increase not working since 1.2.4B, and adjusted the damage boost effect of the talisman apply to regular R2s as well. Fixed the additional enemies in the Volcano Cave appearing even if the setting wasn't enabled. Fixed the Smithscript Shield being reinforced with the wrong smithing stones. Version 1.2.5A Added a new interactable Weapon Chest to the Boss Rush that appears every ten bosses. Interacting with it gives the options to restock any used consumable weapons, including arrows, bolts, pots, and perfumes. When possible, the Boss Rush will now automatically restock all consumables used during a run. This will always restock consumables on a successful run, but will only restock consumables that aren't auto-refilled on death on a failed run. This is because the auto-refill mechanic that can be toggled in the sorting chest will override the new restock mechanic when loading from a death. Added an additional effect to the Assassin's Gambit skill and Assassin's Approach spell that enhances critical attacks while they are active. Assassin's Approach will now also prevent the long landing animations when falling from a high height, like the Longtail Cat Talisman. Increased the damage of the Transient Moonlight skill by roughly 10%. Decreased the damage of the Pulley and Spread Crossbow by roughly 10%. Fixed some unfinished spells being purchaseable in the Starlight Token shop. Fixed early NG+ not automatically adding all Smithing Stones to Hewgs shop. Fixed typos. Expanded the additional enemies setting to the Volcano Cave, Dragonbarrow Cave, Sellia Hideaway, Gaol Cave, and Abandoned Cave. Version 1.2.5 Added a Dragon Communion spell boosting effect to the Dragon-Hunter's Great Katana and Dragon Cult boost to the Flowerstone Gavel. Increased the duration of the Dragon Heart and Priestess Heart buffs from 60 seconds to 100 seconds. Updated the Perfumed Oil of Ranah to now be considered a "Dancing Attack" for Dancing Attack specific buffs. Changed Perfume Bolts from a "Perfume Item" classified attack to a "Perfume Weapon" attack. Added a new condition to the Barbarian fortune buffs. The "When taking damage, enormously increases HP restoration for a time" effect now increases in effectiveness at lower equip loads. The Hammer Talisman can now be obtained on the corpse with the Eye Surcoat if the invasion was missed. The Raptor of the Mists skill will now provide resistance to status effect buildup when taking a hit to trigger it. Decreased the status effect buildup of innate status weapons slightly. Fixed the special weapon buff obtained when combining Rellana's Twin Blades and Rellana's Cameo not working properly when the skill was used while the weapon was held in the left hand. Fixed the Kowtower's Resentment skill not being affected properly by skill and charged skill buffs. Updated the Crucible Knight in Stormveil Castle to be the type of Crucible Knight that actually uses the Horn skill it drops. Reduced the damage of Gaius' double-hitting kick, and the damage of some of the Golden Hippo's attacks slightly. Fixed most issues where players can cancel Omen enemy's grab attacks by staggering them. Fixed certain enemies not being immune to Poison or Rot lakes when they should have been. Fixed some wolves with broken stats near the Liurnia Highway Lookout Tower. Fixed the map icons for the Stone Coffin Fissure not appearing in the DLC. Fixed an issue where Melina's level up animation could reset. Fixed marking the Elder Inquisitor Jori not giving the entries for the Spirit Inquisitors. Fixed text issues. Expanded the additional enemies setting to Seethewater Cave. Version 1.2.4B Added more visual effects to conditional Enknindled and Curio buffs. Increased the effectiveness of most Enkindling effects: - Acrobatic: 6% increased roll distance -> 8%, 4% increased roll/duck attack speed -> 6% - Turtled: 5% attack power -> 6% - Rampaging: 6.5% dash attack poise damage -> 12% - Serrated: 5% + 50 stamina regeneration -> 7% + 70, 0.1 seconds of action speed -> 0.11 - Gifted: 6% less stamina consumption -> 8% - Hearty: 3% max HP -> 4%, restore HP at 95% -> 90% - Clever: 4% max FP -> 5% - Lively: 5% max stamina -> 6%, 3.5% + 35 stamina regeneration on taking damage -> 6% + 60 - Voltaic: 20% movement speed increase -> 25% - Freezing: 1 frostbite buildup drain per second -> 1.5 - Sanguine: 8% increased blood loss damage from skills -> 10% - Resolute: 15% less critical damage -> 18% - Mundane: Sorry, nothing - Enchanted: 10% skill FP cost reduction -> 12% - Enduring: 2.5% equip load -> 3%, 5% less guard stamina consumption -> 6%, 50 stamina regeneration at half HP -> 60 - Decaying: 15% increased immunity -> 16% - Suspended: 7% decreased evasion stamina costs -> 8%, 23% less status buildup during skills/in air -> 35% - Magnetic: 6% lightning damage increase on enemy -> 6.5%, 8% more attack movement distance -> 10% - Smiting: 6% increased damage to undead enemies -> 6.5% - Gentle: 15% increased concentration -> 16% - Astral: 7% decreased FP costs -> 8%, 6% magic damage increase on enemy -> 6.5% - Turbulent: 24% poise increase -> 25%, 6 second duration storm attack power boost -> 8 - Ruinous: 4% physical and fire attack power enhancement -> 5% - Scaled: 6% increased damage to dragon enemies -> 6.5% - Golden: 16 second 9% elemental attack power increase on taking damage of -> 18/10% - Silver: 16 second 9% physical attack power increase on taking damage of -> 18/10% - Striking: 14% decreased evasion stamina costs -> 16% - Sneaking: 7% critical damage -> 8%, 40 stamina regeneration when crouching -> 60, 10% poise attack power boost -> 12% - Resourceful: 8% HP flask boost -> 10%, 9% decreased skill FP costs -> 12% - Augmenting: 10% FP flask boost -> 12% - Soaring: 30% projectile range boost -> 35%, 9% increased roll distance -> 12%, 6.5% projectile skill attack power -> 8% - Smoldering: 4 seconds of increased strength -> 5 - Eclipsed: 15 additional blight buildup -> 20 - Venomous: 1 poison buildup drain per second -> 1.5, 15 additional poison buildup -> 30 - Barbaric: 4.5% less counter damage taken -> 5%, 7% poise attack power boost -> 8% - Chaotic: 11 second 9% skill action speed boost on madness -> 12/10% - Sovereign: 2% max equip load -> 2.5%, 4.5% Redmane skill boost -> 5% - Godslayer: 6% increased damage to divine enemies -> 6.5%, 6% fire and holy damage negation -> 8%, 6.5% skill damage boost -> 10% - Twinbird: 15% increased robustness -> 16%, 15% decreased FP costs at low HP -> 20%, 10% + 50 burn damage to full health targets with skills -> 16% + 50 Increased the purchaseable Lost Ashes from Iji and Sfyrix by 20 and increased some world drops. Decreased the max damage buff of the Fortune of the Beasts from 60% to 50% for physical damage, but increased its effectiveness with holy damage (30% -> 37.5%) and other elemental damage (15% -> 25%). Fixed many more player attacks that were not properly tagged as "in the air" for the purposes of dodging ground based enemy attacks: - Wing Stance - Savage Lion's Claw - Ground Slam - Golden Slam - Erdtree Slam - Romina's Purification - Messmer's Orb Adjusted a DLC boss: - Decreased the damage of Moore's Hefty Rot pots, Freyja's Redmane pots, and Hornsent's Horned Bairn. - Increased the HP of the allied summons. - Removed all healing flasks from the NPCs. Fixed an issue with Thiollier's AI in the Consort fight. Fixed the deflect tutorial not working in the PvP based difficulty setting. Fixed the Storm Wall, Golden Parry, and Carian Retaliation skills having 1 less parry frame than intended as FP-consuming parries, going from 4 frames to 5 now. Fixed the Smoldering Enkindled final effect dealing bonus Standard damage instead of Fire damage. Version 1.2.4A Fixed the teleport animation that plays after burning the Sealing Tree happening in the wrong location. Fixed base game Walking Mausoleums not showing DLC Rememberances. Fixed some text issues. Added Bestial as an affinity option from the Lightning Ram Ash of War. Added critical immunity to Preceptor Miriam to fix bugs involving her teleporation. Expanded the additional enemies setting to include the Giant-Conquering Hero's Grave, Giant's Mountaintop Catacombs, Consecrated Snowfield Catacombs, and the Hidden Path to the Haligtree. Version 1.2.4 Moved the warp point after burning the Sealing Tree from the ledge in Enir-Ilim to an area outside Belurat's main gate. Adjusted some talismans: - Concealing Veil: Added the Crepus' Vial effect onto the Concealing Veil so that the Veil makes it harder to be seen and heard at the same time. - Crepus' Vial: Now has a new effect that obscures the wearer in a dark mist after crouching while stationary, and massively increases attack power. This effect has additional synergy with Black-Key bolts, providing a larger damage increase. - Beloved Stardust: Decreased the extra damage taken from the talisman from 20% to 15%, and fixed a vanilla issue where the damage taken increase wouldn't appear in stat previews. - Blue Dancer/Prodigious Crown: Improved the effectiveness of the talismans at 30 equip load from 7% to 8%. - Twinblade Talisman: Increased the first hit of the effect from 1% to 2% and second hit from 3% to 4%. - Curved Sword Talisman: Increased the damage negation providede by the talisman from 6% to 8%. - Dried Bouqet: Increased the duration from 60 seconds to 300 seconds. Adjusted the Leda's Armor roll and dash attack passive to be an effect spread over the entire Oathseeker Knight set. Fixed the DLC added Death Lightning Pot not applying Death buildup and Hefty Rancor Pot not applying Frost. Fixed Revitalizing Cured Meat not removing the Blight buildup gained from the added resistances. Fixed an issue that could cause Black Knife Assassin AI to freeze. Removed Nomadic Merchants from the Codex. Updated the lighting in the Bestial Sanctum, Caelid Catacombs, Caelid Divine Tower, and the Astel section of Ainsel River. Updated early access features: - Added additional enemies to the Wyndham Catacombs, Minor Erdtree Catacombs, Sainted Hero's Grave, Gelmir's Hero Grave, Auriza Hero's Grave, Auriza Side Tomb, Caelid Catacombs, and War-Dead Catacombs. Version 1.2.3C Ashes of War purchased with Starlight Tokens will now appear in the Enkindle menu. Fixed Hoarfrost Stomp not being able to be applied to weapon catalysts. Fixed the Blinkbolt item description mentioning the wrong affinity. Fixed Codex tag issues for Elder Inqusitiors and Curseblade Labiriths. Fixed the Stake of Marika area in the Cave of the Forlorn being larger than intended. Fixed being able to exit Godrick's boss arena if fought in the boss rush after opening the door. Fixed fire DoTs doing lower damage than intended on certain weak enemies. Version 1.2.3B Decreased the cost of gauntlets and leggings in the Starlight Token shop from 3 to 2 to make a full armor set cost 10 tokens total instead of 12. Increased the duration of the Curative Scadutear Curio (Status immunity on physik) and Impervious Gate Curio (Status resistance increase on blocking). Fixed poison and rot doing lower damage than intended on certain weak enemies. Fixed the dismounted Tree Sentinel having an incorrect value that made it take no damage from poison. Fixed an issue with the Poacher's Curio not providing a crouch attack buff at +0 and providing a lower than intended crouch movement speed buff at +2. Removed most of the Sharp Dragonscale Curio's damage in PvP. Version 1.2.3A Fixed the Codex not showing the new status effect damage values. Version 1.2.3 Updated the Palette and Body Hue system with a new "Advanced equipment dyes" sub-menu which allows to dye separate parts of the player's gear with separate colors, and without affecting the skin or hair. This is based on @tom's new Material Param Exposer DLL, which allows using FromSoftware's material tinting methods employed with enemies such as the Glintstone Sorcerers. These types of dyes work differently from the original system, and will look better with certain combinations, but look worse with others. Also improved the scripts that apply Body Hues to be less resource intensive. Upgraded the Dancer's Castanets to be an equippable talisman, which raises the potency of dancing attacks and additionally synergizes with Perfect Actions. It can be equipped after attempting to give it to Tanith. If the Dancer's Castanets were already given to Tanith before the update the talisman will be inserted into your inventory. Updated the Wyndham Catacombs boss to be harder as a solo Burial Watchdog fight by increasing the lethality of its unique lightning breath attack and giving it a lightning armament buff at half health like the Frenzy Watchdog. Optimized the scripts for Mind increased cast speed and Endurance increasing stamina regeneration. This also fixes a rare issue that could cause item based menus (Codex, Achievements) to fail to open. Removed all flat damage from DoT and Status effects. Flat damage never really made sense on effects that can apply to enemies that can range from 100 HP to 50000 HP throughout the game. To account for this change the damage of certain effects like Rot and Poison has been adjusted on weaker enemies to do more total % damage to them. Improved the accuracy of the Rancor Shot skill's arrows. Halved the duration of the Minor Erdtree spell from 60 seconds to 30 seconds, but increased the base healing per tick from 12 to 28. This makes the spell quicker to work and more effective at keeping players alive. Increased the hitbox size of the Hand-to-Hand weapon AoEs on their heavy attacks by 50% to make it more accurate to the visual and a more unique aspect of the moveset. Increased the effectiveness of the Pearldrake Talismans by 1% negation. Increased the status resistance decrease of the Cursed-Blood pot from 5% to 6%. Fixed an issue where using Determination and Royal Knight's Resolve without the weapon requirements would give the full weapon buff, but also decreased the FP requirement of the skills by 50. Fixed the Marionette Spiked Spear, Grave Spear, Thorned Whip, and Hoslow's Petal Whip not gaining additional status buildup when infused with the affinity oorresponding to their innate statuses. Fixed the Goldvine Branchstaff not having affinity weapon trails. Fixed an issue where using the Decree of Haima item could break enemy AI. Fixed being Blighted while in a boss fight causing softlocks in Seamless Coop. Fixed a text issue with Greyll's old name on the boss resurrection menu. Reverted the Weapon Catalyst changes to AI for player NPCs to address some potential freeze bugs. Updated the texts for Poison Bolt, Guiding Microcosm and Cerulean Sea. Updated the Reforged Launcher with a few additional checks for common issues. Version 1.2.2 Added hard mode effects to multiple enemies that will allow them to act more quickly out of certain animations. This is focused on regular enemies which are a bit too basic to get complex AI changes, and is done by giving them faster cancel windows on specific animations. This mostly affects basic enemies like Giant Crabs, Scaly Misbegotten, Trolls, and other slow or simple enemies. This does not affect how enemy team attack works. Updated the Flying Dragon Greyll boss into a Death Dragon, using unused visual effects for a cut type of Dragon that would have been found in Farum Azula. It uses new versions of the special attacks from all the other kinds of Dragon bosses with a Destined Death theme. Added the Crucible Knot Talisman effect to Crucible Knights and fixed their hidden Crucible Scale talisman effect to apply to criticals done from behind as well as from the front. Slightly decreased the tracking and grab hitbox of the Golden Hippo's charge, but added a body hitbox to it behind the grab hitbox. Decreased the initial hitbox size of the spreading lasers in the Phase 2 of the Promised Consort on the attack where he pulls up rocks from the ground with his swords. Adjusted the Bloodhound Knight AI to have slightly more variety with longer cooldowns on its basic combo and more uses of its dodge animations. Added drop protection to the Horned Warrior/Divine Beast Warrior/Divine Bird Warrior armor. Increased the drop rate of Sacred Bloody Flesh from 2% to 5% and added a 35% drop chance on Bloodfiend Chiefs. Increased the damage boost when taking damage during the Oath of Vengeance skill from 25% to 35%. Added the Keen passive to the Bloodhound's Fang weapon. Increased the explosion radius of the following projectiles: - Perfumer Bolts: 1m to 1.5m - Explosive Bolts: 2m to 2.5m - Lightning/Explosive/Rabbath Greatbolts: 3.5m to 4m Updated talisman sorting in the equipment menu with new categories for exultations, restoration effects, and conditional damage boosting effects. Fixed the first phase of Euphoria's buff not working when the weapon is held in two hands. Fixed missing "+ Damage" text on the Fated Queelign's Greatsword. Fixed lower than intended poise damage on the Greatsword of Damnation and Greatsword of Solitude. Fixed an issue with the Elder Inquisitor Jori boss fight where the Spirits were harder to stancebreak than intended. Nerfed the Singularity spell in PvP. Version 1.2.1 Adjusted the effects of Determination and Royal Knight's Resolve so that they are no longer considered weapon buffs and capable of stacking with weapon buffs, but still can't stack with eachother. Increased the speed and effectiveness of the Roaring Bash skill, and added an effect to it that increases the power of your other weapons next attack, using the new Determination adjustments. Also added a Redmane Skill boost passive to the Lion Shield. Added an effect to the Oath of Vengeance skill that gives the Grafted Blade Greatsword a Determination buff when taking damage during the skill. Added a unique synergy to the Rellana's Twin Swords and Rellana's Cameo. Using both of these items together will now leave a lingering weapon buff on the swords. Improved the balance of some Small and Medium Shield Guard Boost stats based on weight. Also improved the sorting of shields and their passive effect text. Added a critical attack enhancing passive to the Scorpion Kite shield. Added some Lost Ashes of War to Iji's and Syrfix's shop, but removed some from the DLC merchant. Radahn's Rain is now considered a Redmane skill for the Redmane skill buffing effects. Increased the Longtail Cat Talisman plunge attack damage buff from 14% to 26%. Fixed Holy Ground inheriting effects from weapons and weapon buffs, and added it as a default skill to the Icon Shield. Fixed a missing hitbox on Throwing Blade large enemy ripostes. Fixed the Thunderous Beast Charm providing a lower speed boost than intended at the second tier of the buff. Fixed the Blacksteel Greathammer oneshotting Undead enemies. Fixed an issue with the unique status icons for the Assassin's Viridian Dagger displaying as big green squares instead. Version 1.2.0H Fixed some minor flickering on the Guiding Microcosm status icons. Version 1.2.0G Fixed the Codex not opening in the Specimen Storehouse area. Version 1.2.0F Fixed collision issues in the Cerulean Sea puzzle area that could mess with the player's spawn point. Reduced the size of the Lightning Slash skills recoil/wallbounce hitbox. Updated the projectile VFX of Guiding Microcosm. Fixed the Crucible Knot Talisman sometimes failing to trigger its effect. Fixed issues with difficulty settings. Fixed a visual bug where the Whetblade Fragment's Stored amount appeared as - instead of 1. Version 1.2.0E Fixed an issue with the Cerulean Sea puzzle interfering with the entrance to the Stone Coffin Fissure. Fixed an issue with the Fast Track option appearing on the return trip to the Chapel of Anticipation. This was only a visual bug. Fixed text issues on the Apothecary fortune and Reduvia weapon. Version 1.2.0D Fixed an issue that made it impossible to perform certain actions in the Sunken Rise when at low endurance. Fixed an issue with the visual effect of the Reduvia throwing blade attacks. Fixed an issue with the Cerulean Sea spell's buff. Version 1.2.0C Reduvia will now act as a throwing blade when held in the left hand. Added a small delay to the chaining effect of the Electromagnetic Discharge spell to give it more visual impact. Increased the effectiveness of the Heavenly Brew talisman. Fixed an issue where the first left hand attack of Throwing Daggers wouldn't throw a projectile. Fixed some geometry issues in the Sunken Rise area. Fixed the Cerulean Sea spell not appearing the Starlight Token shop. Version 1.2.0B Fixed another issue with the acquisition of Electromagnetic Discharge. Version 1.2.0A. Fixed the missing +Damage text on the Fated Fire Knight weapons. Fixed the missing Arcane requirement of the Spear of the Impaler and Serpent Flail. Fixed an issue with the acqusition of Electromagnetic Discharge. Fixed an issue with Guiding Microcosm. Version 1.2.0 Added a new Fast Track start option as an alternative to Quick Start that skips to around the Grand Lift of Dectus, starting you out with most of Liurnia and Limgrave cleared and enough runes to reach level 64. Added an Early Access menu for using work-in-progress features early. This menu can be found in the Roundtable Hold, and currently allows access to an incomplete Achievement system and an Additional Enemies modifier. Added Fated affinities to infusable DLC weapons. Added three new spells, all contributed to the mod by @Piña Colada: - Cerulean Sea: A primeval sorcery that places a pool of magic which regenerates FP when standing in it. The pool also decreases the elemental damage negation of anyone in it, including enemies. The spell is found inside the new Sunken Rise at the Cerulean Coast, with a new type of puzzle to enter the Rise as well. - Electromagnetic Discharge: A gravity sorcery that creates a lingering mass of lightning that release large AoE pulses. Lightning from this spell chains between targets in range, dealing additional damage with each chained target. It can be found from completing lightning-themed puzzles around the Astels of Ainsel River. - Guiding Microcosm: A finger sorcery that provides a buff equivalent to Golden Vow through a Glintblade Phalanx-like floating projectile. It will provide this buff to yourself and any nearby allies as long as the microcosm doesn't pop on enemies that get too close. It can be found at the entrance to the Finger Ruins of Rhia. Added an equipment change limitation to the major Fortune of the Warmaster, which disables the changing of equipment during combat. The Fortune is meant to encourage wielding a wide selection of weapons before entering a fight. The Minor Warmaster fortune still allows for swapping weapons during combat. Adjusted the firing angle of the Gelmir's Fury spell to make it more distinct from Volcanic Storm. Increased the speed of the Swift Spear light attacks and added the Short Spear multi-hit heavy attacks to the Swift Spear. Added the Zweihänder's unique light attacks to the Duelist Axe colossal weapons. Added the Halo Scythe's unique light attacks to the Obsidian Lamina. Also added the Keen passive effects to the Obsidian Lamina. Added Arcane damage scaling to the Spear of the Impaler and the Serpent Flail. Added the Poison and Occult affinities as options on the Flame Spear and Flame Skewer Ashes of War. Added some additional smithing stones and a rune piece to the Guardian's Garrison to make exploring it more worthwhile. Increased the speed of upgrading flasks by removing some unnecessary dialogue boxes. Fixed the Decree of Haima item not building Apothecary stacks. Fixed the Clayman's Harpoon not having decreased stamina consumption when given the Keen affinity. Fixed the Cursed-Blood Slice weapon skill being able to do multiple times more damage than intended. Fixed missing jump i-frames on the aerial named Dragon Breath spells and the first input of the Messmer's Assault skill. Fixed the 2H Perfume Bottle Charged heavy attacks dealing double the intended status buildup. Fixed the Ancient Meteoric Ore Greatsword using the wrong heavy attack animations. Fixed an issue that caused the Mimic Tear Spirit Ash to deal lower damage than intended. Fixed the Festive Grease item not granting increased rune gain. Fixed typos. Version 1.1.6A Molten Armament will now increase in power and gain the Magma effect when using the Talisman of the Dread. The Lion Greatbow will now increase the damage of lightning arrows with intelligence. Fixed the first part of the Messmer's Assault skill not putting the player in the "in air" dodge state. Fixed the Prayerful Strike skill not healing allies. Fixed the Wraith Calling Bell having a broken animation from the Decree of Haima item. Fixed the Baleful Shadow healing multiple times in certain scenarios. Version 1.1.6 Updated the Decree of Haima tool to work with the Haima fortune, and also now updated it to be a Throwing Weapon attack for buffs that affect throwing weapons. Slightly increased the damage and frost buildup of the Flashfrost Cutter spell. Improved the hitbox and spread of the Perfumed Oil of Ranah. Updated some DLC skills: - Witching Hour Slash: Increased animation speed and hitbox size of the charged attacks. - Messmer's Assault: Increased animation speed, tracking, and hitbox sizes. - Moore's Charge: Slightly increased animation speed and increased the hitbox size of the AoE. Added a tiny amount of damage to each hit. Decreased the poise damage of the charged skill, but increased the poise damage of the uncharged skill. Fixed an issue that caused the Distant Stars sorcery's projectiles to come to a standstill when used in tandem with projectile range-increasing effects. Fixed an issue where the Snow Witch Scepter's Spinning Staff weapon skill would deal no damage. Also fixed the Snow Witch Scepter unlocking regular smithing stones when reinforced instead of somber ones. Fixed the Vulgar Militia Shotel counting as a Halberd for the Warmaster fortune instead of a Reaper. Version 1.1.5C Fixed another reversion of itemlots that caused the Flashfrost Cutter spell to not drop. Fixed an issue with the Virdian Dagger dropping (this issue was only in NG+). Version 1.1.5B Fixed another reversion error that caused the Moonlit Tower chest to not drop items. Fixed a model issue with the Snow Witch staff. Fixed the minor Assassin fortune using the wrong color crit regeneration visual effect. Version 1.1.5A Fixed a reversion issue that made the Decree of Haima item not appear on it's loot corpse. Version 1.1.5 Added the Snow Witch Scepter. This legendary catalyst scales with Intelligence, enhances cold sorceries, and further enhances frostbite inflicted by cold sorceries. It may be found at the Moonlit Lookout Tower, a new structure opposing the Highway Lookout Tower in eastern Liurnia of the Lakes. Added a new cold sorcery: Distant Stars. It may be found at the Highway Lookout Tower camp in eastern Liurnia of the Lakes. Added a new cold sorcery: Flashfrost Cutter. It may be found outside of the Heretical Rise in the Mountaintops of the Giants. Cold sorceries have received their own unique spell sigil, visible when casting and when viewing the spell icons. The sigil was created by contributor abyss_flowers. Added two new enemy types: the Rimed Lazuli Sorcerer and Rimed Olivinus Sorcerer. These followers of Lunar Princess Ranni now populate a select few locations tied to their royal charge. They are capable of casting cold sorceries such as Distant Stars, Glintstone Snowdrift, Flashfrost Cutter and Adula's Moonblade. Lazuli Sorcerer enemies are now able to perform the Carian Slicer sorcery. The Dark Glintstone Staff now has a bit of Dexterity scaling to keep it unique from the Snow Witch Scepter. Added an alteration for the Snow Witch Hat which makes it less imposing. Added a new reusable tool, the Decree of Haima. It throws a magical hammer on a cooldown, which may be skipped by retrieving the thrown hammer. It can be found early in Liurnia, beneath the Lake-Facing Cliffs site of grace. Much of this item was contributed by Bruhballs. Added the Assassin's Viridian Dagger, a talisman which restores stamina on critical hits. It is dropped by the Black Knife Assassin lingering ahead of the Queen's Bedchamber in Leyndell, Royal Capital. Added a new unique skill to the Miquellan Knight's Sword, Miquella's Sacred Light. The player's stealth state will now be resumed automatically after falling off of an edge, so long as the drop does not exceed 8 meters. The player will remain noticeable during the fall and landing. Updated the following Unique Skills: - Reduced the stamina cost of I Command Thee Kneel from 900 to 750. - Fixed a vanilla issue where the non-melee bullets of Prelate's Charge, Ground Slam, and Swift Slash caused hitstop. - Reduced the hitstop on the Starsplitter Stance, Spinning Chain, Spinning Strikes, Repeating Thrusts, Blood Tax, Shield Crash, Overhead Stance, Spinning Gravity Thrust, Dryleaf Whirlwind, Aspect of the Crucible: Wings, Deadly Dance, Revenger's Blade, Dynastic Sickleplay, Blinkbolt: Twinaxe, Savage Claws, and Spinning Wheel skills. The Blinkbolt skill will now transition into running attacks after using the follow-up attack. Slightly increased the dexterity scaling of the DLC's "Night" weapons. Buffed the Smithscript Greathammer by moving some of the damage from the melee portions of the throwing R2s into the projectile itself. Increased the guard boost of the DLC Serpent and Wolf crest shields to better fit their weight. Expanded the DLC Ash of War descriptions with a note about their scaling stat. The Acid Spraymist item will now lower enemy stamina and poise damage as well as physical damage. Updated Dragon Communion spells to require more Arcane instead of more Faith. Adjusted the damage resistances of Gravity enemies to account for the change from magic to lightning damage. Man-Serpents, and the Man-Serpent Spirit Ash, will now trigger the Magma effect on Frostbitten targets. Fixed the Albinauric Spirit Ashes triggering the wrong type of Frostbite. Enabled the use of weapon catalysts for NPCs such as the Mimic Tear. Fixed the "weapon hits deal bonus fire damage" effect of Sanguine Ashes of War not triggering. Fixed the bonus Dragon damage of Scaled Ashes of War instead applying to Divine enemies. Fixed Remembrance-based Ashes of War not being available in Hewg's shop when purchased. Fixed the heavy attack of the Night-and-Flame Stance skill dealing double the intended amount of damage. Fixed the Spear-Hand strike skill of the Poison Hand applying a vanilla form of poison, and increased the speed of both Spear-Hand strike skills. Fixed Explosive Ballista Bolts, Bone Ballista Bolts, Rabbath's Greatbolts, and Piquebone Bolts not counting towards Apothecary stacks. Fixed the Circlet of Light accidentally boosting Erdtree incantations instead of Miquella incantations. Fixed an issue where left-handed catalysts could not cast jump spells like Bestial Sling while a weapon catalyst is in the right hand. Fixed an issue where weapon catalysts held in the right hand could cast jump spells like Bestial Sling without holding down the Guard button. Fixed a long-standing issue where the visual animation for picking up gatherables would prevent picking up more gatherables in quick succession. Fixed an issue where the Ancient Meteoric Ore Greatsword partially behaved like a weapon catalyst. Fixed the cancel windows on the Ghiza's Wheel heavy attacks being more delayed than intended. Fixed some Perfect Attack issues with No Skill and Shield Strike Ash of War inputs. Fixed an issue where you could mash the "Use Item" input and receive Perfect Actions anyway. Made Perfect Action mashing a little less forgiving by detecting mashed buttons during and after the Perfect Window. Fixed the missing Blackguard Iron Mask and Silver Pumpkin Helm in the Starlight shop. Fixed a few cases where Perfect Attack timings could be "stored" for another action. Fixed Crucible Knight Devonia and Catacombs Sorcerers not dropping runes on death. Fixed an issue with the Malenia's bloom in the boss rush if she was fought while Defeated. Fixed an issue where the Reeling Shack quest line was available without owning the DLC. Fixed the Spirit Inquisitor Codex entries being unobtainable, marking and killing Jori will now give these entries as well. Also added entries for the Bloodfiends of the Stone Coffin Fissure. Fixed some typos. Fixed an issue where certain texts were omitted from non-English languages. Updated translated texts. Version 1.1.1A Updated the mod to ELDEN RING version 1.16. Version 1.1.1 Increased player survivability by raising the amount of health gained from vigor at levels 30-80 but decreasing the effectiveness of armor by an equivalent amount. This is overall a small adjustment that slightly favors low armor setups, which were generally considered weaker than heavy armor setups. Slightly decreased the damage of some higher damage enemy attacks like those from powerstanced Horned Warriors, powerstanced Fire Knights, Man-fly spit, Maliketh's sword, Rellana, Catacombs Sorcerers, and a few others. Decreased the maximum scaling level of Aggressive Scaling in the boss rush from level 160 enemies to level 136 enemies (10% difference in stats). Fixed an issue with the Beginner difficulty boss rush where it would freeze after 9 bosses. Fixed the Maternal Staff and Fire Knight's seal being a bit less effective than intended. Fixed a vanilla issue where Flame of the Redmanes, Lightning Ram, Hoarfrost Stomp, White Shadow's Lure, and Shriek of Sorrow could not be used on Perfume Bottles. Also added the ability to use Barricade on DLC weapons. Fixed a fire pillar firing in the wrong direction in the Fringefolk Hero's Grave. Version 1.1.0E Fixed an issue with Enkindled Ashes of War that would cause "Skill use raises/boosts" effects to fail to activate. Fixed bolts and ballista bolts not counting towards the Apothecary buffs. Version 1.1.0D Changed the Beginner difficulty boss rush from Reforged enemy difficulty to Easy enemy difficulty. Adjusted the Lost Ash drops from the boss rush to scale based on bosses killed in a more gradual way, increasing by a certain amount of ashes per boss depending on the difficulty. Version 1.1.0C Revised the README file for Linux and Steam Deck with an improved installation method that hopefully reduces the stress around managing your save files. Fixed an issue that prevented the mod from starting on Linux due to a ME2 misconfiguration. Fixed certain Ashes of War not being equippable on Weapon Catalyst type weapons. Fixed the Fallen Cavalry's No Skill drop not counting as acquiring it for Hewg's Ash of War shop. Fixed an issue where blocking could cancel certain stagger animations. Version 1.1.0A Fixed an issue that forced channeled spells to continue channeling on left-handed catalysts. Fixed a visual issue where some Somber weapons could select useless affinities with Legendary ashes. Fixed the Legendary Scaled ash of war type boosting spells instead of lightning damage when using a skill. Added 100 purchaseable Lost Ashes to the ghostly Forsaken Merchant at the beginning of the DLC areas, for 50k each. Version 1.1.0 Introduced the Enkindled Ash of War system. At the Roundtable Hold, Smithing Master Hewg may enkindle Ashes of War, restoring them to their gloried past. This replaces the Ash of War Duplication menu. In the Ash of War Enkindling menu, you may spend Lost Ashes to duplicate an Ash of War you've already acquired, granting it a random affix of a random rarity. Enkindled affixes impart unique effects upon the weapon, one for each tier of rarity. Enkindled ashes of Legendary rarity may be applied to somber smithing stone weapons. The Lost Ashes of War currency has been renamed to Lost Ashes and is now more plentiful, with additional drop locations around the world. The boss rush now rewards Lost Ashes for progress. Previously acquired boss rush rewards may now be redeemed for an appropriate amount of this currency. Lost Ashes may now be purchased in the Starlight Token shop and in NG+ for many runes. Updated Equip Load to affect certain stats in a more granular fashion: * Stamina regeneration * Stamina consumption of dodging and jumping * Movement speed These values are now handled by a smooth curve based on your equip load percentage (up to Massive Frame), affected by maximum equip load. Added a system to counteract the hardcoded stamina regeneration malus of Solid and Massive Frame for a hopefully more consistent regeneration rate. The Fortune of the Reeds now grants increased weapon skill damage, and the bonus for guard counter attacks has been extended to heavy attacks. The Wakizashi special passive now also affects Great Katanas. Changed the Swift Spear's default skill to Repeating Thrust. Updates visual effects for the Molten Armament spell. Updated visual effects for the Black Knife's Blade of Death weapon skill. Fixed flickering visual effects in the Consecrated Snowfield. Adjusted various visual effects surrounding the Frenzied Flame, Lamenting Visage, Knight's Lightning Spear and more. Fixed the Fallingstar Beast Jaw, Ruins Greatsword, and Wing of Astel R2s missing the elemental damage changes of Gravitational attacks in the previous update. Fixed a flickering effect on the Minor Godslayer fortune. Fixed the Fia's Champion boss being triggerable if they were alive while entering Fortissax's fight in the boss rush. Added a "Recalculate level scaling" compatibility option to the site of grace which can be used by players who break their world scaling by cheating in high-level weapons. Restored the vanilla functionality of the Putrescent Knight horse attack and Lamprey grab, and some other random enemy things that may have been missing in the DLC. Fixed an issue where casting magic while jumping (such as the dragon breath incantations) would abort early on right-handed catalysts, or two-handed left-handed catalysts. Fixed an issue where left-handed crossbows did not need to reload on horseback. Fixed an issue where whips could not perform critical hits under certain conditions. Fixed an issue where the Dryleaf Seal could not perform critical hits. Fixed an issue where the Barrage skill could not perform perfect attacks with the 2nd arrow slot. Removed the Launcher limitation on combining Erd Tools and Seamless Coop now that they're (presumably) compatible again. Updated the Transmogrify Armor DLL to version 2.3.8. Changed the DLL paths in the Linux ModEngine configuration to point to the regular ModEngine folder's DLLs. Version 1.0.8A Updated the mod to Elden Ring version 1.15. This is a hotfix release. No further changes. Version 1.0.8 Replaced all magic damage on all gravity based attacks with lightning damage. This includes abilities like Singularity and Gravitational Missile, and enemy damage like Astel's lasers. Added FP regeneration and point accumulation perfume on bottle hits. This will allow perfume bottles to build up buffs like the Godskin Swaddling Cloth and Artificer buffs. Adjusted the Miquellan Knight's Sword to be an incantation weapon catalyst that scales off of Faith. Increased the amount of attack power on the St. Trina's swords that is magic damage compared to physical damage. The Perfumer's Shield now strengthens perfume arts instead of increasing immunity. Added a passive to the Icon Shield that increases HP recovery while blocking. Removed vanilla changes in the previous vanilla update that broke certain attacks on the Lizard Greatsword and ended up removed things like FP regeneration on hit when using the weapon. Slightly increased the attack power and speed of Poison Moth Flight. Added a bit more ambient light to Deeproot Depths. Commander Niall's banished knights will now wear the altered chestpiece to signify that they have Frost attacks. Fixed some issues with the timing of the Putrescent Knight's horse combo attack. Fixed an issue preventing Godfrey Icon from affecting the following spells: - Glintstone Stars - Star Shower - Founding Rain of Stars - Loretta's Mastery - Magic Glintblade - Glintblade Hail - Night Comet - Raving Rancor - Ancient Tracer - Glintblade Trio - Furious Blade of Ansbach - Gravitational Missile - Knight's Lightning Spear Fixed an issue where the Barbarian on-hit fortune effect could activate while blocking. Fixed an issue preventing left-handed crossbows from firing a projectile in certain situations. Fixed an issue where catalysts could cast while riding without being selected, and with the wrong input. Fixed an issue where crossbows could be swung like clubs using the Left-Hand Attack input. Version 1.0.7 Changed the fixed launch requirements for Reforged (automatically included in the Reforged launcher): - Added ElaDiDu's Script Data Exposer DLL to access some more powerful functions for modding. - Made tom's ER Transmogrify DLL a required, automatically included DLL. - Moved the required DLLs to "internals\modengine\dll". If not using the Reforged launcher (which you should be), make sure to update your setup to include the new required DLLs. The Tutorials setting will now be forced to ON to avoid issues with the Codex and the Site of Grace menus. You can disable vanilla tutorials at a Site of Grace. Increased the poise damage of Hand-to-hand weapons from 40 to 45. Altered the recipe for Dragonbolt Grease to include Draconic Amalgam. Added a new visual effect to the Sorcerer fortune's 9-cast spell buff. Updated the visual effects for the magic negation debuff of the Swift/Great Glintstone Shard sorceries. Added a visual lightning strike to the mini spears of the charged Knight's Lightning Spear spell. Fixed DLC armor having less resistance stats than vanilla armors. Fixed a long-standing issue where left-handed crossbows could not fire as quickly as usual after reloading when using the second bolt slot. Fixed an issue where spell casting with non-standard inputs would get stuck on a previously selected spell. Fixed an issue that prevented spell casting after executing weapon skills bound to a catalyst. Fixed an issue that prevented bow and crossbow attacks from being Perfect Actions when using the second projectile slot. Fixed an issue that prevented bow and crossbow attacks from being Perfect Actions while riding. Fixed an issue that prevented left-side riding attacks from being Perfect Actions. Fixed an issue that prevented left hand attacks from being Perfect Actions when Left Hand Block is disabled. Fixed an issue that prevented left hand attacks from being Perfect Actions when performed via No Skill/Shield Strike skills. Fixed an issue that prevented catalyst heavy generator attacks from being Perfect Actions. Fixed text issues on the Omen Set. Fixed a potential spawn point issue when teleporting to Farum Azula through the Forge of the Giants. Fixed an issue where resurrecting the Godskin Noble in the Volcano Manor would also resurrect the Abductor Virgins. Fixed a vanilla issue where the Flask healing mechanic of the second Divine Beast Dancing Lion would fail to activate if the first DBDL was killed. Version 1.0.6D Fixed an issue that made the Potent Dreambrew unusable even when in the Reeling Shack. Slightly increased the attack power of Hand-to-hand weapons. Version 1.0.6C Fixed whip criticals missing half their hitboxes. Version 1.0.6B Fixed an issue where enemies could be broken out of stance break animations by multihit attacks. Fixed issues with some attack properties of Smithscript weapons. Fixed issues with certain boss initialization scripts. Fixed the missing Night crit bonus on whips. Version 1.0.6A Added the ability for Whips to perform critical hits, such as ripostes and backstabs, using the Fist animations. Added the ability to cast spells by using weapon catalysts in the left hand. This overrides any left-hand attack behavior. Regular catalysts will be preferred over weapon catalysts if both are held. If both hands hold weapon catalysts, the right hand will be preferred. Weapon catalysts now cast with the Guard/LH Armament input while on horseback. Removed the warp prohibition from the Potent Dreambrew, enabling it to work in Adventure Mode. Fixed an issue where most spells would not be recognized as Perfect Actions. Fixed an issue where weapon catalysts could not perform spells as Perfect Actions. Fixed an issue that prevented paired weapons from blocking when Left-Hand Block is disabled. Fixed an issue where left-hand attacks (Guard+Light Attack) could not be used while a catalyst is in the right hand. Fixed an issue where left-hand attacks would not be recognized as Perfect Actions. Fixed an issue where charged spells could not be used with a left-hand catalyst while the right hand holds a weapon catalyst. Fixed an issue where the Perfect Attack window might display on the left hand while two-handing a weapon in the left-hand slot. Fixed various issues where Guard+Light Attack inputs could be used despite the Guard action not being available. Fixed an animation issue that occurred when releasing your guard while moving around. Removed the vanilla distinction between rolling and crouching attacks, fixing various issues with incorrect crouch attacks across the board. Fixed a vanilla issue where most paired weapons would not display the special coloring of weapon buffs on the second weapon model. Fixed an issue where reloading a two-handed crossbow in the left hand would cause you to leave the precision aim mode. Fixed an issue where the Curio of Ranah effects would not trigger if Perfect Attack visuals are disabled. Fixed an issue where the follow-up attacks of Ashes of War like Ghostflame Call would not function on catalysts. Fixed certain skills like Ghostflame Call not being available on Dual Catalysts. Fixed some overlapping text with the Madding Hand and Poisoned Hand. Version 1.0.6 Item use can now be a Perfect Action, increasing action speed. You can also execute Perfect Actions after using an item. For Crimson and Cerulean flasks, a Perfect Action will also slightly increase restoration. Repeated chugs do not qualify for Perfect Actions. Rewrote some of the logic behind Perfect Actions (again). The game will now memorize the first input performed during the Perfect Window, as opposed to requiring the Perfect Window to overlap with the cancel window into the next action. This allows Perfect Actions to activate in delayed cancel windows, such as item use out of a weapon attack. Adjusted the logic behind non-stance weapon skill Perfect Attacks so that the weapon skill input can be held without sacrificing a PA window. Action speed will no longer affect Parry skills to avoid losing parry frames. Improved the consistency of the Reeds fortune by increasing the poise damage of deflects slightly and allowing non-deflect blocks to deal a minor amount of poise damage. Swapped the Minor Bulwark fortune effect to the Minor Reeds fortune effect to better fit the fortunes identity. Updated the appearance of the Dragonbolt Grease to use red lightning. Also fixed the Dragonbolt Grease's icon being slightly larger than all other Grease icons. Increased the unintentionally low base damage of the heavy running attack of the Spear of the Impaler. Added the ability to use the Ghostflame Call Ash of War on staves and the ability to use the Cursed affinity with it. Added the ability to use the Bestial affinity on the Divine Beast Frost Stomp skill. Powerstanced hatchet-type Axes will now attack 10% faster than other types of Axes. Replaced the intangibility on Gaius' charge with damage resistance and further improved the charge hitbox. Swapped the names of the "Prophecy" and "Flightless Bird" paintings. Fixed the Kowtower's Resentment skill. Fixed the Eternal Sleep Pot not applying sleep buildup, and the Eternal Sleep grease apply less buildup than intended. Fixed the Festive Grease item applying the Holy Grease effect instead of the Festive Grease effect. Fixed a regression where Throwing Blades would not use the dagger Parry animation. Fixed various text issues. Made the Boss Rush mode unavailable in Seamless Coop sessions to avoid issues. Version 1.0.5G Added two additional difficulty variations of the boss rush, an easier difficulty versus 20 bosses and a more intermediate difficulty versus 40. Fixed an issue that could cause the wrong boss name to appear as the up next boss in the boss rush. Added Soporific as a selectable affinity to Poison, Blood, and Rot skills. Fixed the selectable affinities on the Spinning Gravity Thrust skill. Fixed AI being able to use the Blighted Twig item. Version 1.0.5F Added an Imp Statue in the boss rush before the golden fog that displays the upcoming boss, defeated boss count, and current time. Fixed an issue where some boss fights could end early in the boss rush. Fixed more incorrect boss healthbars appearing in the boss rush. Fixed a missing hitbox on the Rellana's Twin Blades 2H rolling attack and improved the consistency of the projectiles on the Skill light attacks. Version 1.0.5E Removed the images from the second Fortune page to fix text being cut off at the end. Updated the mod translation and added the boss rush text to other languages. Fixed a misaligned door in the Roundtable Hold. Fixed an issue where Placidusax's healthbar could override Maliketh's healthbar when fighting Maliketh in the boss rush. Version 1.0.5B The Anvil in the boss rush will now provide the option to refill the Wondrous Physik. Fixed an issue where Tarnished-type enemy critical animations would de-synchronize. Fixed errors in the boss rush that happened when choosing to respawn at a Stake of Marika. Fixed an issue where the player could be detected by Silver Tears during the Dragonkin Soldier of Nokstella fight in the boss rush. Fixed music issues in the boss rush during the Fortissax and Azash fights. Fixed Blaidd and Alexander potentially being able to appear in Radahn's boss room when he is alive. Fixed a rune issue in the boss rush. Version 1.0.5A Added an Anvil to the Boss Rush lobby that will allow the changing of Spells, Skills, and other gear during the run. This Anvil will only appear before every 5th boss. Adjusted the text in the Boss Rush "return to entrance" grace that specifies it will end any current challenge. Fixed some issues in Rellana's boss room if she was already defeated in the main game. Version 1.0.5 Updated the mod to Elden Ring version 1.14. Added a boss rush, accessible after defeating Radagon or entering NG+. The boss rush mode can be accessed at the Site of Grace in the Roundtable Hold, and comes with a Normal difficulty and a much harder Nightmare difficulty after defeating the final boss of the DLC. Fixed Boars and Hawks having leftover Blight effects in their sleeping animation. Fixed a vanilla issue where some Backhand Blade attacks having way more hitstop than they should. Fixed an issue where the first uncharged R2 of the Backhand Blades couldn't be roll cancelled. Fixed the "return to entrance" teleporter in Metyr's boss room potentially being active during the boss fight. Updated the Talisman of All Crucibles description to reference the new Knot talisman effect. Version 1.0.2A Fixed error messages in the Finger Ruins of Rhia and Dheo. Replaced the headshot damage reduction of the Crucible Knot Talisman with a counter damage reduction effect. Version 1.0.2 Fixed a major Seamless Coop latency issue in Shadow of the Erdtree areas. Replaced the smithing stone drops in the land of shadow with Smithing Scadushards and Somber Smithing Scadushards, crafting materials which can be crafted into any type of smithing stone. Added a fire damage effect aura to the Messmerflame Stray enemies. Fixed a transparency issue with the item pickup visual effect. Fixed the Apothecary fortune not buffing hefty pots. Fixed the Rolling Sparks skill. Fixed the Lamprey's ability to grab the player. Fixed a leftover portal appearing in the Roundtable Hold even when Adventure Mode wasn't enabled. Updated the new hint messages and Stonesword Key text to appear properly in other languages even if in English. The Reforged Launcher will now attempt to fix issues with a corrupted Solo archive by deleting it so that Gideon can re-create it. Version 1.0.1A Fixed an issue introduced in version 1.0.1 where new DLC weapons would often glitch when using pre-DLC ashes of war. Removed duplicate Talismans with +3 DLC versions from the Starlight Token shop, and added the two new ERR talismans to it. Added a small action speed increase to the Whirling Blades talisman effect. Added a 6th favored weapon to the Warmaster Fortune. Added the ability to use Overhead Stance on regular katanas. Fixed Stamp not being equippable on Great Katanas. Fixed overly bright lighting in Stone Coffin Fissure area. Updated the Transmogrify Armor mod to version 2.3.7. Version 1.0.1 Added FP restoration to Throwing Blade attacks. Added Death Lightning effects to the Knight's Lightning Spear spell. Increased the effectiveness of Rellana's Cameo, but it now increases the FP cost of the skill as well. The Uplifting Aromatic and Bloodboil Elixir now have a special buff where they increase the damage of perfume items and weapons even if those attacks don't deal physical damage. Fixed certain buffs like the Spellsword Fortune's Mind buff not refreshing its bonus FP when sitting at a site of grace. Fixed the Bone Bow using the wrong reinforcement material. Fixed the fake weapon buff applied by the Zamor Ice Storm skill overriding real weapon buffs applied to the Zamor Curved Sword. Improved the tracking of 1H Greataxe rolling attacks. Fixed some inconsistencies with Smithscript R2 followups. Updated visual effects for all the Frenzy Flame incantations. Fixed the Midra boss fight not playing the Phase 3 music. Fixed and updated the visual effects for Nanaya's Torch to fit alongside the rest of the Frenzy Flame incantations. Reduced the amount of spread particles when using Frozen Dragonbolt in the water from 20 to 10. Updated textures for a bunch of commonly used vfx like rocks of all kinds, skulls and lightning. Fixed an issue where the Codex of the All-Knowing displayed Adept values for status resistances. Fixed a mechanic where attacks that stagger would deal slightly more damage. Imp statues will now specify whether they require one Stonesword Key or multiple Stonesword Keys through different message boxes. Fixed the tutorial area giving broken ?GoodsName? items when going through it for the first time. These items automatically disappeared on load so it was hard to notice them unless you opened your inventory while they were there. Added a completion tracker to the Rabbath's Rise. Added the 3 DLC transformation items and the Ancient Dragon's Blessing item to the Starlight Token shop. Fixed an unobtainable ember piece in the Shadow Keep Church District. Fixed missing spirit ash colors on the enemies in Spiritcaller Cave. Version 1.0.0G Added hint messages to the Bridge of Sacrifice, Impassable Greatbridge, and vanilla shortcut to the Fort of Reprimand. Added a Stranded Soul (talking hint ghost) to the entrance of Redmane Castle. Fixed Thiollier's Needle not providing extra bonus poison damage on sleeping enemies. It still provided bonus damage to drowsy enemies, but with this fix fully sleeping enemies will now take additional bonus damage. Fixed two missing hitboxes on the 2H moveset of Rellana's Twin Blades. Fixed an issue that caused Great Spears to be unable to backstab. Restored the vanilla functionality of left-hand attacks being able to be used out of backstep, dashing, rolling etc. Fixed an issue where the Parry skill did not function on new weapon types. Fixed Hoarah Loux teleporting back to his spawn point when slept. This spawn point was under the map and made him unkillable when he teleported to it. Fixed a few more minor sleep related enemy animation issues. Fixed missing hitboxes on the Runebears in the Rauh Base area. Fixed an issue with one of the Scadutree Avatar phases not having its name on the boss health bar. Fixed a pile of books that had the wrong collision reference in Rennala's boss room. Fixed an issue with Count Ymir's rune drop amount. Updated Ruins events to hopefully improve compatibility with Seamless Coop and allow all players to see the additional enemy spawns. Added the missing Greatsword of Solitude and Forked-Tongue Hatchet to the Starlight shop. Disabled some bugged birds. Really actually made the Launcher delete old files that caused visual issues in the Shadow Keep dungeon, for real. Version 1.0.0F Returned the "Left hand block" option to the Reforged options menu. There may be bugs with it, so please report them if you find them. Fixed an issue where resting at certain Sites of Grace could cause certain NPC summons or invaders to respawn in a partially summoned state. Fixed issues with the Forsaken Merchant's inventory and stock of Ember Piece and other materials. The Reforged launcher will now correctly attempt to clean up folders of old assets that cause visual issues in the Shadow Keep dungeon. Fixed an issue that caused strange slow-walking behavior when guarding. Fixed multiple issues with the Turtle Shell shield passive effect text. Removed mentions of being "incompatible with skills that grant an affinity" from Smithscript weapons. Fixed various text formatting issues. Fixed some rune piece and geometry issues in Raya Lucaria. Swapped the regular R2 attacks on the Pest's Glaive with the thrusting R2 attacks of the Short Spear. Potentially improved enemy level scaling syncing in Seamless Coop. Version 1.0.0E Fixed an issue in 1.0.0D where enemies would immediately stand up when being critical attacked out of sleep. Version 1.0.0B Fixed an issue that would make it impossible to warp out of the Garden of Deep Purple. This was caused by the Putrescent Knight's Horse not being properly despawned after killing the boss, leaving it aggroed onto the player, preventing warps. Fixed inconsistent phase changes with Rellana's AI. Fixed Rellana's Cameo not working on vanilla stance skills. Fixed some incorrect values on the new pots. Fixed some text issues. Nerfed Demi-Human Swordmasters damage. Updated the Transmogrify Armor mod to version 2.3.5, resolving some issues with how your posture is changed by bulky armors. Version 1.0.0A Fixed certain weapons with affinities having incorrect or bugged reinforcement requirements. Fixed missing text on the Poison and Madding Hand weapon effects. Fixed missing models for Rellana's Armor alterations. Fixed some instances of Eternal Sleep buildup being mentioned. Fixed the Magma Wyrm in the Dragon's Pit giving 0 runes. Fixed an inventory sorting issue with the Whirling Blades charm and increased its effectiveness. Fixed the Carian Thrusting Shield accidentally being able to use affinities that did nothing. Fixed some issues with Throwing Blade attacks. The Deflecting Hardtear will now actually do something, increasing the effectiveness of regular deflects. Version 1.0.0 This major update introduces support for the Shadow of the Erdtree DLC, as well as various new additions. ## Systems - Introduced Ember Pieces. This is a new type of collectible restricted to Shadow of the Erdtree. Ember Pieces can be earned by exploring, but also by doing various activities in the Realm of Shadow. Ember Pieces are spent to unseal and strengthen Shadowed Curios. - Introduced Shadowed Curios. Sealed curios may be found in certain locations of the Realm of Shadow. Unsealing them with Ember Pieces at a site of grace grants you a permanent new perk which is triggered on a condition based on the respective curio. Each curio lets you choose and strengthen one of 3 unique effects that occur upon the trigger condition, to further customize your character build. Curios offer a more active build component in comparison to the passive bonuses of Runeforging. Curio icons are painted by poeconcept and atomicjest. - Consolidated the Level up, Runeforging, Shadow Realm blessing and Shadowed curios menus at sites of grace in a new "Strengthen character" submenu. - Added a new rare fortune, the Fortune of the Bulwark. It is a fortune focused on slow-paced, defensive play behind a large weapon or greatshield, which deals poise damage passively when deflecting, but cannot perform guard counters. It can be obtained by rooting out a deserter knight near the Ailing Village in the Weeping Peninsula. - Added a new legendary fortune, the Fortune of the Reeds. It is a fortune focused on an action-packed deflect play style with a light sword or great katana, rewarding honed gameplay with better stamina management. It can be obtained by defeating the Bell-Bearing Hunter at the Isolated Merchant's Shack in Greyoll's Dragonbarrow. ## Map - Updated the Land of Shadows map with all of ERR's new map features, including: - 30 map icons for all the new bosses - 250+ Ember Pieces - Completion trackers on all Dungeons, Ruins, and Nameless Mausoleums - Underground grace icons for dungeon graces and graces below the visible map. - Added the codex and debug menu entity and script to all dungeon and overworld tile maps in the Land of Shadow ## Areas - Updated the five new Ruins in the DLC with a new mechanic similar to the base game Sealed Ruins. - Removed the harsh blue colorgrading effect that was on most DLC areas. - Replaced many of the Bolt Writhing Rotmounds in the Jagged Peak with an unused Bolt Molten Tear enemy variant for more enemy variety in that area. - Fixed a few instances of enemies being able to aggro onto players when spawning from specific Sites of Grace. - Fixed an issue where VFX from Red Wolf's Gambol could appear in place of a mimicked object in Weeping Peninsula. ## Enemies - Fixed many incorrect damage types, such as Frenzied Inquisitors doing magic damage with flaming Frenzy spells, or Horned Warrior lightning attacks doing physical damage. - Death Knight: Updated the Death Knight with Death Lightning effects, and fixed an issue where a ground based attack was unjumpable. - Updated the final Divine Beast Warrior at the end of the final dungeon. - Promised Consort: Fixed multiple issues with unjumpable attacks and invisible hitboxes, decreased the tracking on some clone attacks, and decreased the size of most sword hitboxes. - Extended counter frames of DLC enemy attacks by 8 frames to match ERR changes in the base game. This makes enemies more vulnerable to counter damage. - Added thematically relevant attack trails to DLC enemies. ## Weapons - Added all the new ERR affinities to the infusable expansion weapons. - Added themed passive effects and weapon trails to the unique somber weapons. - Dancing Blade of Ranah: Added fire damage that uniquely scales with dexterity. - Dryleaf Seal: Is now a Hand-to-hand Weapon Catalyst. - Death Knight Axe/Longhaft Axe: Added death blight buildup. - Flowerstone Gavel: Now scales its physical damage with both faith and arcane, and has a small amount of blood loss buildup. - Gazing Finger and Staff of the Great Beyond: Now scale off of a combination of Intelligence, Faith, and Arcane at the same time. - Lizard Greatsword: Added innate poison buildup, the weapon is still infusable. - Serpent Flail: Now deals poison buildup in addition to its fire damage. - St. Trina's Velvet Sword: Is now a Thrusting Sword with Light Greatsword Heavy and Guard Counter attacks. - Star-Lined Sword: Replaced the blood loss buildup with frost buildup. - Sword of Darkness: Now deals magic damage, but still scales with faith. - Sword of Light: Now scales with intelligence, but still deals holy damage. - Sword of Night/Claws of Night: Removed the blood loss buildup, making these weapons the only status-less katanas/claws. - Thiollier's Hidden Needle: Now deals poison buildup in addition to its sleep buildup and magic damage. Added a new passive effect that synergizes with its combination of poison and sleep buildup. - Smithscript weapons can now be buffed with greases and other abilities, but the buff will be lost if the weapon is thrown. This also means Smithscript weapons no longer have restricted Ash of War selection. ## Skills - Updated the base affinities of the Ashes of War to new ERR affinities where applicable. - Wing Stance: Can now be equipped on thrusting swords. - Swift Slash: Fixed an issue where the AoE effect could deal no damage if done too close to an enemy. - Dryleaf Whirlwind: Can now be equipped on small weapons such as whips and fists. - Poison Flower Blooms Twice: Renamed to the Rotten Flower Blooms Twice, and now only works on enemies affected by Rot. Also included on the Scorpion Stinger weapon by default now. - Blinkbolt: Now a Cursed affinity skill with a Death lightning theme, building up death blight on hit. ## Armors - Adjusted all armors to ERR values. - Added three alterations to Rellana's Armor. ## Spells - Updated spell FP costs and spell slot amount to ERR values. - Increased the cast animation speed of basically every spell by a significant amount. - Improved the tracking on multiple spells like Aspects of the Crucible: Thorns, Furious Blade of Ansbach, Bayle's Flame Lightning, and Messmer's Orb. - Increased the hitbox size of most spell attacks to improve their usability and consistency. - Miriam's Vanishing: Greatly increased the cast speed, so it can more easily be used as a dodge. Light attacks upon exiting the spell will perform a duck attack. - Mantle of Thorns: Added a physical damage negation increase to the effect. Also doubled the duration of the effect, and roll damage now scales with faith. - Heal from Afar: Projectile is now affected by gravity. Aim deadzone removed. - Minor Erdtree: Massively increased the healing radius. - Electrocharge: Added a stamina regeneration increase to the effect. The lingering AoE damage now scales with dexterity. - Aspects of the Crucible: Bloom: Fixed bugs related to hit registration of the beams that would cause them to fail to hit enemies. - Watchful Spirits: The main skull now has a small hitbox that will stagger weak enemies who get close to you. - Rain of Fire: Now has the ability to track enemies when cast while locked on. Casting while unlocked will create a stationary rain of fire. ## Talismans - Added a new talisman, the Whirling Blades Charm. This talisman enhances damage dealt when alternating between right and left-handed light attacks. It can be found in the Cerulean Coast. - Improved the sort categories of all the new talismans, matching ERR's existing categories. - Clarified many unclear or improperly formatted talisman descriptions. - Generally improved the state of status icons on DLC talismans to make their function more clear. - Ailment Talisman: Now tracks each status effect individually. Greatly increased the duration of the status resistance buffs. - Enraged Divine Beast: Now also increases the poise damage of storm attacks slightly. - Talisman of the Dread: Now applies the Magma affinity passive to Magma spells, dealing bonus damage to frostbitten targets. - Fine Crucible Feather Talisman: Now extends the duration, and increases the invulnerability frames of ducking. - Verdigris Discus: Restored a unique status icon that was missing in the vanilla game. - St. Trina's Smile: Renamed to Dreaming Saint's Exultation. Effect changed to causing drowsy enemies to restore FP to you and your allies in vicinity when hit. - Aged One's Exultation: Effect changed to restoring stamina and increasing stamina regeneration. ## Crafting - Converted all Shadow of the Erdtree recipes to use the Reforged crafting system. - Added two new types of Amalgam: Rocky and Draconic. They are craftable from a mix of base game and DLC sources. - Changed some existing recipes to use the new Rocky and Draconic Amalgams. - Removed Ember of Messmer. - Unified the following materials into a single material each: - Mushroom, Redflesh Mushroom and Whiteflesh Mushroom => Mushroom - Grave Violet, Ghostflame Bloom => Grave Blossom - Sacramental Bud, Empyrean-Blood Burgeon => Sacramental Burgeon - Gold-Tinged Excrement, Horn-Strewn Excrement => Gold-Tinged Excrement - Volcanic Stone, Gas Stone => Gaseous Stone - Gravel Stone, Sharp Gravel Stone => Gravel Stone - Root Resin, Knot Resin => Root Resin - Glintstone Firefly, Glintslab Firefly => Glintstone Firefly - Fulgurbloom, Yellow Fulgurbloom => Fulgurbloom - Visually replaced certain base game material models with DLC variations, going by the above unification. - Increased the glow of Rada Fruit to restore some of that Rowa Fruit dopamine rush. ## Consumables - Added a new Death Lightning pot, replacing the Red Lightning pot. - Improved the scaling of all consumables massively. - Increased the hitbox size of Hefty pot explosions. - Spirit Raisins: Increased duration from 60 seconds to 180 seconds. - Surging Frenzied Flame: Greatly improved the consistency of the hitboxes by increasing their size and adding a new hitbox to the main flame itself. - Call of Tibia: Fixed issues with the placement of the skeleton so that it more consistently faces the enemy, and increased the amount of stagger and knockback the skeleton deals. ## Other update notes Enemies who require multiple parries to be stance-broken will now take 33% more damage from attacks per parry required, once stance-broken, greatly increasing the effectiveness of parries against bosses who require multiple. Added brand-new re-designs for all Fortune icons, and added new graphics to the Fortune description popups. Added status icons to display which major Fortune is active. The Fortune of the Heretic will now decrease the FP cost of all abilities instead of just spells. When enemies are afflicted by sleep, there is now a short window during which the sleep animation will not be interrupted by attacks. Greatly increased the stat scaling of all shields. The Carian Retaliation and Golden Retaliation skills now scale their damage with weapon reinforcement. The Wakizashi will now increase attack power while a daishō is maintained. Re-designed the pickup asset graphics for Rune Pieces. Objects containing Rune Pieces will now occasionally emit a subtle glow. Added the missing Greathelm, Tree Surcoat, and Eye Surcoat to the Starlight Token shop. Improved the reliability of Perfect Attacks during stance weapon skills. Fixed an issue where some stance weapon skills would always Perfect Attack regardless of timing. Fixed a vanilla issue where guard poking leaves you no other choice but to guard poke again, even if you release the guard button. Fixed an issue where shield poke attacks could not be Perfect Actions. Fixed an issue where catalysts in the main hand could use weapon buff spells (fruitlessly). Fixed an issue where the Carian Greatsword skill could not be cancelled into perfect actions. Fixed player-type NPC enemies not being affected by difficulties. Re-added the "Remove Vignette" and "Remove Chromatic Aberration" ME2-compatible DLLs to the "dll\optional" folder. Keep in mind Reforged already removes most chromatic aberration by itself. Fixed an issue in the Reforged Launcher where addon mods did not override the mod's files. Fixed some missing text on the Altar of Dragon Communion. Version 0.13.52B Fixed the Minor Cleric fortune not displaying its tutorial page (and potentially breaking your game). Fixed the Ancient Dragon Apostle's Cookbook [5] and Glintstone Craftsman's Cookbook [9] having the wrong flag in the Starlight Token shop. Fixed certain doors being openable from behind due to leftover debug settings. Version 0.13.52A Removed the Posture Bar DLL from the "dll\optional" folder again, as it caused antivirus warnings when uploaded to Google Drive. You may find the download on the author's page on Elden Ring Nexus. Fixed Thrusting Sword's gaining 0 sleep buildup from the Soporific affinity. Fixed some of the new crafting recipes having incorrect values. Ancient Dragonbolt Pots now use red lightning. Version 0.13.52 Updated to regulation version 1.13.2, for compatibility with the latest ELDEN RING update. Added support for the Arabic language. When using Arabic, untranslated or modified texts will now display in English, instead of displaying an erroneous "?TextMsg?" label. As a reminder, translations are community-driven; please volunteer in the #community-projects channel on the Discord if you wish to contribute to any of our translations. Made some updates to the Reforged Launcher: - The Launcher will now always create an "output.log" file containing all launcher output, rather than split into warnings and errors. - Removed the warning for adding DLLs to the installation. - Turned the warning about Elden Mod Loader into a "soft warning", which will still close the launcher after 10 seconds rather than keeping it open indefinitely. - Attempted some compatibility fixes for SkipTheIntro and Posture Bar, respectively placing them at the front and end of the DLL list when loading. - Fixed an issue where the Reforged Launcher would ask you to pick between save files even if you have no save files. Re-added compatible versions of techiew's DLL mods (such as UnlockTheFps, CameraFix, SkipTheIntro etc.) into the "dll\optional" directory. Please consult the README on how to add them to your installation. Added the Posture Bar mod into the "dll\optional" category, pre-configured for Reforged dimensions. Credits to Mordrog for the creation of Posture Bar. Added two new intermediate crafting materials: Rocky Amalgam and Draconic Amalgam. Associated recipes have been modified to include this new material type. Began some unification of crafting materials. You may see new descriptions, appearances, or different drops for certain types of material pickups. A full list of changes will be available at a later date. Fortunes can now be used from the inventory to examine their effects. The Stardust Elixir now decreases the stamina cost of dodges. Added new, familiar visuals for the Butchering Knife. Anastasia Tarnished-Eater is equipped with this new look as well. Version 0.13.51 Added a setting at Sites of Grace that allows you to disable the Reforged roll replacement animations, for use with other roll animation replacement mods. Please keep in mind that these replacers are not purely visual, as they may affect the roll distance traveled. Added multiple arrow specific buffs to bows and crossbows, like the Golem Greatbow now strengthening Golem Arrows. The Lion Greatbow now also lists its buff to Radahn's Spears. The Spellsword fortune now spawns with one stack of their melee and magic buffs. Also fixed flickering status icons caused by the Spellsword icons. Fixed a reversion that made construct enemies not get enraged by Crystal Darts. Fixed an incorrect visual effect on the charged Lightning Spear spell. Version 0.13.5A Fixed broken rune pieces in the Cave of Knowledge. Version 0.13.5 Increased the speed at which Ballistas fire, and fixed an issue where only the Hand Ballista received the speed increases, and the Jar Cannon didn't. Increased the hitbox size of ballista bolts and great arrows. Increased the speed of Whip R2 attacks. Increased the base poise damage of Whips from 4 to 4.5. Skill and spell updates: - Warcry buffs will no longer override regular weapon buffs. - Increasing the speed of Impaling and Repeating Thrusts slightly, and increased the movement distance of Impaling Thrust. - Added a large speed increase to Sword Dance's startups. - Decreased the FP cost of Night Maiden's Mist and reduced the size of the self-damaging hitbox only. - Added slight damage or poise damage increases to multiple skills and spells like Night Comet, Carian Greatsword, Rings of Light, Gravitas and Lord Repulsion/Pull, Oracular Bubble, Nebula, Lightning Ram, and probably some others I'm missing. Very slightly reduced the effectiveness of stacking defensive buffs. Moved some of the stamina regeneration from higher levels of endurance down to lower levels, increasing stamina regeneration slightly when endurance is between 11 and 80. Added an icon for Ash of War: Spinning Chain, by poeconcept. Added text abbreviations to the Fortune of the Warmaster "Favored Weapon" status icons for more clarity on which weapon types are favored. Changed the status icon of the Veteran's set to match the new Spirit Ash bonus icon from the Glovewort Crystal Tear in DLC. Fixed the Codex not providing a rune gain boost when raising the completion %. Fixed some issues with DLC status icons overriding new ERR status icons. Fixed an incorrect trail color on the Dynast's Finesse skill. Fixed an issue where underground graces with NPCs inside would have an additional cave marker attached on the world map. Fixed an invisible bonfire after defeating Azash. Fixed an issue with a missing hitbox on the enhanced Great-Serpent Hunt Skill due to DLC changes. Fixed an accidental reversion that caused Crucible Knights and the Grafted Scion boss to not play their parry stagger animations. Fixed more desynced critical animations. Fixed a missing visual effect on codexing enemies. Fixed an issue where Soap would not show bubbles when used while having a body hue. Fixed an issue where custom ERR equipment would not be affected by body hues. Fixed an issue where jump attacks during a landing animation had no hitbox. Version 0.13.49 Updated to regulation version 1.13.1, for compatibility with the latest ELDEN RING update. Fixed an issue that made certain new ERR enemies not take any damage from the DoT effects of Destined Death, Black Flame, or Fire. This bug was caused by a new DLC property on enemies that controls the rate at which certain effects damage them. Applied this scaling effect properly to the Blight status damage, Revenant Heal damage, Haligbone arrow effect, Angel's Wing skill, Poison Moth Flight skill, Magma affinity effect, and Night Maiden's Mist damage. These damage sources will now scale more effectively on lower health enemies, especially one's such as Night Maiden's Mist which can easily damage lots of enemies at the same time, but had limited usefulness against weak mobs due to a lack of damage scaling between weak mobs and bosses. The Ruptured Crystal Tear now scales with weapon level, up to 5x damage at +25. Updated the categories in the Codex of the All-Knowing in preparation for DLC additions. Fixed an issue where the Codex of the All-Knowing would display Adept difficulty health values instead of using the default Reforged difficulty. Fixed an issue where the PS4/PS5/Switch controller prompt options would distort the appearance of the Settings menu tabs. Fixed numerous issues with translations, particularly in Japanese. Fixed sheep being blighted in sleep. Version 0.13.48B Fixed a bug that caused enraged Spirit Ashes to be unable to stagger enemies. Version 0.13.48A Fixed an issue that made Kindred of Rot enemies crash the game for players who don't own the DLC. Fixed vanilla enemies that are present in DLC areas having desynced critical animations when crit by the player. Fixed an issue where Reforged's altered versions of Kaiden Armor would not display its chest emblem and embellishments. Version 0.13.48 Increased the damage of most damage focused pots by around 10%, but fixed the Swarm and Volcano pots doing more damage than intended. The Crucible Feather Talisman and Windy Crystal Tear now increase dodge travel distance as part of the "Improves dodging" effect. Updated the icon for the Mushroom crafting material. Increased the power of multiple weaker spells by 5-10%. Fixed an issue where you were unable to perform a powerstance attack after successfully blocking an attack, or after tapping and releasing the guard input. Fixed an issue where the Guard input needlessly interrupted Perfect Attacks, such as when attempting left-hand attacks. Fixed an issue where you were unable to perform Perfect Attacks using Stance weapon skill light attacks. Entering the stance with the correct timing will now cause the first stance attack to be a Perfect Attack. Removed the Rot immunity of the Black Knife Assassins and Graven School enemies. Fixed an issue where Glintstone Dragon Smarag was overleveled for its location. Fixed an issue where the Codex of the All-Knowing was reporting stats of theoretical enemies that aren't actually present in the game world. Fixed a large amount of bugs and issues pertaining to language translations. If you wish to contribute to the translation in your native language, please organize in the Discord. Changed Blood-affinity weapon names like "Blood Broadsword" to "Bloody Broadsword" for parity with how it was already being done for some select weapons such as the Longsword and Scimitar. Changed the description of the Longsword to remove mentions of "reliable standard damage". Expanded the "README - Linux and Steam Deck.txt" file with a section on locating and carrying over save files. Version 0.13.47 Updated the Reforged Launcher: - The Alt Saves DLL is now mandatory and no longer in the dll\active folder. - An error will be thrown if the Gideon executable is not present. - Gideon will now be automatically run when Reforged updates the bundled files. - Moved the Gideon shortcut to the "troubleshooting" folder. Fixed an issue that would cause crashes in Seamless Coop when mounting up on Torrent. Updated the "Failed to load save" messages to be more representative of the existence of Reforged's launcher and potential issues. Fixed flickering icon bugs with the Thunderous Beast Charm and Cleanrot stance unique guard. Fixed the unobtainable codex entries of the Yellow and Spotted Miranda enemies. Fixed Millicent having extremely low health in her final quest encounter. Also decreased her health in the Aeonia invasion encounter slightly. Fixed an issue where the Loretta's Enchanted Slash buff would not disappear when swapping weapons if it was done with the War Sickle in the left hand. Fixed an issue where certain animations could appear jittery at times, and transitioning to idle state from certain Reforged weapons would appear incorrectly for female characters. Fixed an issue where some SFX changes (like player light) were lost about 2 months ago. Removed the rune cost of leveling Spirit Ashes. (I really just forgot to do this a while ago.) Version 0.13.46 Updated the Fortune and Palette menus to work while in a multiplayer session in the new Seamless Coop versions. Overhauled the behind the scenes parameters that detect what types of spells are cast. This affects the following fortunes: - Fortune of the Sorcerer: Supportive non-damaging spells will no longer consume the damage buff on the 9th cast Sorcery. - Fortune of the Spellsword: Supportive non-damaging spells will no longer trigger the countdown timer of the spell damage buff. Added some incantation school that are buffed by the Fortune of the Sage. Added the ability for the Thunderous Beast Charm's lightning explosion (and any potential future abilities like this) to increase its damage with the players weapon level. At max reinforcement a 5x damage multiplier will be applied to these types of attacks. This utilizes the new weapon level detection script that was used to decrease the stamina cost of low level weapons in the previous update. Fixed an issue causing incorrect weapon skill animations when out of FP, or being unable to cast certain skills like Carian Grandeur. Fixed an issue causing missing textures on the Magnetic Ore materials in the world. Fixed an issue where Terra Magica's spell buff icon would flicker on and off. Changed the visuals of various Fallingstar Beast crash sites to reflect their appearance. Version 0.13.45A Improved the speed at which spells are buffered out of rolls. Improved the tracking and cast speed of the Magic Downpour spell, and the cast speed of the Glintstone Star spells. Improved Ancient Dragon Lightning Strike by slowing down the rate at which the bolts travel and making the spell linger for a longer duration, as well as reducing the random spread of the bolts. Fixed an issue where the previous patches patch note of "The recovery stacking reduction effect will no longer affect direct heals as much." accidentally decreased the amount of healing received instead of increasing it. Version 0.13.45 Lower level weapons will now consume less stamina. Weapons at +0 now consume 25% less stamina, while weapons at max reinforcement will consume the current amount. This also applies to spells and spell catalysts. This will help players from feeling the need to rush leveling endurance at low levels, while keeping the desired level of endruance for a complete build the same. Fixed an issue with the Great Turtle Shell that made its icon sometimes flicker when held on the back. Also fixed a text issue in its description. Fixed an issue where Weapon Catalysts would not correctly cast after certain actions. Fixed Prayerful Strike not providing healing on hit. The recovery stacking reduction effect will no longer affect direct heals as much. Version 0.13.44 Updated the Alt Saves DLL, now including support for the Japanese client. Japanese players can now play Reforged without changing their installation. Fixed the Capital Rampart entrance to Leyndell incorrectly loading the Royal Capital state of Leyndell when it should be loading the Ashen Capital state. Fixed an issue where Sacred Seals were erroneously able to perform a guard counter. Fixed a broken icon on the Horseback boosting effect of the Nightrider weapons. Version 0.13.43 Removed Erd Tools from the optional DLL folder due to the DLL file unfortunately being flagged by antiviruses. This is a false positive, the file is not malicious, however it causes issues when releasing new Reforged updates. If you wish to use ErdTools, please grab it straight from the author's NexusMods page, but replace the INI file with the one we left in the "dll\optional" folder. Fixed several issues with Perfect Attack windows, such as when ducking or jump casting. Fixed an issue with the Left-Hand Attack input while using a paired weapon in the left hand. Fixed some inconsistencies with where the Perfect Attack visual appears. Fixed an issue where unexpected icons would appear during the "cannot grace warp" state. Fixed some DLC crafting recipes appearing in unintended ways due to them sharing the same flags as Cookbooks and recipes added by ERR. Fixed broken text on the Nightrider weapons. Reverted Azash's model to his sad, static old self due to lingering bugs. Added a script to fix an issue where Seamless Coop could unset the flag that marked the Spirit-Calling Bell as obtained, making Spirit Ashes unsummonable when not using Seamless Coop. Version 0.13.42B Restored the flowing mane of Azash, Pride of the Redmanes. Great thanks to The12thAvenger for his FlverFixup tool thas has repaired the bugs with Azash's hair physics. Recontextualized the names of the "Equip Load" states into a new set of words that better reflect their nature: Nimble Frame, Balanced Frame, Solid Frame and Massive Frame, as a reminder that Solid and even Massive Frame are perfectly viable playstyles. Fixed the Discus of Light animation so that it can Perfect Attack more easily at lower cast speeds. Version 0.13.42A Fixed an issue where the area surrounding Church of Elleh would become home to strange, paranormal activities like invisible walls. Version 0.13.42 Slightly increased the animation speed of throwing pots and using perfume items. Added a display of the current enemy scaling level to the Challenges sub-screen. Clicking on this display will also bring up an explanation of how enemy scaling works. Fixed fast travel not properly being disabled in Adventure mode. Fixed an issue on certain cast animations where guarding would cancel chain casting. Fixed Rockbellies attempting to climb ladders. Version 0.13.41A Fixed an issue that broke map scripts in the Church of Elleh. Fixed some placeholder text. Some missing patch notes: - Added a pause button to the Accessbility options menu. - Removed the poise reduction effect at low health. - Removed Binding Runes of Ascended Levels from the NG+ shop. Version 0.13.41 Added a moderate amount of blood loss buildup to the Dragon Maw spell. Perfect attack sounds will no longer be synced over multiplayer. Fixed an issue where the chain of the Vulgar Militia Chain Sickle did not unfurl during attacks. Fixed an issue with the new Guard+Light Attack input overriding Dash, Roll and Backstep attacks. Fixed an issue with Powerstance attacks overriding Ash of War stance attacks. Fixed an issue with jump attack animations repeating on custom movesets. Fixed an issue where wearing a bulky armor like Fire Prelate would cause limbs to suddenly snap into position when returning to idle state after some custom animations. Fixed an issue where some custom animations would not smoothly transition into an idle state. Fixed issues with the Grease item animations. Fixed issues with the visual effects of the "in the presence of black flame" buffs on the Godslayer fortune and Godskin armor sets. Fixed an issue where some Somber Colossal Weapons didn't regain any FP on hit from certain heavy attacks. Improved the consistency of the elevator after the boss in the Liurnia Divine Tower to stop accidental deaths. Moved the emergency roll cancel frames for when the player is hit >2 times in a row on hitstun animations a bit earlier in the animation. PvP changes: - Movement speed increases over 1x movement speed will have halved effectiveness. - Decreased status buildup slightly. - Decreased the FP cost of spells and skills slightly. - Removed the perfect attack speed increase. Version 0.13.4 Adjusted some files for Linux and Seamless Coop compatibility based on community feedback. The Launcher will now stop the mod from launching if your regulation version is incompatible with Reforged's. Updated the Alt Saves DLL. Version 0.13.3G Fixed an issue where you were unable to reload a crossbow while two-handing it. Fixed an issue where you were unable to perform Perfect Attacks while two-handing a crossbow in the right hand. Fixed an issue where the Troll Knight's Sword was unable to be used for casting. Fixed the Valiant Gargoyle's ground attack not being jumpable. Version 0.13.3F Fixed Finger Reader Enia having an outdated menu that required Runic Traces instead of Rune Pieces to obtain the Fractured Great Rune. Fixed an issue with the new left-hand attack input where it would perform left-hand attacks after Deflecting, even if not holding down the Guard button. Version 0.13.3E Fixed a long-lasting issue where viewing custom models would lead to a game crash. Fixed an issue that gave the Great Turtle Shell the incorrect attacking moveset. Version 0.13.3D Fixed an issue in 0.13.3(B/C) where Seamless Coop would only start if ErdTools is also present. Version 0.13.3C Fixed an issue in 0.13.3(A/B) where you could not use the special magic heavy attack on staves. Version 0.13.3B Added a warning to the Reforged Launcher when trying to run ErdTools and Seamless Coop together. ErdTools causes crashes with Seamless Coop. Fixed an issue in 0.13.3(A) where you could not cast spells with a right-handed catalyst. Version 0.13.3A Fixed a bug in 0.13.3 that broke i-frames. Version 0.13.3 Updated some features for compatibility with the latest Seamless Coop version. - Enemy scaling based on the number of players has been reworked due to incompatibility with Seamless Coops new settings. - The Fortune and Palette menus are unfortunately inaccessible in coop sessions due to incompatible mechanics in this new version. Expanded the function of the "guard poke" input (Guard + Light Attack). With a shield and a compatible right-hand weapon, it will perform a guard poke. While powerstancing or using a paired weapon, it will perform a right-hand light attack. Otherwise, with an applicable weapon in the left hand, it will perform a left-hand weapon attack. Improved Torrent's turning radius slightly. Due to the DLC adding similar talismans, the following talismans have been changed: - The Thunderous Beast Charm no longer directly increases the power of running attacks, but deals more damage from the lightning burst when charged. - The Moon of Nokstella now maximizes memory slots but doesn't regenerate FP passively anymore. Version 0.13.2A Fixed an issue that caused framerate drops from 0.13.2. Fixed broken R2 attacks on the Disciple's Rotten Branch and Varre's Bouquet. Version 0.13.2 Updated the mod to Regulation 1.12.2. Rune Pieces will now drop from bosses in NG as well as NG+. Fixed the level up notification icon not appearing even when holding enough runes to level up. Fixed many map errors around Limgrave. Fixed some issues with player behavior that would cause the same attack to be repeated over and over. Fixed part of a Codex sorting error. Version 0.13.1D Fixed an issue that caused the Knight's Greatsword to be unable to block. Fixed the powerstance Twinblade moveset having the incorrect combo count when combined with one-handed light attacks. Fixed typos. Version 0.13.1C Fixed an issue that caused one-handed skills to fail to activate. Fixed the color of the emitted light being orange when holding up the St. Trina's or Ghostflame Torch. Fixed an incorrect price in the name of the Numen's Rune [12500]. Version 0.13.1B The Launcher once again loads other DLLs, but throws a warning if they're not one of the three supported DLLs (Alt Saves, Transmogrify, ErdTools). Updated the Transmogrify Armor mod to the latest version. Updated ErdTools (in the "optional" folder) to the latest version. Disabled Seamless Coop support until it is updated to the new version. Fixed multiple issues with new doors in Leyndell, the Royal Capital. Fixed more padding issues. Version 0.13.1A Fixed the "level cap reached" message appearing even when the player was not at the level cap. Fixed an issue that caused the player's upper face to become invisible when the left hand was empty. Fixed multiple padding issues. Version 0.13.0D Fixed an issue with the Twinblade Talisman that caused your character to be frozen in place when attacking from horseback. Fixed an issue with wrong costs when selling Golden Rune NG+ items. Version 0.13.0C Fixed issues with the Starshatter Stance skill. Version 0.13.0A. Fixed an issue with the new Codex setting. Fixed the sorting of the Vulgar Militia Shotel when affinities were applied to it. Version 0.13.0 Updated the Reforged Launcher to automatically back up your ERR saves. The launcher will maintain up to 5 of your latest save files as backups. The backups can be found in a folder inside your regular ELDEN RING saves folder (which can be accessed via the shortcut in ERR's "troubleshoot" folder). Updated the Reforged Launcher to support loading additional cosmetic mods. The README has been expanded with an "ADDING ADDITIONAL MODS" section which explains how to use the new "addons" folder. Added a "goodies" folder to the "optional" folder containing ERR graphics, icons and banners, and for making Reforged-related media. Updated Linux/Steam Deck compatibility files. All known Linux problems with Reforged have been solved by Proton updates, it is now fully functional. The installation steps have been significantly simplified, and new instructions are available in the Linux/Steam Deck README. Updated the version of the Transmogrify Armor mod. Added a new enemy type which can be found in mines, caves and other dark places. A variant may also be found in hot locations such as Mt. Gelmir. Moved the Codex settings to a new submenu on the Codex of the All-Knowing itself. You can now choose to have a "discovered" notification appear every time you find an unmarked enemy instead of only the first time, if you need a reminder on what hasn't been marked yet. Also updated the Codex of the All-Knowing with a new spread of categories. Balanced how grease and weapon buff effects are applied to weapons of different speeds. Since most weapon buffs apply a flat amount of damage or status buildup, this amount now scales with the class of weapon. Slower weapons have a higher multiplier on these buffs compared to smaller weapons, ranging from 1.2x effectiveness for colossal weapons down to 0.8x effectiveness for daggers. Changed the function of rare item drops from enemies. Instead of a fixed percentage chance, each unique item's drop chance gradually increases with every kill that could have resulted in a drop, but didn't. Golden Runes and above have been replaced with higher-yield variants during New Game+, with the increase falling off towards Lord's Rune. Holding the Guard input while performing a Light Attack while powerstancing or using paired weapons will now perform a one-handed light attack. Let go of the Guard input to perform the expected dual-wielding attack. Added a new Unique Skill to the Meteorice Ore Blade, Starsplitter Stance, a stance skill that slows down enemies while held and comes with an additional followup attack compared to other stances. The model has also been updated with purple highlights instead of the previous orange colors. Fixed an issue where the Ornamental Straight Sword paired mode was unable to guard after attacks. Fixed an issue where the Twinblade Talisman was not affecting powerstanced attacks. Fixed an issue where swapping weapons or stance would break the Thunderous Beast Charm. Adjusted stamina regen during attacks and other regeneration-slowing animations to always resume its full effect by the time you would be allowed to move. Updated the Vulgar Militia Shotel weapon to be a Reaper class weapon instead of a Halberd. This means it no longer shares the weapon category of the Vulgar Militia Saw, and makes it a unique as the only Reaper without innate status. Renamed the Nightmaiden's Edge to Night's Edge, and the Pumpkin Head Sledgehammer to Pumpkin Sledge. Updated the balancing on some spirit ashes: - Rotten Stray: Increased the size of the bite hitboxes for the spirit summon only, so it misses less against weirdly shaped enemies. - Claymen: Now have the special perk of not taking increased damage when enraged. - Increased the enraged damage of the Ancestral Follower, Kaiden Warrior, Starcallers, Page, and Raya Lucaria Soldier ashes. - Fixed an oversight that made the Haligtree Footsoldiers the strongest ashes in the game. Added a material exchange to the Starlight Token shop for 1 token, for when you have a few more tokens than you need. Additional movement speed will now be partially converted into animation speed while moving, minimizing the "glide" effect at high player speeds. Added a small physical damage negation boost when wearing the Great Turtle Shell on your back. Added the Nomadic Warrior's Cookbook [25] and [26] to the Starlight Token shop. Fixed the Nomadic Merchant [10] Bell-Bearing shop. Increased the speed of critical attacks against enemies by 20% for a smoother gameplay experience. The damaging hitbox of the Night's Cavalry summon horse animation can now be jumped. Fixed the Black Blade Kindred's Destined Death roar attack doing way more damage than intended. Fixed issues with the map markers of the Demi-Human Queen Mairead and the Forlorn Hound Evergaol bosses. Fixed a bug that would cause the Hallowed Avatar to fail to appear if the player had collected over 1023 rune pieces. Increased the base stamina and poise damage multiplier of weapon skills in PvP. Decreased the hyper armor of the Spinning Slash skill. Performed a total of approximately 10,000 subtle fixes to floating, erroneous and mispositioned assets around the world. Fixed an issue where the Siofra River skybox would appear distorted near the Valiant Gargoyles boss arena. Shacks throughout the world have been decorated with appropriate furniture and clutter. The Debug menu now has a new submenu for early access to unfinished features, like the Additional Enemies setting. Version 0.12.7 Stamina regeneration is now no longer slowed when drinking flasks. Decreased the stamina costs of most spells, weapon skills, and spell R2 attacks by a slight amount. Slightly increased the speed of both greatbow and ballista animations. Increased the duration of the Radahn's Rain skill and improved the consistency of the damage. Also fixed an issue where the Radahn's Rain skill lasted for a shorter amount of time and was weaker when using with Golem's Magic Arrows or Radahn's Spears. The Blood Loss status now has its damage increased by 10% after every activation on a target, stacking for each activation. This gives it the unique property of countering the status resistance increase enemies get after being afflicted with a status. Altered the area progression of the Leyndell streets and lower Leyndell sections of the Royal Capital by adding some one-way gates to where the Avenue Balcony site of grace originally was. Decreased the damage tick rate of the fire breath attacks of Dragons and Godrick to only hit once every 2 seconds instead of every 1 second. This will make it much less likely that these attacks hit twice after knocking the player down. Updated the Codex with Mossy Guardian Golems, Yellow Miranda Blossoms, and Spotted Miranda Blossoms. Also fixed some broken item drop pages for the Mirage Cat Imp and Mirage Twinsage Sorcerer B. Added a new "Challenges" sub-menu to the Reforged options menu, which now contains the Aggressive Scaling setting as well as a new Forced Combat setting. The Forced Combat setting disables most interactable prompts, including fog walls, when in combat. This means players will be forced to kill or sneak past enemies in many situations. PvP specific changes: - Disabled the speed and i-frame increase of Perfect Dodges. They still consume less stamina. - Increased the poise damage of all Scythe attacks. - Decreased the poise damage of the Wing of Astel and Frozen Needle R2 projectiles. - Decreased the damage of the dagger powerstance duck attack. - The Kick skill will now basically always guardbreak or stagger. - Decreased the damage of Comet and Star Shower. Fixed Morgott's Resolve Binding Rune failing to restock when shattered. Fixed a broken followup window on the Bloodboon Ritual skills first input and Briars of Sin first input. Version 0.12.6B Fixed some minor armor passive bugs. Version 0.12.6A Fixed missing stat scaling on some Jawbone Axe wielding Ancestral Followers in Nokron. Fixed a rounding error that made bosses that originally dropped 1 rune piece now drop 0 in NG+. Fixed a typo. Version 0.12.6 Updated Binding Runes: - Non-Grafted Binding Runes now cost 10 rune pieces instead of 20. - Binding Runes may be purchased at Sites of Grace. - The glowing notification effect will apply to the Binding Rune menu when a new Great Rune shop is unlocked. The glowing notification effect will now also apply to the Wondrous Physick, Fortune, Great Rune, and Ash of War menus as well. The Wondrous Physik menu is now in the Flasks submenu. Reduced dodge stamina costs from 180 to 160 and duck stamina costs from 100 to 80. Decreased the Sentinel stamina penalty from -30 to -20. Slightly increased the blood loss buildup of the briar spells. Improved the early release windows of certain fist R2 attacks. PvP specific changes: - Reduced player defense to improve the effectiveness of split damage. - Decreased spell fp costs by 10%. - Decreased the damage of the Dark Moon Greatsword R2 projectiles. - Decreased the damage of the powerstanced great spear rolling attacks. - Decreased the poise damage of the afflicting aromatic. Slightly nerfed the AI of the Bridge of Sacrifice version of the dismounted Tree Sentinel. Fixed an issue that caused the Frenzied Flame Forge of the Giants cutscene to play twice. Fixed the Baleful Shadow boss not dropping any Rune Pieces in NG+. Fixed a bug that caused the Binding Rune of Scarlet Persistence to not work past the first one. The Bandai Namco logo in the intro will now have a black background, and use their new corporate design. Version 0.12.5K Fixed an issue where invulnerability frames were missing from the right-side Light Load dodge. Fixed an issue where the Perfect Dodge mechanic did not reduce stamina costs. Increased the light load stamina regen bonus from 20 to 30. Fixed an uninteractable rune piece on the Seaside Ruins. Fixed a broken animation transition when Morgott does a slashing backflip attack. Increased the animation speed of the Alabaster and Onyx Lord Unique Skills. Also slightly increased the speed of Gravitas. Changed the Firebone Arrow special visuals to a normal fire pool instead of a fell flame one. Version 0.12.5J Fixed the Golden Great Arrows not appearing the Leyndell Outskirts merchant's inventory. Fixed the completion status of the Baleful Shadow's map marker accidentally being tied to the Dragonkin Soldier of Nokstella's status. Updated the cancel windows of the Magic Glintblade spell and Waterfowl Dance skill to work better with Perfect Attacks. Slightly increased base stamina recovery. Reduced the poise penalty at low HP. Adjusted some PvP damage numbers: - Decreased poise damage and damage of shield pokes - Decreased damage of some spear attacks - Increased poise damage of colossal weapons - Greatly increased damage of powerstanced colossal weapons Version 0.12.5I Improved the projectile properties and explosion AoE size of the Magma Breath and Theodorix's Magma spells. Added holy damage to the Glintstone Kris and a holy effect to the R2 followup of the Glintstone Dart skill. Fixed the Mimic Tear having both an incorrect HP stat and HP consumption value. Fixed a softlock at the Isolated Divine Tower in Adventure mode when accessed during the Ashen Capital state. Fixed the special Dragon difficulty not applying hard AI to enemies, and adjusted the stat increases certain enemies get. Version 0.12.5H Increased the poise values of the Haligtree Knight and Haligtree Soldier armor sets to match the poise of the other Knight and Soldier sets. Updated some more NPC summon and NPC enemy stats. Version 0.12.5E Fixed a regression where Dragon Mode became unavailable. Fixed some stat issues with enemy NPCs. Fixed a missing collision in the Volcano Manor by a rune piece challenge in the second half of the area. Version 0.12.5D Fixed a minor stat issue where defense would be lowered from rune levels 100 to 200. Improved the light level in the Deathtouched Catacombs boss room. Decreased the Godskin Duo's multiplayer scaling level by 1. Fixed some issues with the Meteor Staff and Carian Glintblade Staff R2 attacks. Version 0.12.5C Fixed an issue where the Withered Twig item just didn't work at all at saving runes. Updated the scaling of the Eternal Return game mode to be less challenging in the early game and fixed some issues with certain NPC graces. Version 0.12.5B Fixed some launcher bugs with paths containing square brackets. Fixed the followup animations triggering inconsistently for these abilities: - Swift Glintstone Shard - Night Shard - Gavel of Haima - Briars of Sin - Briars of Penance - Briars of Punishment - Briars of Guilt - Bestial Sling - Black Blade - Honed Bolt - Lightning Strike - Dragonclaw - Magma Breath - Theodorix's Magma - Troll's Roar - Gravity Bolt Improved the Perfect Attack window positoning on most spells. Fixed some vanilla issues with bows in left hand slots, and Perfect Attacks being unavailable for bows in left hand slots. Version 0.12.5A Fixed a critical bug that prevented the Launcher from starting. Downgraded the ModEngine 2 version to preview4, as this seems to have better compatibility with some users. Forgotten patch note: Updated player HP values to be x2 as large they were before the update. Enemies will deal twice as much damage and healing effects will heal for twice as much, so the effective player HP is unchanged. This change is to improve passive health regen effects that were reduced due to rounding, and also puts the health values at a more fitting value compared to FP and stamina. Version 0.12.5 Important: !! The EXE in the main mod folder has been replaced with a BAT file. Please use that from now on !! More Launcher improvements: - Moved the launcher files into the "internals" folder. - Added warnings about the Desktop and Downloads folders. - Added a warning about having non-ASCII characters in your mod path. - Improved Seamless Coop warnings, now including INI location, Locale folder and having it in both folders at once. - Fixed some launcher crashes with square brackets in paths. - Added a BAT for launching the launcher which hopefully fixes some issues with weird Windows protectionism. Re-added the Controller Prompt UI setup shortcuts, with fixes. Added a UI Setup shortcut to reset controller prompts back to Xbox One. Moved the UI prompt setups and compatibility files into the "optional" folder. Added a shortcut to the Debug Tool in the troubleshooting folder. Added a shortcut to the Weapon Calculator. Added a shortcut to the Reforged wiki. Re-added the missing UltrawideFix.dll to the mod, but in the optional folder. Sped up the Setup UI Images process and removed the key prompts (unless there's an error). Updated the Perfect Attack system to work on more types of attacks: - Perfect Attacks (Melee): -16% stamina cost, +8% speed, +4% attack power - Perfect Attacks (Magic): -16% stamina cost, +8% speed, -4% fp cost - Perfect Attacks (Ranged): -16% stamina cost, +8% speed, +40 range - Perfect Dodge: -16% stamina cost, +8% speed, +1 i-frame - You can now perform Perfect Attacks while riding. - Added status icons to track Perfect Attack status. - Moved the Perfect Attack windows earlier, and made various other tweaks and fixes. Equalized the cancel windows for attacks, magic casting, rolling and weapon skills. This results in a dramatic increase in "snappiness" and tempo of various animation transitions. Slightly increased the strength of all armor passives. With the Transmogrify Armor mod, any armor passive can be used alongside your preferred fashion. Added new armor passives: - Added the Lordsworn Knight armor passives to the Soldier and Foot Soldier armor as well. - Blue Silver Mail Set: Increases the damage of projectiles when wielding medium bows. - Godskin Apostle Set: Decreases stamina consumption when in the presence of black flame. - Godskin Noble Set: Increases damage negation when in the presence of black flame. - Bloodhound Knight Set: Increases action speed when anything nearby suffers from blood loss. - Vulgar Militia Set: Strengthens bestial incantations. - Lionel's Set: Increases damage negation when vulnerable to counter damage. - Veteran's Set: Decreases the FP cost of summoning and enraging spirits. - Mushroom Set: Restores HP when anything nearby suffers from rot. Updated the position of the armor passive text on armor piece descriptions. Added a new consumable, and two cut vanilla consumables: - Withered Twig. Acts as a Homeward Bone, allowing one to return to the previously rested at Site of Grace at any time while preserving all runes. - Revitalizing Cured Meat. Cured meat that increases vitality. - Revitalizing White Cured Meat. White cured meat that increases vitality for a longer duration. Added the Nomadic Warrior's Cookbook [25]. Found on a ledge in Stormveil Castle after the Rampart Tower grace. Allows crafting: - Withered Twig - Revitalizing Cured Meat Added the Nomadic Warrior's Cookbook [26]. Found in the upper section of the Woodfolk Ruins, near an Elder Lion. Allows crafting: - Revitalizing White Cured Meat - Blightbone Arrows Increased the effect duration of the dried liver and cured meat consumables. Merchant Supply Pledges will now persist through NG+. Added the Dragon difficulty mode. This difficulty (accessible under Special Difficulties) serves as a "reverse Exploration mode", boasting Master-level bosses with normal enemies. Adjusted hundreds of assets around Dragonbarrow, Redmane Castle, Siofra River, Ainsel River and many minor dungeons to address issues such as clipping, asset positioning, gaps etc. Updated the Transmogrify Armor mod to 2.2.7. (Endorse the mod here: https://www.nexusmods.com/eldenring/mods/3596?tab=description) Fixed an issue where two-handed stance Arts light attacks did not consume FP or use the "out of FP" animation. Fixed an issue where the Perfect Attack window didn't show on both hands for powerstanced weapons. Fixed an issue where the Fellthorn Spirit would not have the boss death particle effects. Fixed an issue that could cause the Codex to fail to open on Torrent. Fixed a vanilla issue where cancelling a left-hand stealth crossbow shot into a right-hand weapon attack wouldn't perform a stealth attack. Version 0.12.2B More Launcher improvements: - Improved Steam game location by checking for the presence of some needed files. - Added a warning if the mod folder is missing files. - Added a warning if the mod folder is in the OneDrive folder. - The Launcher now installs the VC Redistributable dependency for ModEngine2 if missing. (Thanks to sfix) Changed the DLL folder structure: - "dll\active" now contains the DLLs which will be added to the ModEngine 2 config. - "dll\optional" now contains optional DLLs that can be added to your game by moving them into "dll\active". - Made custom versions of TechieW's DLLs for Reforged, which don't require an "ELDEN RING\Game\mods\ModName" folder structure. - This fixes an issue where UnlockTheFps could not read the INI configuration file. - Thanks to Nordgaren for the DLL folder detection code. - Added AdjustTheFov, RemoveChromaticAberration, RemoveVignette and ErdTools by Nordgaren as optional DLLs. Version 0.12.2A Fixed a "toml is read only" error from version 0.12.2. Version 0.12.2 More Launcher improvements: - Improved Launcher compatibility with non-Steam installations. - The Launcher will now prompt you to run Steam if it's not running. - The Launcher tries to find and report issues with Administrator Mode. - The Launcher tries to skip Seamless Coop if it is version 2.0.0 (which is incompatible). - The Launcher no longer waits for key press to proceed in case of warnings. - The Launcher prints a tidy list of warnings at the end of the output if any warnings were produced. This list is also printed as a "warnings.log" file. - Setting the "modengine\config_eldenring.toml" file to read-only now lets you customize it without Launcher interference. - The Launcher gracefully prints an error message on unhandled errors. This is also printed to an "error.log" file. - Added a Debug mode to the Launcher. It is found in the new "troubleshooting" folder. Added a shortcut to your ELDEN RING save folder in the new "troubleshooting" folder. Added a slight speed increase to certain heavy weapon light attacks like most heavy and colossal R1s. Bloodhound Claws are now hidden when sheathed. Fixed the Arcane attributes on the Fellthorn weapons. Merchant map markers will now show if they have an active supply pledge. Supply Pledges will now be removed if the Merchant is killed. Fixed the Deeproot Depths merchants map marker. Fixed a randomizer compatability issues. Version 0.12.1A Improvements to the Launcher: - The Launcher will clarify if you have multiple save folders, and try to filter out backup copy folders. - The Launcher will notify you about Elden Mod Loader and its potential consequences. - The Launcher will notify you if you don't have a save folder, and need to launch ELDEN RING on Steam at least once. Version 0.12.1 Reintroduced the Launcher EXE "Launch ELDEN RING Reforged.exe". Please use it instead of the shortcut. Features of the Reforged Launcher EXE: - Automatically bundles all DLL mods in the "dll" folder - Locates and adds your installation of Seamless Coop - Prompts you to create a new ERR save file (if not yet existing) - Runs Gideon (if not yet ran) This should hopefully address the technicalities and various issues around running the mod. Information for players in Japan: There are currently bugs with the Alt Saves DLL that cause it to malfunction on Japanese game copies. Please remove the Alt Saves DLL file from the DLL folder to launch the mod, until a fix is made. Use Erd Tools or Seamless Coop to change your save extension to "err". Information for existing players: If you're using an existing setup from before 0.12.0, you can feel free to use it. To fix existing Metis Mod Launcher or ModEngine 2 setups, you probably just need to change the mod folder path. The main ERR files are now in the "mod" subfolder instead of directly in the main ERR folder. Simply adjust your setup to make up for this, and add the Transmog DLL from the DLL folder. Updated the Transmog DLL mod to version 2.2.4. Implemented some changes that should hopefully improve the consistency of Nomadic Merchant's offering their Supply Pledges. Decreased all enemy poise damage values by 1. This will improve the poise thresholds and make them much simpler to understand. The 10, 25, 50, 75, 100, etc poise thresholds will now require you to hit that number instead of 1 above. For example, 50 poise will now poise through basic enemy attacks instead of needing 51. This will also greatly improve certain hyper armor frames that gave exactly 50 or 100 minimum poise. Greatly increased the hitbox size of the Fell Flame Lariat Unique Skill to improve it's consistency and overall damage. Fixed the Smoldering Shield's scaling. Perfect Attacks will no longer trigger, or show a window, at 0 stamina. Slightly increased the opacity of the Perfect Attack window visual. NPCs will no longer perform Perfect Attacks. Fixed an issue where broken perfect attack effects were added to certain bow and catalyst attacks. We will be looking at adding a type of perfect attacks to these weapons in the future, but the current implementation was unintended and very broken. Version 0.12.0D Replaced the Launch ELDEN RING Reforged.exe file with a simple shortcut file so anti-viruses don't flag it as malicious. Temporarily removed the Controller Prompt options from the UI setup due to bugs. Fixed some issues that could make the new Giant Blacksmith not able to be interacted with. Fixed a missing sound on the Fell Thorn Stake running R1s. Fixed the stat requirements of some weapons that got modified scaling in version 0.12.0. Fixed another typo. Version 0.12.0B Fixed a typo. Version 0.12.0 Note: This update contains new or changed icons. Please re-run the "Reforged UI Setup" shortcut in the ERR folder. Significantly simplified the process of running the mod by bundling an installation of ModEngine2 with the mod folder. For most users, they may now simply run the "Launch ELDEN RING Reforged" executable in the mod folder in order to launch the mod. By default, Reforged comes with the following DLLs: - "Elden Ring Alt Saves" by chainfailure (set to save file extension .err) - "Elden Ring Title Skip" by chainfailure - "Transmogrify Armor" by Tom Clark - "Unlock the FPS" and "Ultrawide Fix" by TechieW (with fixes by Nordgaren) The README.txt was updated with information on how to launch the mod with this new setup. Added new README files with information on how to make Linux/Steam Deck, and the Randomizer, work with Reforged. Added language support for Traditional Chinese (translated by Po). Please note that newly added languages will not contain translations for content added in the same update. Added two new weapons: the Fellthorn Stake and the Fellthorn Clutches. - The Fellthorn Stake is a Fell-affinity somber Colossal Weapon with Fire damage, Bloodloss buildup and a unique skill: Fell Flame Flare. - The Fellthorn Clutches is a Fell-affinity somber Fists Weapon Catalyst which strengthens fire incantations and has a unique skill: Fell Flame Lariat. Added a new boss encounter: the Fellthorn Spirit. Tortured by Giantsflame, these avatars of the Erdtree are subjected to cruelest agony by the cardinal sin. - A Fellthorn Spirit can be found on Flame Peak, rewarding the Fell Thorn Stake upon defeat. - Another Fellthorn Spirit may be found in Leyndell, Ashen Capital, replacing the Ulcerated Tree Spirits. It rewards the Fell Thorn Clutches upon defeat. Integrated Tom Clark's Transmogrify Armor mod into Reforged. The transmog menu can be found in the "Alter garments" option at a Site of Grace. You need to own a piece of armor for it to become available as transmog. Added Supply Pledges to nomadic merchants. Upon buying out a nomadic merchant's inventory, you may claim their Supply Pledge. Holding a Supply Pledge expands Merchant Kalé's shop inventory with the issuing merchant's unlimited items at an additional discount, offering a central shop without bloodshed, and at a bargain. Added an unlimited stock of a crafting ingredient to each nomadic merchant. These stocks are carried over to Kalé via Supply Pledge. Added a new nomadic merchant in Deeproot Depths, accessible down a rocky hole near the Prince of Death area entrance. Added a reclusive blacksmith to the back area of Castle Sol who sells Golem Greatarrows and Magic Golem Greatarrows. Smithing Stones are now purchased from Smithing Master Hewg instead of the Twin Maiden Husks. Updated the effects of the Mind, Endurance, and Dexterity stats. Mind will now increase the cast speed of spells instead of Dexterity, scaling up to 125 extra cast speed at 99 Mind. Endurance now increases stamina recovery speed as well as maximum stamina, scaling up to +120 stamina regeneration at 99 Endurance. Added Perfect Attacks. Performing a follow-up attack input at the precise time it becomes available causes the attack to have and . Perfect Attacks can be performed after previous attacks, or after defensive actions. Mashing the attack button before the Perfect Attack window waives the bonus. Perfect Attack visuals may be toggled at a Site of Grace. Reworked the way some personal Reforged settings are applied. Settings such as "Left-hand block" and "Perfect attack visuals" are now deposited as items in the player's inventory, allowing them to be properly networked via multiplayer. Adjusted the balance of Exploration mode. Regular enemies have Master-level HP and resistances, Major enemies have Hard-level HP and resistances, Elites have Adept-level HP and resistances and Bosses have Reforged-level HP and resistances. Added a new moveset for the Cleanrot Sword + Spear weapon combination. Wielding the sword in the right hand, and the spear in the left, enables a new guarding stance with increased guard boost, a new unique Guard Counter, and the ability to use left-hand spear attacks by inputting Guard + Light Attack. The Cleanrot Spear's Sacred Phalanx skill will now also override any right-hand skills, allowing it to be used in this weapon combo. Perfect Deflects will now consume a small amount of stamina. This cost cannot cause guardbreaks, but it can prevent 0 stamina Guard Counters. The Zweihänder now uses light attack animations from Dark Souls 3's Black Knight Greataxe. Weapon Catalysts can now apply weapon buff spells to themselves. Weapon Catalysts can also use "quick magic" and "jump magic" like Swift Glintstone Shard, Bestial Sling, etc. Replaced the Faith scaling on the Magma Wyrm Swords and Grafted Dragon with Arcane scaling. Added the Magma affinity passive to the Smoldering Shield and replaced the Faith scaling with Intelligence scaling. Improved many attack combo cancels on Colossal Weapons and Colossal Swords. It is now easier to connect into the powerful charged R2-2 attack, which usually uppercuts or pancakes enemies. Also allowed powerstanced colossals to cancel the light jump attack into a combo. Added the ability for some strong player attacks to cut down trees. "Shield-poking" weapons like rapiers and spears will no longer perform the shield poke if there is no shield in the left hand. Moved the Briars of Punishment drop from a corpse in the Mountaintops of the Giants to a second caster Guilty in Liurnia, near the other Thief-Taker Encampment. Flame, Cleanse Me now additionally purges stains and swamp buildup from your body, akin to Soap. Fixed the Crystal Staff R2 not regenerating any FP. Increased the healing done by various healing-over-time effects. However, stacking healing-over-time effects will now have diminishing returns. This makes single sources of healing more worthwhile while keeping their stacked effectiveness in line. Stacking healing will, of course, still be more effective than using any buff alone, just slightly less so. Added the Beryl Hood, an Endurance equivalent of the Crimson and Navy Hoods. It can be obtained by looting an unfortunate corpse on the plateaus south of the Bestial Sanctum, in the Dragonbarrow. The first kill of a Remembrance boss in a playthrough will now grant 1.5x more runes. Renamed Normal difficulty to Reforged difficulty. Renamed Cave Moss to Medicinal Moss, Budding Cave Moss to Budding Moss, and Crystal Cave Moss to Crystal Moss. Added Overgrown Guardian Golems. These decrepit, unmaintained golems can be found in some locations in the Lands Between, new and old, and serve as a source of Medicinal Moss. Added a new crafting material, Magnetic Ore. This otherworldly stone can be found on enemies, and in locations, associated with gravity magic. Can be crafted into Shimmering Substance and Starry Amalgam. Added the following new intermediate crafting recipes: - Magnetic Ore -> 4x Shimmering Substance - Magnetic Ore -> 4x Starry Amalgam - Miranda Powder -> 4x Ingenious Alchemic - Trina's Lily -> 1x Miraculous Alchemic - Human Bone Shard -> 6x Blighted Extract - Golden Centipede -> 8x Golden Amalgam - Beast Blood -> 8x Bloody Extract - Crystal Bud -> 7x Crystalline Amalgam Rebalanced the following intermediate crafting recipes: - Medicinal Moss -> Mildewy Amalgam: 2x -> 3x - Crystal Moss -> Mildewy Amalgam: 3x -> 4x - Crystal Moss -> Crystalline Amalgam: 3x -> 6x - Budding Moss -> Mildewy Amalgam: 3x -> 4x - Budding Moss -> Fragrant Amalgam: 3x -> 6x - Miranda Powder -> Fragrant Amalgam 16x -> 12x - Grave Violet -> Mildewy Amalgam: 5x -> 6x - Melted Mushroom -> Starry Amalgam: 3x -> 2x - Eye of Death -> Blighted Extract: 8x -> 9x - Crystal Bud -> Shimmering Amalgam; 6x -> 7x - Rimed Crystal Bud -> Rimed Extract: 3x -> 6x - Golden Centipede -> Blessed Substance: 8x -> 7x Added leg lock-on points for Valiant Gargoyles/Black Blade Kindred. Adjusted the enemy level text on the map screen to be more accurate to the recommended level the player should be in the areas. Improved the texture on the Starcaller Spire. Improved the status effect buildup resistance gained when deflecting in the PvP difficulty. Fixed an issue where the PvP difficulty effects wouldn't apply. Adjusted thousands of assets around Limgrave, Weeping Peninsula and Caelid to address issues such as clipping, asset positioning, gaps etc. Fixed an issue where trying to roll out of a knockdown state while at Overloaded equip load would always cause you to roll forward instead of into the desired direction. Fixed an issue where Perfect Deflects with a two-handed weapon that you lack one-handed requirements for would not cause enemies to bounce back. The "plunging attack" visual effect will no longer appear unless you're actually performing a jump attack. Version 0.12.34 Note: This update contains new or changed icons. Please re-run the "Update UI Images" shortcut in the ERR folder. Significantly simplified the process of running the mod by bundling an installation of ModEngine2 with the mod folder. For most users, they may now simply run the "ELDEN RING Reforged" shortcut in the mod folder in order to launch the mod. By default, Reforged comes with the following DLLs: - "Elden Ring Alt Saves" by chainfailure (set to save file extension .err) - "Elden Ring Title Skip" by chainfailure - "Transmogrify Armor" by Tom Clark - "Unlock the FPS" and "Ultrawide Fix" by TechieW (with fixes by Nordgaren) The README.txt was updated with information on how to launch the mod with this new setup. Added language support for Traditional Chinese (translated by Po). Please note that newly added languages will not contain translations for content added in the same update. Added two new weapons: the Fellthorn Stake and the Fellthorn Clutches. - The Fellthorn Stake is a Fell-affinity somber Colossal Weapon with Fire damage, Bloodloss buildup and a unique skill: Fell Flame Flare. - The Fellthorn Clutches is a Fell-affinity somber Fists Weapon Catalyst which strengthens fire incantations and has a unique skill: Fell Flame Lariat. Added a new boss encounter: the Fellthorn Spirit. Tortured by Giantsflame, these avatars of the Erdtree are subjected to cruelest agony by the cardinal sin. - A Fellthorn Spirit can be found on Flame Peak, rewarding the Fell Thorn Stake upon defeat. - Another Fellthorn Spirit may be found in Leyndell, Ashen Capital, replacing the Ulcerated Tree Spirits. It rewards the Fell Thorn Clutches upon defeat. Added Supply Pledges to nomadic merchants. Upon buying out a nomadic merchant's inventory, you may claim their Supply Pledge. Holding a Supply Pledge expands Merchant Kalé's shop inventory with the issuing merchant's unlimited items at an additional discount, offering a central shop without bloodshed, and at a bargain. Added an unlimited stock of a crafting ingredient to each nomadic merchant. These stocks are carried over to Kalé via Supply Pledge. Added a new nomadic merchant in Deeproot Depths, accessible down a rocky hole near the Prince of Death area entrance. Limited Patches' supply of Flight Pinions to account for the new unlimited supply on a nomadic merchant. -- TODO: Location Added a reclusive blacksmith to [LOCATION] of Castle Sol who sells Golem Greatarrows and Magic Golem Greatarrows. Smithing Stones are now purchased from Smithing Master Hewg instead of the Twin Maiden Husks. -- TODO: MIND CAST SPEED & OTHER STAT BONUSES -- TODO: Reworked the way some personal Reforged settings are applied. Settings such as "Left-hand block" and "Hide headgear" are now deposited as items in the player's inventory, allowing them to be properly networked via multiplayer. -- TODO: add real bonus Added Perfect Attacks. Performing a follow-up attack input at the precise time it becomes available causes the attack to have and . Perfect Attacks can be performed after previous attacks, or after defensive actions. Mashing the attack button before the Perfect Attack window waives the bonus. Perfect Attack visuals may be toggled at a Site of Grace. Added a new moveset for the Cleanrot Sword + Spear weapon combination. Wielding the sword in the right hand, and the spear in the left, enables a new guarding stance with increased guard boost, a new unique Guard Counter, and the ability to use left-hand spear attacks by inputting Guard + Light Attack. The Cleanrot Spear's Sacred Phalanx skill will now also override any right-hand skills, allowing it to be used in this weapon combo. -- TODO: Successful (deflecting? blocking?) now costs a small amount of stamina. This cost cannot cause guardbreak. The Zweihänder now uses light attack animations from Dark Souls 3's Black Knight Greataxe. Adjusted death blight resistances on most enemies. Made various small adjustments to balance on enemy and player attacks, spells, gear and fortunes. Added the Beryl Hood, an Endurance equivalent of the Crimson and Navy Hoods. It can be obtained by looting an unfortunate corpse on the plateaus south of the Bestial Sanctum, in the Dragonbarrow. Weapon Catalysts can now apply weapon buff spells to themselves. Weapon Catalysts can also use "quick magic" and "jump magic" like Swift Glintstone Shard, Bestial Sling, etc. Replaced the Faith scaling on the Magma Wyrm Swords and Grafted Dragon with Arcane scaling. Added the Magma affinity passive to the Smoldering Shield and replaced the Faith scaling with Intelligence scaling. Improved many attack combo cancels on Colossal Weapons and Colossal Swords. It is now easier to connect into the powerful charged R2-2 attack, which usually uppercuts or pancakes enemies. Also allowed powerstanced colossals to cancel the light jump attack into a combo. "Shield-poking" weapons like rapiers and spears will no longer perform the shield poke if there is no shield in the left hand. Moved the Briars of Punishment drop from a corpse in the Mountaintops of the Giants to a second caster Guilty in Liurnia, near the other Thief-Taker Encampment. Flame, Cleanse Me now additionally purges stains and swamp buildup from your body, akin to Soap. Fixed the Crystal Staff R2 not regenerating any FP. Increased the healing done by various healing-over-time effects. However, stacking healing-over-time effects will now have diminishing returns. This makes single sources of healing more worthwhile while keeping their stacked effectiveness in line. Stacking healing will, of course, still be more effective than using any buff alone, just slightly less so. The first kill of a Remembrance boss in a playthrough will now grant 1.5x runes. Also slightly adjusted the rune drops of various bosses. Renamed Cave Moss to Medicinal Moss, Budding Cave Moss to Budding Moss, and Crystal Cave Moss to Crystal Moss. Added Overgrown Guardian Golems. These decrepit, unmaintained golems can be found in some locations in the Lands Between, new and old, and serve as a source of Medicinal Moss. Removed Miranda Powder drops from non-Miranda Bloom enemies, and compensated them with other drops. Added a new crafting material, Magnetic Ore. This otherworldly stone can be found on enemies, and in locations, associated with gravity magic. Can be crafted into Shimmering Substance and Starry Amalgam. Added the following new intermediate crafting recipes: - Magnetic Ore -> 4x Shimmering Substance - Magnetic Ore -> 4x Starry Amalgam - Miranda Powder -> 4x Ingenious Alchemic - Trina's Lily -> 1x Miraculous Alchemic - Human Bone Shard -> 6x Blighted Extract - Golden Centipede -> 8x Golden Amalgam - Beast Blood -> 8x Bloody Extract - Crystal Bud -> 8x Crystalline Amalgam Rebalanced the following intermediate crafting recipes: - Medicinal Moss -> Mildewy Amalgam: 2x -> 3x - Crystal Moss -> Mildewy Amalgam: 3x -> 4x - Crystal Moss -> Crystalline Amalgam: 3x -> 6x - Budding Moss -> Mildewy Amalgam: 3x -> 4x - Budding Moss -> Fragrant Amalgam: 3x -> 6x - Miranda Powder -> Fragrant Amalgam 16x -> 12x - Grave Violet -> Mildewy Amalgam: 5x -> 6x - Melted Mushroom -> Starry Amalgam: 3x -> 2x - Eye of Death -> Blighted Extract: 8x -> 9x - Rimed Crystal Bud -> Rimed Extract: 3x -> 6x - Golden Centipede -> Blessed Substance: 8x -> 7x Removed the crafting recipe for Crystal Cave Moss -> Shimmering Substance. Added the ability for some player attacks to cut down trees. Added leg lock-on points for Valiant Gargoyles/Black Blade Kindred. Adjusted the enemy level text on the map screen to be more accurate to the recommended level the player should be in the areas. Adjusted camp guardians so that they are considered Elite enemies for the Exploration difficulty scaling. Improved the texture on the Starcaller Spire. Improved the status effect buildup resistance gained when deflecting in the PvP difficulty. Fixed an issue where the PvP difficulty effects wouldn't apply. Adjusted thousands of assets around Limgrave, Weeping Peninsula and Caelid to address issues such as clipping, asset positioning, gaps etc. Fixed an issue where trying to roll out of a knockdown state while at Overloaded equip load would always cause you to roll forward instead of into the desired direction. Fixed an issue where Perfect Deflects with a two-handed weapon that you lack one-handed requirements for would not cause enemies to bounce back. The "plunging attack" visual effect will no longer appear unless you're actually performing a jump attack. Version 0.11.97A Fixed some minor issues with the Guilty enemies outside the Malefactor's Evergaol. Version 0.11.97 Made some "minor changes" to the Adan, Thief of Fire fight at the Malefactor's Evergaol. Added a Grasp of Eochaid reference to the Elemer's grab attack. Increased the animation speed of the shield grease item. Updated "mist" attacks to tick only once per second instead of twice, making them cause enemies to flinch less often and overall be less annoying to use. Fixed some issues with translations that would cause Fortune descriptions to be missing. Added a "randomizer_merge_config.yml" from the latest version of the enemy and item randomizer that should prevent Rune Pieces from being randomized, and a few other things. Version 0.11.96B Fixed spirit ashes. Version 0.11.96A Confirmed that multiplayer difficulties can still work with the changes in 0.11.96. Enemy scaling is now disabled by default in Seamless to avoid usses. Remember to always have the same difficulty set for all players to avoid bugs. Welcoming a new team member: Cavou. Cavou will be performing quality assurance, and has thus far addressed more than several dozen clipping, floating and positioning issues with map assets around the world. Further down the line, Cavou may also do map additions of his own. Reduced the cost of Somber Smithing Stones from 12x (matching regular SS) to 10x (matches regular SS prices better as Sombers have the additional tier 9 stone to buy). Implemented some PvP-specific nerfs to Whips and shield pokes. Version 0.11.96 Adjusted the way in which difficulties are applied to enemies to hopefully reduces issues with Seamless Co-op. For debugging purposes, Normal mode now displays a difficulty icon, and the difficulty icon will update during gameplay if something causes it to change. Talisman changes: - Increased the FP regen from the Moon of Nokstella (and the Magic affinity) - Increased the low hp threshold for the Branchswords from 20% to 25% (and for the Twinbird shield effect) - Decreased the damage penalty of the Marika seals so that its lower than that of the Radagon's seals Fixed an issue with the Eclipsed Blade spell. Version 0.11.95C Fixed an issue that caused Reforged added moveset overrides to malfunction. Weapons will now once again transition into more fitting moves. Increased the attack cancel speed of the heavier equip load state duck animations. Increased the animation speed of many weapon skills slightly. Increased the poise damage of the special catalyst R2 attacks by around 10%. Fixed an issue that caused paint pots to temporarily break certain menus when received. Fixed the Fallen Cavalry sometimes deciding to jump off the bridge when out of combat. Version 0.11.95B Fixed an issue that could cause difficulties to fail to apply when respawning at certain Stakes of Marika. This would also disable i-frames until difficulties were reapplied. Due to this being a potentially severe bug depending on the boss it is recommended to update immediately. Version 0.11.95 Note: This update contains new or changed icons. Please re-run the "Update UI Images" shortcut in the ERR folder. Overhauled the player experience surrounding the Fortune system. - Fortunes are now separates into three categories: Fates of the Bold, Fates of the Wise, and Fates of the Cunning. - Information about each Fortune is now shown when selecting it at the Site of Grace, similar to when Difficulties are selected. - The Fortune descriptions at the Site of Grace are structured with orderly lists of bullet points, with color-coding for pros and cons. - As in the previous update, the significance of each effect is highlighted with an adjective like "vastly" or "slightly". Added three new Basic Fortunes, one for each Fortune category: the Fortune of the Bold, the Fortune of the Wise, and the Fortune of the Cunning. - Basic Fortunes are always available to all characters, and have simple, weak bonuses with a simple downside. This aids players who are overwhelmed by the many mechanics of the Fortune system. - The Fortune of the Bold increases HP, melee weapon attack damage, and guard effectiveness, while reducing FP. - The Fortune of the Wise increases FP, spell and catalyst attack damage, and memory slots, while reducing Stamina. - The Fortune of the Cunning increases stamina, ranged weapon and consumable attack damage, and buff duration, while reducing HP. Changes the names of several Fortunes to better match terms established in the setting of the Lands Between. - Rogue was renamed to Assassin. - Wizard was renamed to Sage. - Artificer was renamed to Apothecary. - Warlock was renamed to Heretic. - Paladin was renamed to Sentinel. - Fighter was renamed to Dancer. Changed the sorcery schools affected by the Fortune of the Sage (previously Wizard) to Aberrant, Magma, Death and Night. Changed the Minor Fortune of the Heretic (previously Warlock) to increase stamina regeneration when in the presence of status effects instead of boosting spells. Updated the visual weapon effect of the unique Destined Death skill. Fixed an issue with Weapon Catalysts that would cause strange inputs with regular catalysts in certain situations. Fixed an issue that would cause the Twin Maiden Husks to not sell Somber Smithing Stone 9s. Fixed an issue with missing weapon trails on the visual weapon effects of Carian Grandeur, Giant's Red Braid and Molten Armament. Fixed difficulty settings not applying to NPC enemies properly. Fixed a missing hitbox on one of the Leonine Misbegotten's attacks. Fixed an issue where a bird got stuck in a wall near the Divine Tower of Limgrave. Fixed some issues with difficulties and Seamless Coop. Version 0.11.9B Fixed an issue that caused the critical animation to be uncancellable. Fixed an issue that caused the Grand Lift of Rold cutscene to play twice. Fixed an oversight with the Projection of Gold icon. Fixed typos. Version 0.11.9A Fixed an issue that caused the game to freeze when loading the Volcano Manor map. Fixed a typo. Version 0.11.9 Note: This update contains new or changed icons. Please re-run the "Update UI Images" shortcut in the ERR folder. Added four new spells: - Eclipse Blade: A weapon buff sorcery that applies deathblight buildup to weapons, and holy damage scaling off of intelligence and faith. It drops from the Mausoleum Knight outside of the Black Knife Catacombs. - Briars of Resentment: A bloodthorn sorcery that creates a field of briars, dealing continuous damage and blood loss buildup over time. It can be found on a corpse in the Altus Plateau, on a hidden ledge beneath the Bridge of Iniquity. - Projection of Gold: An erdtree incantation that fires off an explosive projectile, staggering enemies in a large area. It drops from a new Tree Sentinel miniboss on the Bridge of Sacrifice. - Dragonlord's Domain: A dragon communion incantation gained through the Rememberance of the Dragonlord, it staggers all surrounding enemies and slows their flow of time, making them move at a glacial speed and deal significantly less damage for a short duration. Increased the area of effect of Greyoll's Roar. Updated the Placidusax's Ruin icon to include a Dragon Communion scroll to match the others. Added more unique effects to the generic attack boosting talismans, in addition to their original effects: - Dagger Talisman: Now removes most of the stamina cost of critical attacks, leaving you with more stamina after critical attacking an enemy. - Axe Talisman: Slightly increases the charge speed of charged R2 attacks. - Curved Sword Talisman: Provides damage negation while guard countering. - Claw Talisman: Provides increased poise while jump attacking. - Lance Talisman: Now buffs spells and projectiles fired from horseback at a reduced rate. - Greatshield Talisman: Decreases the stamina penalty from holding the guard stance. Updated Weapon Catalysts. Weapon Catalysts must now be worn in the main hand to serve as catalyst. To spellcast with a weapon catalyst, you must now use the Light Attack input (R1) while guarding (L1). Enable "Left-Hand Block" in the Reforged settings to enable Weapon Catalyst casting while powerstancing or holding non-shield offhand weapons. - This means you can now guard and deflect while using Weapon Catalysts. Slightly improved the effectiveness of single stat scaling affinities from stat level 30 to 50. Updated the text of all Fortunes to include descriptive words for the intensity of each buff, from slightly to enormously, just like the Vanilla talisman descriptions do. Fortune updates: - Improved the ratio of FP down compared to skill cost down on the Fighter. - Added a status icon to the Ranger's stamina cost down buff and increased its duration. - Swapped the Wizard and Sorcerer fortune FP cost down and max FP up buffs. The Sorcerer now naturally decreases Sorcery FP costs, while the Wizard naturally increases maximum FP. This makes the Wizard usable with incantations, only missing a slight damage boost. - The Cleric now provides movement speed increases and bubble shields to the caster when using self targeting incantations. - Improved the consistency of the Warlock's restoration buff. - Increased the duration of the Spellsword buff. - Slightly improved the stats of many Fortunes in other small ways. Removed the Fortune of the Commoner. Fixed the Fortune of the Warmaster not working with some combinations of hand states. Fixed an issue where Deflects could be unresponsive when standing still, and improved the visual feedback when blocking/deflecting slightly. Fixed some small issues with Kaiden Armor alters. The Left Hand Block setting is now enabled by default. Added PvP specific damage modifiers to nerf whips, some rancor spells, and the first R1 attack of daggers. Fixed an issue that caused Torrent to revert to a previously bugged state where the sprint state wouldn't fully cancel when letting go of a direction. Decreased the flat amount of status resistance enemies gain after every status proc by half. Enemy item drop updates: - Added crystal based material drops to Crystalians, and an extra rot material drop from Putrid Crystalians. - Added magic material drops to Raya Lucaria Scholars. - Added perfume material drops to pages. Decreased the hitbox size of the randomly spreading ground fire in Godrick's second phase. Added a new accessibility settings menu with a new option. The option allows the player to obtain an infinite amount of blue and orange paint pots, throwable items that color an enemy in their hue, making some hard to see enemies more accessible for colorblind players. Added some net sync fixes that fix ERR's compatibility with (unreleased) regular co-op. This may or may not also improve connections in Seamless Co-op, idk. Version 0.11.8C Fixed a minor issue with a certain level of player stagger animation taking slightly longer to roll out of than intended. Fixed the Coil Shield. Version 0.11.8 Note: This update contains new or changed icons. Please re-run the "Update UI Images" shortcut in the ERR folder. Welcoming two new team members: poeconcept and hanalove. - poeconcept is joining the Reforged team as Principal Concept Artist. He has made the Goldvine Branchstaff model, the Execrable Serpent's Exultation and Thunderous Beast Charm icons, and is working on various upcoming items. - hanalove is joining the Reforged team as Principal Asset Artist. She has made the Grave Sentinel Wyngrant model, and is working on various upcoming items. Updated the title screen with a new logo. Updated the visuals of all custom Reforged weapon icons to be more physically accurate and closer to ELDEN RING's style of rendering. Streamlined the Gilded Cave of Knowledge. - Added an exit portal in the water at the start of the dungeon. - Made the "Welcome to the Gilded Cave of Knowledge" tutorial popup pop up upon approaching the dungeon. - Clarified in the "Welcome to the Gilded Cave of Knowledge" tutorial that the dungeon is unlike other Fromsoft content, and also optional. - Added an "Imp Statues" tutorial popup to nudge the player to read the statue text. - Moved the location of the Broken Straight Sword. - Clarified in the Stance-Breaking tutorial that it may be wise to change weapons (to meet the threshold for the tutorial enemies). - Changed the exit portal at the end to appear upon the Soldier of Godrick's defeat, rather than upon defeat of the Knights of the First Lord boss phase. - Added a new imp statue and tutorial pop up before the Knights of the First Lord to inform the player that the fight difficulty is higher than the rest of the tutorial, and that they can leave the dungeon early. Added a small section to the "Materials" tutorial to inform the player that materials respawn upon sitting at a Site of Grace. Fixed an issue in the Gilded Cave of Knowledge which caused a major game freeze when entering a certain area. Added a new boss: Grave Sentinel Wyngrant, a dismounted Tree Sentinel. - Model by hanalove. - This encounter replaces the Ancient Hero of Zamor in the Sainted Hero's Grave. - This encounter rewards the previous item (Ancient Dragon Knight Kristoff Ashes) as well as the Tree Sentinel armor set (moved from Auriza Hero's Grave). Boss healthbars are now split into 10 segments of 10% HP, separated by small notches. Added the weapon wielded by each Tree Sentinel in the name of the Tree Sentinel duo bosses. Also fixed the Beastman of Farum Azula being named (Throwing Knife) instead of (Chakram). Fixed a vanilla issue where the Tree Sentinel and Runebear had melee attacks that would hit and deal damage twice. This issue affects many enemies in vanilla, mostly on attacks that slam into the ground and create AoE damage, resulting in the the melee hitbox and AoE hitbox both hitting the player at the same time. Fixed a vanilla issue where many NPCs had incorrect equip load tiers for how armored they were. Heavily armored NPCs like Adan will no longer have light load, but medium or even heavy load states. Fixed issues in Redmane Castle where certain enemies had too great of a hearing range and would approach from further away than intended. Fixed the map markers for the Fell Twins and Godskin Duo bosses not appearing. Added HP scaling to Torrent based on player level. Torrent will now scale from its current health value up to 2x HP at level 200, gaining 5% more HP every 10 levels. Also fixed the long-standing vanilla bug where Torrent would not heal between loading screens or when resting at Sites of Grace. Increased the recovery speed of the knockdown animation that plays when falling off Torrent. Added a small to medium amount of hyper armor to the following spell cast animations: - Gavel of Haima - Cannon of Haima - Shatter Earth - Rock Blaster - Crystal Release - Crystal Torrent - Comet Azur - Burn, O Flame! - Scarlet Aoenia Increased the speed of the Flowing Curved Sword R2s and added the Shamshir R1 attacks to its moveset. Changed the Wakizashi's sheathe position to that of the Katana class in order to form a daishō. Updated the Crepus' Vial and Concealing Veil with simpler to understand but more potent effects. Updated the Fortune of the Warmaster to grant 5 favored weapons (3 when equipped as a minor fortune) instead of 3 favored weapons (1 when minor). Reduced the counter damage penalty in PvP and balanced the damage modifier of some spells and attacks in PvP. Disabled rune arcs and spirit ash summoning in the PvP difficulty due to bugs. Added Thai translation. Many thanks to BazAKu. This happened a while ago, and we neglected to mention it in the update notes. Updated Gideon to v2.3.1.0, which fixes some issues and speeds up the Setup UI Images process. Established parity between ERR texts and 1.10 Vanilla texts, and fixed some typos and text issues. Slightly changed the position of some tombstones near Sanguine Noble Analise and the Stake of Marika near the Red Wolf of Radagon to avoid issues where players could get stuck. Version 0.11.6B Fixed the Site of Grace list on the Map Menu having incomplete Enemy Level text. This patch note was also missed in the update. The Site of Grace menu that can be accessed on the Map now has more subcategories per area, listing the level of enemies in each subcategory. Version 0.11.6 Doubled the status resistance values of the player, while doubling the amount of status buildup enemies deal. This will keep status buildup the same against enemies, while making it easier to fight NPCs who use status effects. The larger resistance value also means that your status bars are visually larger, making it easier to see them appear on the side of the screen. Increased the damage scaling of crossbows gained through reinforcement from 4.5x to 5x. Added slight scaling to crossbows that only applies to elemental damage. Increased the poise damage of most arrows and bolts by 10-20%. Increased the stamina damage of arrows and bolts from 5 to 20-30 depending on the projectile. These increases stack with the multiplicative increases of skills like Mighty Shot and Enchanted Shot. Increased the stamina and poise damage multiplier of the Enchanted Shot skill slightly. Increased the carrying capacity of status arrows and bolts from 40 to 50, and merchant arrows and bolts from 20 to 30. Changed the Albinauric bow from a regular bow to an Arcane-scaling Somber bow. The Horn Bow has also been changed to a Somber weapon. To maintain compatibility these weapons will be reverted to +0 when updating. Changed the Pulley Bow and Golem Greatbow from Somber bows to regular bows. Increased the stagger level of direct hits with Ballista Bolts to be stronger than Great Arrows. Removed affinities from regular bows, as they were generally buggy and unbalanced. Added the Fire and Night affinity effects to Fire/Flaming Arrows/Bolts and Dwelling/Meteor Arrows/Bolts. Added Arcane scaling to the Ivory Sickle. Adjusted the weight of the Flowing Curved Sword and Blue Cloth Set so that the player can light load when using both together. Updated the Artificer fortune's pot/perfume buff, making it so that pots/perfumes that deal damage below a certain threshold don't consume the buff. Added more features to the debug menu. Version 0.11.5C Fixed a bug that could make the new Exultation talisman not appear in the camp chest. Potentially fixed an issue where the item randomizer could pull stacks of 99x debug items into the general lootpool, and broke some crafting material costs. Fixed an oversight that made poise slightly more effective than intended in PvP. Increased the forward distance of some hammer, axe, and twinblade attacks. Version 0.11.5B Fixed issues with the generation of Beasthood when using the Fortune of the Beasts. Version 0.11.5 Added a new legendary fortune, the Fortune of the Beasts. It is a Fortune focused on Bestial abilities and Beasthood, similar to the mechanic from Bloodborne. Using any bestial spell or skill will build Beasthood, with some abilities giving it in unique ways. It can be obtained by feeding Gurranq all of the Deathroot. Added a new boss encounter, the Fulminating Runebear. It can be found in the Fulgurbloom patch east of Testu's Rise, in Liurnia of the Lakes. Added two new talismans: - The Thunderous Beast Charm enhances running speed and running attacks with an explosive lightning flourish. It can be found by defeating the Fulminating Runebear. - The Execrable Serpent's Exultation reacts to poison in the vicinity and increases your status buildup dealt to nearby enemies. It can be found by challenging a new camp at the Leyndell Colosseum to righteous combat. The artwork for both talismans was contributed by poeconcept, host of the Reforged Duelists PvP event and contributor of the Goldvine Branchstaff model. Moved the Ancient Dragon Apostle's Cookbook [2] (Lightning Pot recipe) to the site of an unbearable tragedy east of Testu's Rise in Liurnia of the Lakes. Its former location in Altus Plateau has been replaced by a merchant note to inform of this change. Adjusted stat scaling. Endurance now gives 1100 stamina at 30 instead of 1000, and Vigor now gives 2400 HP at 99 instead of 2500. Adjusted the crafting recipes of some pots to require slightly less materials. The Oil Pot effect will now linger for an additional second after the first instance of fire damage, benefitting multi-hit attacks such as Flame, Fall Upon Them. Additionally, hitting wet enemies (in rain or water) with an Oil Pot will now permanently negate their wetness fire resistance bonus. Decreased the power of some long-lasting spells in PvP only. Added a unique effect to the Bloodhound Knight Floh spirit ash to fit its aggressive nature. Floh will now spawn immediately enraged, consuming the additional FP cost automatically. Updated the visual effects of the Burial Watchdogs who use Frenzyflame attacks, with updated visual effects made by the modder Rayan. Fixed a bug that made the God-Devouring Serpent unkillable. Made various updates to status icons: - Progressing buff effects are now marked with Roman numerals in the style of Lies of P, with the final stage marked by a slight glow. - Updated the status icons for the Artificer buff and the plunge attack bonus. - Improved the display of Spellsword buffs. - Improved the display of Minor Fortune buffs. - Fixed a visual issue where Surrounded buff icons were shifted by one pixel. Fixed an oversight that made the Straight Sword Blade of Eoachid skill more powerful than the Greatsword version instead of less powerful. Fixed a bug with the Sellia Evergaol completion status. Added an on-screen prompt to show how to Guard Counter during the "Deflect and Guard Counter" section of the tutorial. Fixed various issues with the translation. Fixed a randomizer error with the Stranded Graveyard. Fixed some typos. Version 0.11.2A Mitigated a Seamless Co-op issue that would cause the Maliketh phase 2 cutscene to play when resting at a Site of Grace in Farum Azula by adding a requirement that the player actually be in the boss room for the cutscene to play. Moved the surrounded passive effect on the Champion Set again, to the Eccentric's Set. Reduced HP recovery in PvP. Fixed the Page set's passive effect showing the wrong status icon. Fixed the "Unlock Sites of Grace" and "Unlock Recipes" settings on the debug menu. Version 0.11.2 Updated the Baldachin's Blessing to provide a unique potential benefit instead of being a direct nerf when in the player's inventory. It will now decrease the player's HP by 10% instead of the original 5%, but also provides a 10% equip load boost as well. This helps give more customization and equip load options to the player. Howl of Shabriri's attack buff will now consistently apply to its own hitboxes, and the spell will hit a consistent amount of times. Also slightly increased the animation speed of the spell. Fixed some issues with Unendurable Frenzy that made it able to deal way more damage than intended, but greatly improved the consistency of the spells hitboxes and increased the animation speed. Increased the animation speed and tracking of the Ground Slam skills. Moved the Brave's set damage negation passive effect to the Champion Set. The Brave's Set passive effect now enhances roar attacks, like the Highland Axe effect. Added text explaining the hidden passive of the Omen Set that only buffs the Shriek of Milos. Updated the vanilla text of the Royal Remains passive effect to be more accurate to what the effect does. Made some PvP specific changes: - Added an alternate deflect for PvP, which only blocks 100% of physical damage on perfect deflects. - Reduced the buildup of blight and blood loss. - Increased the FP cost of skills. - Fixed an issue that made poise slightly more effective than intended. Added a "Rest" button to the debug menu which restores HP, FP, Flasks, and the Physik. Fixed the Ancestral Follower in the Lake of Rot not being immune to rot and not dropping its talisman. Fixed an issue with the "Setup UI Images" shortcut that could rarely happen for some users with misconfigured PATH variables. Fixed some typos. Version 0.11.1B Fixed an issue that made Special difficulties inaccessible. Version 0.11.1A Smithing stones can now be purchased earlier. For example, Smithing Stone [1]s can now be purchased after reinforcing a weapon to +3 instead of the previous requirement of +6. The price of smithing stones has gone up slightly to account for this change, and smithing stone conversion via the crafting menu has been removed. Added some missing Great Ghost Gloveworts to lategame areas like Farum Azula and the Mountaintops of the Giants. Fixed an issue that broke the AI of the Astel bosses. Fixed an issue that made NPC enemies sometimes freeze. Fixed the "Body Hues" tutorial reappearing when participating in NPC invasions. Fixed some situations where the Spirit-Severing Blade or Spirit Fury mechanic could be used without an active spirit. Fixed an issue with the Forlorn Hound's Evergaol map marker. Fixed an issue that made Azash reward less runes than intended when defeated. Fixed some minor text issues. Version 0.11.1 Increased the damage Crucible Knight Rhyacis takes when an attack is successfully dodged from 6% to 7%. Added a "return to entrance" mini-grace to signify that the cave is exitable if the player cannot beat the boss. Added a new status icon to signify that the Aggressive Scaling option is enabled. Adjusted some PvP mode specific settings: - I-frames should now properly block status buildup when the PvP difficulty is selected. - Guard counters and the kick skill now deal more stamina and poise damage. - Poise is now greatly reduced for a short duration after being guardbroken. - Decreased the damage of some faster thrown darts. Fixed a bug that broke the text of the sword monuments. Added a super secret debug menu. Version 0.11.0D Adjusted the bounds of the collision of the Cave of Knowledge boss room to minimize loading freezes near the Stranded Graveyard until the issue can be fixed. This mainly fixes a freeze when fighting near the Tree Sentinel. Version 0.11.0B Improved the usability of the Fire Surge and Grasp of Eochaid cast animation by allowing roll cancels while channeling the spell. Decreased the tick rate of the "surrounded" type buff to improve performance and mitigate some unintended interactions. Fixed an issue with the included CHANGELOG.txt file. Version 0.11.0A Improved the performance in the Stranded Graveyard by reducing the amount of areas that load the outside overworld. The game will freeze for a few seconds when entering specific areas in the Stranded Graveyard. This is a known issue that will be resolved when the right modding tools are available. Fixed a clipping asset at the entrance to the Fringefolk Hero's Grave. Fixed another, totally separate issue that broke the Yelough Anix Tunnel if attempted after burning the Erdtree. Fixed a broken ladder in Farum Azula. Fixed the Exploration difficulty still opening the "Hard effects" tutorial page. Fixed the sorting of the Limgrave boss resurrection menu. Version 0.11.0 The Cave of Knowledge has been redesigned into a Reforged tutorial experience, the Gilded Cave of Knowledge. The dungeon features a new visual identity and encounters tailored to teach the player how to interact with the most important Reforged changes. Clearing the cave, and its new boss encounter, rewards the Brave's armor set. Hard difficulties are now locked behind clearing the Gilded Cave of Knowledge. For players who want to quickly begin runs, Quick Start will automatically unlock them. Added a status icon to display the currently selected difficulty. Normal mode is exempt from this and will not display an icon. Reforged tutorials are now marked by a Reforged icon to distinguish them from vanilla tutorials, and have been furnished with unique images. Various adjustments to tutorial texts were also made. Added Reforged hint messages. New messages glowing in an orange hue will now be present in several locations around the world to mark significant Reforged departures from the base game, or to give hints how to tackle new content. These messages can be toggled off in Reforged settings at Sites of Grace. Fringefolk Hero's Grave is now (once again) locked behind 2 Stonesword Keys, and the boss encounter has been changed to a Banished Knight. Added new graphics to indicate that the "Setup UI Images" shortcut hasn't been run. These graphics appear in place of Reforged tutorial images, and during the loading process of icons in the detailed item description view. Running the shortcut will remove these graphics and restore regular appearance (until the mod is updated, upon which the shortcut must be run again). ---------- Added new, magical heavy attacks for Staves and Seals. The heavy attacks are comprised of short to medium-range spells that restore FP and allow for limited movement, uniquely flavored for each catalyst. As these are R2/heavy attacks, they deal poise damage at a higher rate than actual damage. There are a total of 24 new attacks across all Staves and Seals. Added two new spells: - Raving Rancor: A death sorcery that sets up a skull to fire a beam of ghostflame. Obtained by defeating the 4 special, skeleton-summoning Bloodbane Albinaurics in the Moghwyn Palace outskirts. - Grasp of Eochaid: An uncategorized incantation that saps vitality from foes, restoring HP. Obtained by defeating the Bell-Bearing Hunter in the Capital Outskirts. Spell balance: - Carian Piercer: Reduced animation end lag. - Surge, O Flame!: Increased poise damage, hitbox size, and range. - Urgent Heal: Increased the amount of HP restored, but also increased the FP cost. - Elden Stars: Increased cast speed, but also increased the FP cost. - Scarlet Aeonia: Reduced animation end lag and increased camera zoom. - Flame of Frenzy: Greatly increased the consistency of hitting with the projectiles at close range. Updated all of the status curing spells to have proper text, status icons, and visual effects for the status resistance increase effects they also provide. Fixed an issue with Rock Blaster consuming more FP than intended when held, and no FP when not held. Fixed Bestial Sling sometimes shooting two sets of projectiles when cast while jumping. Made multiple other minor spell balance adjustments, with minor nerfs and buffs to the damage of many spells to tighten the overall balance. ---------- Added a new "twinblade", the Goldvine Branchstaff, an wooden bo which deals Strike damage using the Godskin Peeler's special twinblade moveset. This weapon increases in power when surrounded by enemies. It is obtained in the Sainted Hero's Grave. The model and icon were contributed by PoeConcept. Converted the Ivory Sickle, Crystal Knife, and Prince of Death's Staff to Somber Smithing Stone weapons. To maintain compatibility, upgraded versions of these weapons will be reverted to +0 when updating the mod. Added the vertical colossal sword swings from DS3 to the two-handed R1s for the Greatsword and Ruins Greatsword colossal swords. Improved moveset transitions for Greataxes. Fixed some weapon damage types. The Lance now deals Strike damage on its attacks with slashing motions. The Sacred Relic Sword now deals Standard damage like the boss does. Fixed an issue that would cause left-handed Weapon Catalysts unable to cast when two-handed without Left-Hand Block enabled. Fixed the Loretta's War Sickle unique buff to Loretta's sorceries not working. Fixed a missing hitbox on the Golden Slam skill. ---------- Redesigned the Twinblade Talisman to gradually increase the damage of each hit in a light attack combo, in a progression of 1% -> 3% -> 6% -> 12% -> 18% -> 12%, instead of only affecting the final hit in the combo. Fixed the Red-Feathered Branchsword and Ritual Sword Talisman not working on spells. Added the following passive effects to armor sets: - Ancestral Follower Fur Set: Restores FP upon defeating enemies. - Brave Set: Increases damage negation when surrounded by enemies. - Gelmir Knight Set: Restores HP upon defeating enemies. Increased the Barbarian Fortune heal boost when taking damage from 2x to 2.5x. Increased the duration of the Crucible Fortune aspect buffs from 30 seconds to 40 seconds. Added the Spirit-Severing Blade, a new item in the Ashes category which allows dismissing currently active Spirit Ashes (since, due to Spirit Fury, that function was lost). The item is awarded along with the Spirit-Calling Bell, and will retroactively be added to existing characters. Added a Crystal Tears section to the Starlight Token exchange shop. Increased the cost of purchasing Rune Pieces in NG+, but also increased the amount obtained from multiple bosses. This change is to make farming less of a focus over defeating challenging bosses. ---------- Updated some difficulty settings: - Exploration mode no longer has hard enemy effects and bosses are slightly weaker. - Harder difficulties with hard enemy effects now includes a small rune decay penalty on death. Added additional Fell God fire effects to the Stonedigger troll in the Old Altus Tunnel, making it more advanced than the Limgrave Tunnels version of the boss. Fixed some overpowered NPC enemies and reduced NPC damage absorption to counter the fact that NPCs also received the recent buff to armor effectiveness. Also made it so that NPC enemies who cast spells aren't always casting at maximum cast speed. Increased the Vigor stat of summonable NPCs to account for this nerf. Fixed an issue where the codex progression increase gained when killing an enemy could guardbreak the player if an enemy was killed while guarding with 0 stamina remaining. Added a Stake of Marika to the Abandoned Cave boss fight. Fixed an issue that caused the Stake of Marika outside of Rennala's boss room to not work. Fixed an issue with a missing hitbox on the Fire and Magic Pots that can be thrown by Cat and Fanged Imps. Fixed the Spirit-Caller Snail boss of the Road's End Catacombs dropping less runes than intended. Fixed an issue where the Breath and Horn aspect Crucible Knight enemies did not have the same duo AI limitations as the Tail and Claw aspects (most notable in the Spirit-Caller Snail fight). Fixed the Poisonous Rotmounds accidentally dealing Rot buildup instead of Poison buildup. Fixed an issue that broke the AI of the greatshield-wielding Fallen Hawk Soldiers. Fixed an issue that could cause the Astel bosses to freeze, especially during phase 2. Fixed a visual issue with Godrick Knights causing their eyes to appear far above their helmet's eye slit when appearing as camp guardians or with the golden rune eyes. Fixed map marker issues for the Putrid Crystalian Trio and Hallowed Avatar bosses. ---------- Added "Ruin Telescopes" to certain Ruins with some harder to find seals, making it a bit easier to get an overview of the area. Increased the pick-up radius of recoverable runes to make them easier to recover. Renamed Summonwater Village to Summonwater Ruins for consistency with other ruins. Fixed an issue that made a seal at the Yelough Anix Ruins inaccessible if attempted after burning the Erdtree. Fixed an issue that could cause the Sealed Ruins tutorial message to pop up when far away from any Sealed Ruins. Fixed some issues with the Codex where HP, poise, and rune values could print incorrectly for certain variants. Fixed Yura failing to meet the stat requirements for his weapon. Fixed an issue with the Magnus the Beast Claw invasion where some texts would be missing. Added a fix to a vanilla/seamless bug that could cause infinite loading screens when warping to the Roundtable Hold while using Seamless Coop. Fixed an issue that caused the Binding Rune of Tainted Projection to fail to restock when shattered. Fixed an issue with translations that caused odd spaces to appear. Fixed minor text issues. Version 0.10.3 Added a new "Alternate Start" option at the Altar of Anticipation. This option can be selected alongside Quick Start in NG+, and allows you to choose from multiple different starting locations that each have a slight bit of randomness. One site of grace within the selected region will be activated automatically, and multiple regions can be selected at the same time to allow players in NG+ to cut out a lot of the overworld map traversal. To allow for full traversal of the map from any direction, Magma Wyrm Makar's boss room can now be entered from behind. A Stake of Marika was also added to the boss room, and is active if the back entrance was taken. Added Stakes of Marika to the Rennala and Red Wolf fights in the Academy of Raya Lucaria as well. Moved the fog wall blocking the Moonlight Altar if Ranni's quest was not completed. It will now just block the cave entrance to Ranni's Two Fingers. Removed the Waygate that warps the player to the Dragonkin Soldier of Nokron's upper area of the Siofra River, and replaced it with a path up the stone pillars made of scaffolding and ladders. Added reusable tool items to the Starlight Token shop. Reduced the weight and effectiveness of the following armor pieces to be more realistic/fitting: - Black Knife Hood - Grave Warden Cloak (Altered) - Rotten Grave Warden Cloak (Altered) Added a decreasing chance for NPC enemies to dodge projectiles on reaction every time they succesfully dodge a projectile. If the dodge fails to activate due to this decreasing chance, the chance is increased back to its default value. Also decreased enemy NPC damage by 10% for all NPCs. Updated the Spiritcaller Snail's rune rewards to match the harder boss fight. Slightly decreased the chance of the Revenant horse summon animation, depending on the difficulty. Fixed an issue with the Overloaded state duck animation not working in certain circumstances. Fixed the Ice Lighting Wisps having yellow lighting hit effects instead of blue. Fixed Rykard being staggerable in certain animations that should have instead had stagger immunity. Fixed the Night's Cavalry Duo map marker. Fixed more bugs in the Eternal Return game mode. The Staff of Loss text now properly states that it increases the strength of night sorceries, instead of "invisibility" sorceries. The item description for boluses now fully state what the status effect does. Version 0.10.2A Added a slow duck to the Overloaded state. Removed a small HP recovery penalty on the Fortune of the Barbarian. Fixed an issue with the Darkness/White Shadow's Lure/Golden Star cast animation where it would not stop stamina recovery. Added a small chance for cloaked Revenant Followers to summon their horse using an unused animation. Fixed the broken Imp enemies in Leyndell. Fixed the Full-Bloom Guardian codex identification outside of the Minor Erdtree Church. Fixed an issue with some minor enemies being backstabbable on harder difficulties. Fixed an issue where the final bosses could get inflated stats when the Eternal Return game mode interacted with the enemy scaling mechanic. Version 0.10.2 Reduced the weight and effectiveness of the following armor pieces to be more realistic/fitting: - All-Knowing Helmet - All-Knowing Armor - All-Knowing Gauntlets - All-Knowing Greaves - Aristocrat's Hat - Bandit Mask - Bandit Garb - Bandit Boots - Black Hood - Leather Armor - Leather Gloves With these changes the Bandit starting class now has light load by default. Increased the amount of stamina regeneration that is percentage based, making leveling endurance and increasing maximum stamina more impactful. The Drake Knight armor now strengthens Dragon Communion incantations. Extended the duration of the Fortune of the Houses buff. Added a very small amount of damage scaling Arcane to the Poison and Blood affinities. Added a second phase/enraged state to the Elemer of the Briar boss, making it more advanced than all the various Bell-Bearing Hunters. The lighting of the boss arena has also received an update, and changes during the bosses enraged state. Deathblight will no longer destroy runes if a Sacrificial Twig is equipped. Improved the compatibility of Ruins in Seamless Co-op. Fixed the completion trackers for the Laskyar and Purified Ruins. Fixed broken Codex events for Lichdragon Fortissax and Dragonlord Placidusax. Fixed the Mad Pumpkin Head Duo boss entry being in the wrong resurrect menu. Fixed an issue with Flame, Cleanse Me providing a small amount of healing. Version 0.10.1J Fixed Summonwater Village having no seals or completion markers. (I didn't know it had a cellar.) Fixed a text issue,,, Version 0.10.1I Changed the weight multipier applied to armor in 0.10.1 from 1.9x to 1.75x. Removed the unnecessary weight values from talismans. Version 0.10.1D The light load dodge now uses the dodge animation from Bloodborne. The animation's tracking was updated so that the dodge animation feels smoother than it would with a pure animation replacement. Fixed some issues with equip load states not applying effects properly. The stamina regeneration of the light load state is now slightly faster, and the heavy and overloaded states now have less of a stamina regeneration penalty. Adjusted the scaling curves of some weapon affinities. 3+ stat affinities should be a bit more effective. Updated the Glintstone Kris and Varre's Bouquet to use an easier scaling curve that requires less stats. Fixed an issue that caused the Golden Halberd to not apply its Erdtree incantation damage boost. Version 0.10.1C Increased the efficiency of the background thread. Added the ability to completely disable certain ERR mechanics by deposited the item into the storage box. (Codex, Effigy, Fractured Great Rune, etc.) Version 0.10.1 Added a new mechanic to the Ruins in the overworld, making accessing the cellar more challenging than simply running down the stairs. Revealing the cellar of a Ruins now requires breaking all the seals placed in and around the area. These seals have an easy to spot visual effect of a glowing blue circle, but require an animation to break, and so are dangerous to interact with while in combat. The Gatefront Ruins provides an easy to understand example of this mechanic as it only has a single seal placed close to the cellar. As an extra reward for clearing these more challening Ruins, each cellar chest now contains a smithing stone as well as the original item. These updated ruins will now track completion on the map. Towers like the Converted Tower and Oridy's Rise will now also track completion status. Reworked the equip load stat, so that equip load is no longer increased by leveling endurance. Equip load now starts at 100 (equivalent to 50 endurance pre-update) and can only be raised by % based effects like talismans and buffs. The weight and effectiveness of armor has been increased to accommodate this default value, and the heavy load state has been buffed in effectiveness. The exact changes are: - Default 100 equip load. - Increased armor weight by 1.9x. - Increased armor damage negation by 1.2x. - Heavy load now uses a faster roll animation. - Overloaded now uses the old heavy roll, and doesn't remove sprinting or jumping. - The stamina cost of evasive actions (rolling, ducking, jumping) now increases with heavier equip load states. These changes increase the number of viable equip load states and gives each of them their own identity based on the level of armor worn instead of having it be something you just outlevel with endurance. Modified weapon stats to further incentivize leveling damage stats and to make weapons closer to catalysts and consumables in how important scaling is. The exact changes are: - Increased weapon scaling by 1.5x. - Decreased weapon base damage by 1.3x This change gives weapons the same potential damage as before but requires more stat investment, like catalysts and consumables already do. This creates a more interesting trade off when choosing to level vigor instead of damage stats, something melee characters cared about a lot less than casters. Gravitational weapons now all have a small amount of non-scaling magic damage to allow them to use the gravity hit visual effect. Added more enemy variants to the Codex, including Snowfield Man-bats, Crowned Operatic Bats, Sheep variants, and other forms of Imps. With the large increase to the amount of enemy variants in the Codex since it was initially created, the rewards from the Codex have been updated to award 10 Starlight Tokens every 20% of the Codex completed instead of every 25%. Updated the Spiritcaller Snail boss in the Road's End Catacombs to be more formidable. Defeating atleast a few of the summoned Knights is now required. Added more variety to the Imp enemies found throughout the game. The mask worn by Imps is now determined by the area they are found in, and affects some of their stats: - Limgrave: Cat Imps. Throws weighty stones and drops cave moss. - Liurnia: Fanged Imps. Throws magic pots and drops crystal buds. Resistant to magic damage. - Caelid: Wolf Imps. Throws fire pots and drops smoldering butterflies. Resistant to fire damage. - Altus: Corpse Imps. Throws lightning pots and drops altus blooms. Resistant to lightning damage. - Mountaintops: Elder Imps. Throws holy water pots and drops golden centipedes. Resistant to holy damage. - Shunning-grounds: Long-Tongue Imps. Throws swarm pots and drops blood-tainted excrement. Resistant to status effects. The Writhing Rotmound enemies have been updated to deal the status effect of the status each variant is themed after. Godrick Soldiers in the Stormhill area can now use their unused Storm Blade weapon skill. Fixed boss map marker issues for: - Ancient Dragon Lansseax - Mad Pumpkin Head - Mad Pumpkin Head Duo Fixed the Frozen Lightning Wisp spell counting as a sorcery for certain casting buffs instead of an incantation. Fixed a softlock that could happen when attempting to open the Codex on a moving platform. Version 0.10.0C Fixed a randomizer compatability error involving an error message for event 16002695. Fixed a vanilla issue where the Wakizashi description would spill over into the Ash of War description. Fixed an issue with Godrick the Grafted's map marker. Fixed an issue with Esgar, Priest of Blood's rune rewards. Fixed some more minor text issues. Fixed an issue where exchanging the Rememberance of the Lichdragon for Starlight Tokens would make the Fortissax's Lightning Spear spell unpurchasable even with a duplicated Rememberance. Fixed the new Spirit Ashes being missing from the Starlight Token shop. Potentially fixed some issues with Margit's dagger hitboxes. Added a new crafting recipe for turning Dewkissed Herba into Essential Alchemic. Added a new crafting recipe for turning Budding Cave Moss into Mildewy Amalgam. Added new Shimmering Substance drops to Claymen and Graven School enemies. Slightly improved the cast speed and effectiveness of Crystal Release. Channeling this spell now grants a short buff that increases damage negation. Version 0.10.0B Fixed an issue with Night's Cavalry boss markers not appearing after being encountered. Fixed an issue with text appearing incorrectly on newly discovered evergaol map markers. Fixed a missing hitbox on the Taker's Flame weapon skill. Fixed some enemy aggro issues in Redmane Castle. Fixed some minor text issues. Increased the cast speed of some spells: - Thop's Barrier - Zamor Ice Storm/Ancient Tracer - Glintblade Phalanx/Moonchill/Eternal Darkness - Terra Magic/Starlight/Lucidity - Flame, Protect Me/Flame, Grant Me Strength/Flame, Cleanse Me/Black Flame's Protection/Bestial Vitality/Bestial Constitution - Order's Blade - Order Healing - Electrify Armament/Vyke's Dragonbolt/Frozen Dragonbolt - Dragonbolt Blessing - Pest Threads/Scarlet Papillon - Howl of Shabriri Rememberance items can now be exchanged for x2 Starlight Tokens instead of gear if desired. This can only be done once per Rememberance, even if the Rememberance is duplicated. Also decreased the cost of armors from four Starlight Tokens per piece to three. Version 0.10.0 Added Latent Spiritsprings and Spiritspring Stormhawks. In some areas of the Lands Between, idle winds now gather in circles, indicating a latent spiritspring that may be awakened. Somewhere in the area - either high above or far below the latent spiritspring - a Spiritspring Stormhawk lies hidden in winds of its own, appearing when approached by the Tarnished. Defeating the Spiritspring Stormhawk unleashes the winds, awakening the spiritspring as a new path or shortcut. Some old Spiritsprings are now guarded by Spiritspring Stormhawks as well as many new ones. Added new markers to the world map, with graphics created by atomicjest: - Bosses are now marked on the map. The marker appears when first engaging the boss. - Enemy camps are now marked on the map. The marker appears when first engaging a camp guardian. - "Completion markers" are now added to defeated bosses, cleared enemy camps, and cleared minor dungeons such as Catacombs and Caves. Hovering over boss and minor dungeon markers now displays information on the state of the boss (Encountered, Defeated, Resurrected). Site of Grace icons on the map have been decreased in size by about 30% to improve visual clarity. This size change is purely visual and does not affect the ability to select the markers with the cursor. Some Site of Grace icons in the overworld map now display in a darker hue to indicate being underground, to differentiate them from nearby above-ground Sites of Grace. Many vanilla map location markers have had their positioning improved, to be either less obscured by sites of grace or less off-center. Hand-placed player map markers are now blue instead of green, to differentiate them from the new completion markers. Replaced the map marker for Leyndell, Ashen Capital with an unused icon variant from the game files. Updated the scaling curve for weapon catalysts to better account for their multi-stat scaling. This will improve their performance at lower levels. Improved the effectiveness of the Quality affinity passive effect and added an icon and short description for the effect under weapons "Passive Effects." Updated nearly all weapon skills with a balance pass that slightly increases their FP costs (~15%) and greatly increases their animation speeds. This change is intended to make using skills easier and simpler compared to simply using charged R2 attacks, while keeping their cost balanced relative to their effectiveness. Added a new background mechanic to spellcasting that will passively reward using a larger variety of spells. Every spell, when cast, will provide a long lasting (40 seconds) but small spell damage boost (1-2% depending on the spell) that stacks with the damage boost of every other spell. A player who uses 10 spells could see up to a 20% damage increase from simply using all of their spells, but even just using 5 spells can give a damage boost of around 10%. This mechanic is not meant to be micromanaged or hyper-optimized, so it isn't visible, it just exists to passively improve the effectiveness of using more varied spell loadouts. Increased the casting speed of the Ancient Dragon Lightning Spear/Glaive/Strike spells. Added the following passive effects to armor sets: - Aristocrat Set: Increases item discovery. - Black Knife Set: Increases attack power while invisible. - Blaidd's Set: Reduces the damage taken from frostbite. - Depraved Perfumer Set: Strengthens perfume items. - Traveling Perfumer Set: Decreases the FP cost of perfume items. - Perfumer Set: Increases damage negation after using perfume items. - Elden Lord's Set: Increases the effectiveness of war cries. - Fia's Set: Strengthens death sorceries. - Fire Prelate Set: Increases damage negation after casting Giants' Flame incantations. - Goldmask's Set: Strengthens Golden Order incantations. - Juvenile Scholar Set: Regenerates FP while under the effects of sleep. - Page's Set: Increases projectile damage while wielding crossbows. - Sage's Set: Strengthens Servant of Rot incantations. Added the following passive effects to shields: - Beastman's Jar Shield: Strengthens throwing chakrams. - Silver Mirrorshield: Decreases the FP cost of sorceries when paired with Loretta's War Sickle. The Cerulean Hidden Tear now affects items again, as Spirit Ashes are no longer just one time use items. The Crucible Horn shield now actually deals pierce damage when performing shield bashes like mentioned in the description. Updated multiple enemies so that they will not enter the combat state when aggroing onto the player. This stops these enemies from closing the map when aggroed alone, at the cost of not triggering in-combat effects. These enemies include baby crabs, small land octopuses, most basic wandering nobles and commoners, most basic slugs, melee and hanging elder albinaurics, basic putrid corpses, ice lightning wisps, dragonflies, and aggressive goats/boars. Fixed an issue where hostile NPC enemies were not receiving difficulty stat modifiers. Also adjusted the stats and loadouts of most hostile NPCs to have more unique gear like themed talismans and weapon affinities. Decreased the startup speed of some animations on the Baleful Shadow enemy that were too fast. Improved the hitboxes of the Wandering Noble, Commoner, and Battlemage enemies. Added duo AI to the Tree Sentinel duo boss fight. This boss fight now drops the Sentry's Torch as well as the Erdtree Shield. Added a site of grace to Gowry's Shack. Removed the Primeval Sorcerer Azur and Inner Aeonia sites of graces. Fast traveling in minor dungeons is now based on the boss being looted instead of defeated, making it so that minor dungeons can now be fast traveled out of even if the boss has been resurrected. Increased the draw distance of Rune Pieces. Remembrance weapons can now be purchased twice. Spells and items can still only be purchased once. The Serpent-Hunter can now be picked up again in every NG+ cycle. Fixed the Storm Blade projectile dealing Standard damage instead of Strike damage. Fixed issues with the Storm Assault, Stormcaller, and Thunderstorm skills where the damage of the melee hitbox would cancel the damage of the storm AoE, making the Banished Knight set passive useless on them. Fixed an issue where the Paladin fortune would not restore the correct amount of FP when blocking damage. Fixed the portal in Raya Lucaria incorrectly leading to a room in Raya Lucaria itself instead of leading to the Church of Vows. Fixed an issue that would cause the reset prompt to fail when time ran out after certain Archery Challenges due to being too far away from the reset point. Fixed an issue that would cause Wormfaces and Demi-Human Queens to t-pose and become unkillable when hit with a powerful enough fire damage attack while stance-broken. Fixed an issue that would cause left-handed Weapon Catalysts to be unable to cast when two-handed without Left-Hand Block enabled. Updated localization files. UI icons are now available in other languages, however the localization is a work in progress and missing many new strings (which will be shown in English for now). Version 0.9.5E Added the 2H R1 combo from the Holy Moonlight Sword to the Dark Moon Greatsword, Golden Order Greatsword, Alabaster Lord's Sword, and Helphen's Steeple. The Darkmoon Greatsword combines these new R1s with its already unique R2 attacks. The Helphen's Steeple combines these new R1s with the Claymore's thrusting R2 attacks. Fixed an issue that caused the Fortune of Latenna's charged arrows to not activate. Fixed a typo that caused the Seamless Co-op scaling fixes in patch 0.9.5C to not apply to areas with the scaling tier 10. Fixed an issue that could cause new ERR tutorial messages to play multiple times. Fixed the Iron Greatsword using the incorrect 2H R2 attacks. Fixed an uncollectable rune piece in Redmane Castle. Fixed an error message in the Forbidden Lands. Version 0.9.5D Fixed the ASSET_GEOMETORY_PARAM_ST error for randomizer compatibility, and some other errors. Added a new kickable ladder in Redmane Castle. Added the ability to backtrack from the "Behind the Castle" site of grace in Castle Morne. Version 0.9.5C Fixed more compatibility issues with Seamless Coop involving enemies dropping too many runes. When using Seamless Coop, the game will now automatically sync player difficulties more consistently to match the hosts selected difficulty. Fixed an issue that broke the Unsheathe skill. Version 0.9.5C Fixed more compatibility issues with Seamless Coop involving enemies dropping too many runes. When using Seamless Coop, the game will now automatically sync player difficulties more consistently to match the hosts selected difficulty. Fixed an issue that broke the Unsheathe skill. Version 0.9.5A Fixed an issue with the hitbox on the Cipher Pata followup attack being positioned incorrectly. Fixed Order Healing having a lower healing value than intended. Fixed an issue that could cause strange interactions when swapping weapons while holding block, like swapping to a crossbow while blocking causing you to block with the crossbow. Fixed a rune piece that was positioned too closely to a death barrier in the Deeproot Depths. Fixed a glitchy root blocking a rune piece in Leyndell. Version 0.9.5 Added eight new perfume items: - Galvanizing Elixir: Bolster's the body with lightning, improving movement speed and stamina regeneration. - Stardust Elixir: Lightens oneself with gravitational forces, increasing maximum equipment load. - Rimed Spraymist: Releases a cold mist from the user's mouth, inflicting frostbite. - Wraithflame Spraymist: Releases accursed flames from the user's mouth, inflicting holy damage. - Concealing Aromatic: Turns self and nearby allies invisible. - Afflicting Aromatic: Releases spores that sprout into Deathroots, inflicting death blight. - Rupturing Aromatic: Scatters flies over a wide area that rupture into pools of blood. - Feverish Aromatic: Launches a burst of explosive spores, inflicting madness. All the perfume icons were made by Rem. The Feverish and Wraithflame perfume properties were made by Tigertom2004. Added three new perfume cookbooks and updated two old ones: - Perfumer's Cookbook [3]: Now has the recipe for the Galvanizing Elixir as well as Ironjar Elixir. - Perfumer's Cookbook [4]: Now has the recipe for the Rimed Spraymist as well as Acid Spraymist. - Perfumer's Cookbook [5]: Located on the walls after the Sellia Backstreets site of grace. Contains the Stardust Elixir and Concealing Aromatic. - Perfumer's Cookbook [6]: Located in a pit in the Subterranean Shunning-Grounds. Contains the Wraithflame Spraymist and Afflicting Aromatic. - Perfumer's Cookbook [7]: Purchaseable from the Mt. Gelmir merchant. Contains the Feverish Aromatic and Rupturing Aromatic. Also increased the animation speed of using perfume items, and improved the hitboxes of the Poison and Acid Spraymist perfumes. Added a new layer to the fortune system, Minor Fortunes. After defeating the phantom of Godfrey, players will receive the Phantasmal Effigy, an item which allows one to equip a Minor version of a Fortune at Sites of Grace. Minor Fortunes will provide a singular, weaker buff from a fortune, and can be equipped alongside your primary Fortune. The Phantasmal Effigy item will be automatically deposited into your inventory if the phantom Godfrey boss has been defeated on your save. The selected Minor Fortune can not match the primary fortune. For example, if you equip the Fortune of the Godslayers, you can equip any Fortune you have alongside it as a Minor Fortune except the Fortune of the Godslayers. Added tutorial messages and items for Fortunes and Minor Fortunes. Removed Smithing Stone Miner's Bell Bearings from the game entirely. The ability to purchase smithing stones will now automatically unlock when equipping a weapon of the appropriate upgrade level. A +6 weapon will allow access to [1] stones, a +9 weapon will allow acces to [2] stones, a +12 weapon will allow acces to [3] stones, and so on. This also applies to Somber Smithing Stones. Some of the Smithing Stone Bell Bearings were replaced with a new type of Bell Bearing: - Bomb Miner's Bell Bearing: Allows the purchase of Explosive Stones and Explosive Stone Clumps. Found in the Sealed Tunnel. - Glintstone Miner's Bell Bearing: Allows the purchase of Glintstone Scrap and Large Glintstone Scrap. Found in the Sellia Hideaway. - Poisoned Miner's Bell Bearing: Allows the purchase of Poisoned Stones and Poisoned Stone Clumps. Found in the Seethewater Cave. Added three new spirit ashes, replacing the drops of some of the Smithing Stone Bell Bearings: - Ancient Hero Lyedna: An Ancient Hero of Zamor that can be found in the cellar of the Zamor Ruins. Has phase 1 AI when in the passive state, and phase 2 AI when enraged. - Glintstone Miner Ashes: Two glintstone miners, can be found in the Raya Lucaria Crystal Tunnel. One who acts aggressive with Rock Blaster, and another who stays back and launches glintstone scraps. When enraged, the caster one will buff its summoner with Starlight, restoring their FP and allowing them to see clearly in dark tunnels. - Starcaller Ashes: Two starcallers who can be found in the Sellia Crystal Tunnel. One prefers throwing gravity stones, and the other prefers melee attacks. Updated spirit ashes: - Increased the strength of the heal when enraging spirit ashes. - Passive spirit ashes no longer inflict stagger. Some spirit ash specific changes: - Marionettes and Avionettes: Can now do their "breakdown" animations when enraged and attacked. - Kaiden Warrior: Will react to being enraged with a warcry. Can no longer be staggered out of the warcry buff animation, and gains extra damage resistance during warcry. - Black Knife Tiche and Blackflame Monk Amon: Will use their DoT inflicting abilities rarely when passive, and often when enraged. Changed the movesets of the following weapons: - Iron Greatsword: Added the jumping R2s from the Omen Cleaver to match the Leonine Misbegotten's moveset. - Hand of Malenia: Added unique backstep attacks from the Chikage moveset. - Halo Scythe: Added unique two-handed light attacks from the Burial Blade. - Cipher Pata: Updated the Unblockable Blade skill to have a followup attack, and its now able to be performed in the left hand. The followup attack will trigger the weapons two-hand state if it is not already enabled. Thanks to Bruhballs for making the skill edit. Changed the physical damage type of the Death's Poker to Strike to better match the weapons physical appearance and to provide a unique gameplay option. Flails can now be powerstanced with axes and hammers. Some small spell adjustments: - Reduced the effectiveness of Shattering Crystal at close range, but increased its effectiveness at longer ranges. - Increased the animation speed of the Briars of Sin/Penance cast animation. Added colored/elemental weapon trails to multiple enemies to match the trails given to player weapons. Defeated a target marked by a Sign of the All-Knowing now plays an additional particle effect and sound. Updated the Black Knife Catacombs Cemetery Shade boss fight to be less annoying with the skeletons. Skeletons now rise on a staggered timer, so if you can kill a single skeleton quickly, you'll never have to deal with more than one at a time. Updated enemy loot tables with the following item drops for more sources of crafting materials from enemies: - Cleanrot Knight (Swamp of Aeonia): Now drops Aeonian Butterflies. - Banished Knight (Castle Sol): Now drops Rimed Crystal Buds. - Bloodhound Knight: Now drops Beast Blood. - Monstrous Dog: Increased Beast Blood drop rates to 30%. - Monstrous Crow: Increased Beast Blood drop rates to 50%. - Hardhead Giant Ant: Increased Formic Rock drop rates to 30%. - Warhawk: Now drops Fire Blossoms. - Snail: Now drops Cave Moss. - Skeleton Snail: Now drops Grave Violets. - Spiritcaller Snail: Improved the rating of the Glovewort drops based on the area of the snail. - Death Crab: Now drops Eyes of Death. - Crucible Knight: Now drops Old Fangs and Budding Horns. - Omen: Now drops Old Fangs and Budding Horns. - Putrid Ancestral Follower: Now drops Toxic Mushrooms. - Clayman (Lake of Rot): Now drops Aeonian Butterflies. - Troll: Now drops Arteria Leaves at a reduced rate from mountaintop Trolls. Scribe Corhyn will no longer declare almost every book of incantations to be heresy. Updated the difficulty description text to show numbers based around Normal mode instead of Adept. Normal mode now shows "default stats" and anything higher than it has increased stats. Fixed issues with the team AI of the Crucible Knight duo and the Erdtree Avatar duo in the Mountaintops. The secondary enemy in the fights will now be less aggressive and more supportive of their ally. Fixed multiple issues with weapon trails: - Fixed the somber fist weapons (Cipher Pata/Veteran's Prosthesis/Clinging Bone) not having their unique trails on their 2H attacks. - Fixed the Serpentbone Blade and Cleanrot Spear/Short Spear not having affinity trails on their unique R2 attacks. - Fixed elemental trails not being used on certain skills. Skills will now use a trail based either on the weapons affinity or the skill itself. Fixed a visual issue with the weapon buff given when using the Loretta's Enchanted Slash skill. Fixed an issue that made Alexander and Blaidd very overpowered in the Radahn fight. Fixed an oversight that would allow the phantom Godfrey access to his fissure attack as a specific followup on hard mode. Fixed an issue where the door to the Blade of Calling would have a leftover interaction prompt. Fixed an issue that could cause players to get stuck on a ladder in the Shaded Castle. Fixed the Nox Swordstress and Nox Monk duo boss resurrect feature. Fixed an issue where certain features like Fortunes and Binding Runes wouldnt work when in the games "psuedo multiplayer" invasions. Version 0.9.4 Updated the Site of Grace menu so that changing difficulties and changing settings are both under one new button called "Reforged options". Also removed the "Pass time" button from the menu while in the Roundtable Hold, as time can't pass in the Roundtable Hold anyway. With these changes no more menu options will be cut off at the bottom of the list due to too many available options. Added a new submenu for "Compatibility" settings. This menu contains the Seamless Co-op compatibility settings for options like Shared Death, and now also contains a new option to disable enemy scaling for Randomizer compatibility. Greatly increased the animation speed, hitbox size, and consistency of the Shatter Earth and Rock Blaster Stonedigger sorceries. Increased the maximum attribute scaling of all damaging consumable items by 33%. The scaling at lower levels of an attribute was nerfed to compensate, but overall it is still a buff of about 5% at low levels of a stat, increasing to the full buff of 33% as you approach 99 of an attribute. This buff is to help keep consumables powerful even in high scaling difficulty endgames. Improved warming stones. They now heal a small amount of % HP per tick, making them more useful when healing Spirit Ashes. Enemies within range of the warming stone receive a smaller amount of this % HP effect than you and allies do. Also increased the radius of the warming stone effect. The Raptor Talons now have Raptor of the Mists as their default skill. Adjusted the prices of all purchaseable arrows and bolts to be slightly lower. Regular bolts will also no longer cost double the price of regular arrows for no reason. Fixed the chakram throwables using the incorrect animation when riding Torrent. Shortened some weapon passive effect text that didn't fit on the screen when combined with the new menu icons. Version 0.9.3A Boosted the drop rates of the Cleanrot Spear and Celebrant weapons to the minimum chance of 2% for weapon drops without a guaranteed source, up from 1%. Fixed some minor issues with weapon trails when weapons were buffed with the cragblade skill. Fixed an accidental reversion of the visual effects file that made chakrams invisible in the hand before being thrown. Fixed the Onyx Lord resurrection in the Sealed Tunnel not disabling the Sites of Grace after the boss, the West Altus Divine Tower sites of grace will now be properly disabled. Fixed an issue where the item pickup animation on Torrent took too long to be cancellable. Fixed an issue that would cause the new Crystal Tears to respawn in NG+. Also fixed an issue that would cause the Smithing-Stone Miner's Bell Bearing [3] to not respawn in NG+. Moved the stopping point of the elevator that the Godskin Noble boss takes place on to a lower point, making the arena much brighter and more visible. Minor text fixes for some text options missing the new menu icons. Version 0.9.3 Implemented a more permanent fix for any scaling issues involving Seamless Co-op or the Randomzier, enemies can now only obtain one scaling effect at a time, automatically overriding all other scaling effects. Increased the animation speed of the Spirit Ash use animation. Using Spirit Fury now provides a slight heal to spirit ashes and a short, large increase to their target priority. Also made some minor adjustments to the costs and values of some spirit ashes. Expanded the attribute scaling letters with S+ and F letters for particularly high or low scaling values. Also fixed an issue where some items like pots would display slightly lower scaling than they actually had. Decreased the damage of the Death Rite Bird's lingering flames that appear after its Explosive Ghostflame attack to a more reasonable value for a lingering fire pool. Fixed an issue with the icon file where "Lorem ipsum" would appear over some Binding Rune icons. Version 0.9.2 Note: This update contains new or changed icons. Please re-run the "Update UI Images" shortcut in the ERR folder. Refined Difficulty description popups. Additional information is now provided on the exact effects of difficulties, with a new look powered by the new UI icons. Refined Tutorial popups. A new image now indicates they are added by ERR, and an item is added to your inventory as with vanilla tutorials, for re-reading at any point in time. Added a new tutorial pop-up when summoning a Spirit Ash that explains the new Spirit Fury mechanic. Adjusted the reinforcement scaling of weapon catalysts to be a bit stronger melee-wise at low levels of reinforcement. Increased the animation speed of the powerstanced daggers first R1 attack and running attack. Increased the damage negation of some spirit ashes that took abnormally high amounts of damage, like the demi-humans, lone wolves, and giant rats. These spirit ashes will now have the same damage negation values as the regular enemies, so the stats are viewable in the Codex. Reduced the saturation and brightness on some of the attribute icons. Revised health regeneration on harder difficulties. Particularly long and uninterruptible enemy animations have already prevented health from regenerating for their duration in previous versions. Now, these animations will also halt the regeneration timer, allowing more time to interrupt the regeneration upon their conclusion. Fixed a broken hitbox on the Ordovis' Vortex skill. Fixed custom trails not working on the Serpentbone Blade unique R2 attacks. Fixed duplicate blood loss buildup text on a Blood affinity Puppet Scimitar. Fixed an issue with reinforcing the Vulgar Militia Chain Sickle. Fixed an issue that would cause the Inescapable Frenzy spell and Lifesteal Fist skill to fail to grab enemies on hard difficulties. Fixed an issue where the Ice Lightning Wisp icon would appear especially dark. Version 0.9.1 Altered greatsword movesets in the following ways for more sensible attack animations on these weapons: - Bastard Sword: Now has the 1H R2 sweeping attacks of the Flamberge. - Lordworn's Greatsword: No longer uses the Knight's Greatsword R1 animations. Now comes equipped with the Charge Forth skill by default. - Knight's Greatsword: Now has the Claymore thrust as its first R2 attack, giving it a unique combination of R1 and R2 attacks. - Flamberge: Now uses the Knight's Greatsword fancier R1 animations. Increased the strength of the early levels of Spirit Ash reinforcement, removing the power spike that later levels of reinforcement gained, making reinforcement a more steady upgrade process. Replaced some high level gloveworts that were too high level for the area they were located in with lower level gloveworts. This will curb some possible super early high level spirit ashes, but this is countered by the increase in effectiveness to lower levels of reinforcement. Fixed the Nox Flowing Fist being listed as compatible with Ashes of War and having glitchy affinities. Fixed some issues with certain skills causing a recoil animation when colliding with enemies while the weapon performing the skill was buffed. Fixed for the Storm Kick, Loretta's Slash, Storm Assault, and Frenzyflame Thrust skills. Fixed an issue that caused charged spells to act strangely when cast with a right/both handed catalyst while low on FP. Fixed an issue that could cause some enemy grab attacks to fail to trigger in certain situations. Fixed yet another Codex registration issue with Rennala's summons. Potentially improved the consistency of crafting recipes when using Seamless Co-op. Version 0.9.0 Note: This update contains new or changed icons. Please re-run the "Update UI Images" shortcut in the ERR folder. Updated to calibrations version 1.10.0. Added language support for Simplified Chinese (translated by pellorao). Please note that newly added languages will not contain translations for content added in the same update. Introduced Weapon Catalysts. Weapon catalysts are weapons which trade their block function for spell-casting. In any situation a regular weapon would block, a weapon catalyst will instead cast a spell, like a catalyst. This makes them particularly useful for two-handing and powerstancing, which previously made it impossible to cast spells. Their stats have been adjusted to provide sane values for both attack power and spell scaling. Use the "Left Hand Block" function at the Site of Grace to tune casting behavior to your liking. Converted the following weapons to weapon catalysts: - Carian Knight's Sword: Capable of casting sorceries. Scales spells and melee attacks with dexterity and intelligence. Boosts carian sorceries. - Lazuli Glintstone Sword: Capable of casting sorceries. Scales spells and melee attacks with a mix of strength, dexterity, and mostly intelligence. - Troll Knight's Sword: Capable of casting sorceries. Scales spells and melee attacks with strength and intelligence. Boosts carian sorceries. - Loretta's War Sickle: Capable of casting sorceries. Scales spells and melee attacks with strength, dexterity, and intelligence. Boosts Loretta's greatbow sorceries. - Varré's Bouquet: Capable of casting incantations. Scales spells and melee attacks with a mix of dexterity, faith, and mostly arcane. Boosts bloodflame incantations. - Glintstone Kris: Capable of casting both sorceries and incantations. Scales spells and melee attacks with a mix of dexterity, intelligence, and faith. Added the following new weapons as weapon catalysts: - Starcaller Spire: The halberd wielded by Starcallers. Capable of casting sorceries. Comes with unique gravitational R2 attacks along with a mix of scythe and halberd moves. Equipped with the Cragblade skill. Scales spells and melee attacks with strength and intelligence, and boosts gravity sorceries. Obtained by defeating the Fallingstar Beast in the Altus Plateau. - Disciple's Rotten Branch: The spear wielded by Disciples of Rot. Capable of casting incantations. Deals scarlet rot buildup on melee hits. Equipped with the Poison Moth Flight skill. Scales spells and melee attacks with dexterity and faith, and boosts servant of rot incantations. Found in the Tombsward Cave. Added the following new standard weapons: - Iron Spike: The dagger wielded by winged Misbegotten. Scales primarily with strength. Can be obtained from a new camp chest in Leyndell along with the Iron Greatsword, located near the existing group of Misbegotten. - Sun Realm Sword: The straight sword wielded by Skeleton Knights. Scales primarily with strength, and has blocking R2 attacks from the Carian Knight Sword. Can be obtained from a new camp chest in the Mountaintops of the Giants along with the Grave Scythe, located near a group of wandering skeletons. - Marionette Short Sword: The small sword wielded by Marionette Soldiers. Inflicts blood loss. Can be obtained from a camp chest outside the Sellia gate, along with the next new weapon. - Avionette Scimitar: Scimitars wielded by Avionette Soldiers. Inflicts blood loss and is held as a dual weapon when two handed. Can be obtained from a camp chest outside the Sellia gate, along with the previously mentioned Marionette Short Sword. - Pumpkin Head Sledgehammer: Large hammer wielded by Mad Pumpkin Heads. Comes equipped with the Spinning Strikes skill by default. Can be obtained from a new camp at the Academy Gatetown, along with the Chainlink Flail. - Lordsworn's Spear: The spear wielded by Lordsworn Soldiers. Can be found inside the usually empty room at the entrance to Castle Morne. - Avionette Pig Sticker: Long halberd wielded by Avionette Soldiers. Inflicts blood loss and has the unique R1s of the Guardian Swordspear. Can be obtained alongside the Marionette Soldier Birdhelm from a new camp chest on the rooftops of the Academy of Raya Lucaria. - Crude Iron Claws: Short claws now wielded by Mad Pumpkin Heads. Inflicts blood loss. Can be obtained alongside the Pumpkin Helm from a new camp chest in the ruined battlegrounds of the Capital Outskirts. Added the following new somber weapons: - Red Wolf's Fang: The summoned sword wielded by the Red Wolves. Deals pure magic damage and only scales with intelligence, similar to the Coded Sword. Has the Beastman Curved Swords spinning jumping attacks and comes with a unique skill, the "Red Wolf's Gambol". Obtained by defeating the Red Wolf of the Champion. - Makar's Ceremonial Cleaver: A variant of the Magma Wyrm Scalesword that scales more with dexterity than strength, with a unique model made by WitWoe. Obtained by defeating Magma Wyrm Makar. The original Scalesword has been changed to drop from the Magma Wyrm in the Volcano Manor. - Vulgar Militia Chain Sickle: A unique paired weapon based on the "kusarigama" wielded by the Vulgar Militia. When held in the right hand, functions as an axe by using the sickle. When held in the left hand, functions as a whip by using the chain. Two-handing the weapon uses the sickle as light attack, and the off-handed whip as heavy attack. Its unique skill, "Trapper's Step", is a Quickstep variant which deploys either a smoke bomb or a poison trap depending on the hand the weapon is carried in. Found in the Forbidden Lands. - Nox Flowing Fist: The fist form of the Nox Flowing Hammer rarely wielded by Nox Monks. Drains enemy stamina on hit like the other Nox weapons and has high blocking stats for a fist. Obtained by defeating a miniboss added to a small new room in Nokstella. Changed the following weapon movesets: - Ordovis's Greatsword: Changed R2 attacks to that of the Death's Poker and Sword of Milos. - Lordsworn's Greatsword: Now has a unique combination of the Knight's Greatsword R1 attacks and the Claymore thrust R2. - Torchpole: Changed the R2 attacks to the Partisan sweeping attacks. - Large Club/Omenkiller Cleaver: Added restored animations for the first R2 from DS3, a wild leaping R2 attack. The Pumpkin Head Sledgehammer also uses this attack. Diversified weapon stamina consumption and poise damage multipliers to be a bit more unique for each weapon. These are small changes to the stamina consumption and poise damage values that aren't super noticeable in game, but it should make each weapon feel slightly more unique. These stats are hidden just like in vanilla, so they can't be shown in game. Standardized the effectiveness of the Wakizashi powerstance with katanas. It will now be more effective at powerstancing with katanas. The Wakizashi can also be wielded in the right hand with left-hand katanas. Added a small detail to show stat scaling for arcane weapons in game. If a weapon scales arcane with damage, it will now show at minimum an arcane requirement of 1. A requirement of 0 means that the arcane scaling is only for status effects. It's not a perfect solution to the UI issue, but it is a neat trick to know. This also applies to intelligence and faith scaling, any weapon or affinity that scales damage with those stats will have a minimum requirement of 1. Introduced unique attack trails for most weapons. A weapon's affinity, property such as status buildup, or connection to a certain subject or material will now be represented by a distinct trail when swinging the weapon. A number of completely new and unique trails have been introduced to accommodate this. Added two new throwable items with two variants of each: - Azula Chakram - Azula Lightning Chakram - Crystalian Chakram - Putrid Crystalian Chakram These items can be crafted from the new cookbooks: - Ancient Dragon Apostle's Cookbook [5], sold by the Dragonbarrow Isolated Merchant. - Glintstone Craftsman's Cookbook [9], sold by Iji the Blacksmith. Updated cookbooks so that they can now be deposited into the chest at Sites of Grace. When deposited, cookbook recipes will no longer appear in the menu, allowing players to customize their crafting menu as they see fit. This change will also improve recipe syncing with Seamless Co-op. Greatly increased the poise damage of throwing pot items. Pot poise damage now increases with the base damage of the pot. Added a new spell, a Crystalian sorcery named Crystal Volley. It is themed after Rennala's attack which fires off multiple small crystal shards in quick succession. It can be obtained from a glintstone Albinauric crab located near the Crystalians by the Albinauric Village. Fixed the Briars of Guilt spell using the incorrect casting animation. Improved the projectile consistency of the Briars of Penance. Multiplied the displayed stamina values x10 to match the higher values of HP AND FP. Also added a % based stamina regeneration effect, making higher maximum stamina more valuable as a way to increase passive stamina regeneration. Added a small increase to movement speed at light equip load, and a small decrease to movement speed at heavy equip load. Introduced the Spirit Fury system. Spirit Ashes are now, by default, companions with reduced damage output who will be largely ignored by enemies and bosses. Using the Spirit Ash additional times after summoning will incite rage in the summoned spirit, increasing their damage dealt and taken, as well as their target priority for a limited time. This process can be repeated when the spirit has calmed. Inciting the spirit's wrath incurs an additional FP cost. Summoning spirit ashes and inciting their wrath can now be performed faster and while moving. Improved the user interface and experience by adding new icons and visuals to the menus and dialogue options in the game. Attributes, effects and values in the menus will now be accompanied by a fitting icon to aid orientation at a glance. Similar icons have been added to all NPC dialogue in the game, with full coverage for all Site of Grace options as well as major dialogue options on many NPCs, and a generic icon for the rest. Many thanks to Torbi for contributing almost all of these icons. Restored a cut attack to the spear-wielding Crystalians that has them extend their spear with summoned crystals. This attack will give them more variety in their moveset other than their constant pokes. Added the unused claw model to the Chainlink Flail Mad Pumpkin Head enemy variant. This is where the Crude Iron Claw weapon comes from. Replaced the Fire Prelate in the Nox Nightmaiden boss fight with a simpler Mad Pumpkin Head enemy wielding a flaming hammer. This Mad Pumpkin Head also wears a special Silver Pumpkin Helm which can be obtained after defeating the boss. Added the headdress of Miriel, Pastor of Vows: the Chelonian Mitre. It can be obtained by giving Miriel all of the available scrolls and prayerbooks. Alternately, he will drop it upon death. Added the following additional armor alterations: - Blue Silver Mail Skirt: Adds shoes. - Sanguine Waistcloth: Adds shoes. - Iron Helmet: Pulls the face mask over the character's nose and changes the helmet shape. Picking up crafting materials in the world will now cause a short, non-intrusive pickup animation to play. Made some minor changes to some descriptions to address inconsistencies and mistranslations from the Japanese text. Fixed an issue where performing a jump attack immediately after jump dismounting off of Torrent would cause the weapon hitbox to fail to activate. Fixed an issue that caused the Binding Rune of Cradled Starlight to regenerate less FP than intended. Fixed the Fated affinity only being equippable on physical Ashes of War. All Ashes of War can now access this affinity. Fixed an issue with resetting entities located in or around the Stranded Graveyard in the Eternal Return game mode. Fixed an issue that could cause unintentionally high enemy scaling when the enemy scaling system and the randomizer combined. Fixed an issue where item drop rates in the Codex would be rounded excessively. Version 0.8.1 Increased the poise damage of arrows/bolts and added 25% guard pierce to bolts. - Arrows: 2 poise damage -> 2.5/3 poise damage depending on the arrow - Greatarrows: Greatarrows already had a fitting poise damage value of 8/12 depending on the arrows. - Bolts: 2 poise damage -> 4/4.5 poise damage depending on the bolt - Greatbolts: 8 poise damage -> 10/12/14 poise damage depending on the bolt Increased the animation speed of crossbow firing on horseback. Fixed a vanilla issue where greatbolts made very little sound on impact. They now make the same sound as greatarrows. Added more % based FP regeneration to generator spells on hit, making them able to regenerate larger FP bars more quickly. Slightly increased the animation speed of the following spell cast animations: - Rock Blaster/Shatter Earth - Glintblade/Carian/Greatblade Phalanx - Carian Greatsword/Adula's Moonblade/Carian Piercer - Rock Sling/Stone Sling - Gravity Well/Collapsing Stars - Magma Shot/Roiling Magma - Rykard's Rancor/Creeping Rancor - Briars of Punishment - Burn, O Flame! - Black Flame Ritual - Bloodboon - Order Healing - Beast Claw - Pest Threads/Scarlet Papillon - The Flame of Frenzy Perfumes now craft one at a time instead of three at a time. The crafting cost has been reduced to compensate, though they are still slightly more expensive. Added a new enemy detection system that will make enemies who are attacked alert any nearby enemies to your presence. This will only affect enemies who are standing in close proximity to eachother, and will not trigger from critical attacks like backstabs or attacks that oneshot the enemy. Added an additional lock-on point for Tree Sentinel-type enemies to make it easier to hit them with ranged attacks. Updated the Troll enemy's sword drawing animation with additional negation, and removed the poise reset triggered by said animation. Added hard mode AI to Malenia along with some unused attack animations and drowsy AI. Fixed an issue where camp enemies could fail to aggro to the player. Added some extra checks to prevent a softlock if the Codex book item fails to work. Version 0.8 Note: This update contains new or changed icons. Please re-run the "Update UI Images" shortcut in the ERR folder. Added a new system for character customization: Body Hues. Body Hues allow you to dye your character in a color of choice to further personalize your looks. They can be accessed from the Clouded Mirror Stand in Roundtable Hold if you own at least one Palette item. There are 6 unique Palettes containing 3 colors each, which are available in the variants "Normal", "Subtle", "Intense" and "Metallic". This makes for a total of 72 body hues available to the player. Thanks to HALCYON of Elden Ring Reborn for figuring out the technical method of applying a tint to the player character. Added a new overworld activity: Rainbow Scarab Archery Challenges. By interacting with new fallen imp statues around the world, you can put your bow mastery to the test in a timed challenge. Fallen imp statues are highlighted by a wreath of blue flames. Upon starting the challenge, a timer will begin which is tracked by a status icon under your health bar. Shoot all rainbow scarabs in the prepared challenge course to succeed. You can reset and retry the challenge at the fallen imp statue any time. The "reset" prompt also briefly becomes available in the final few seconds of the timer. Interact with it to be transported back to the fallen imp statue. Archery Challenges may be found in: - Weeping Peninsula - Liurnia of the Lakes - Caelid - Altus Plateau - Consecrated Snowfield - Ashen Leyndell Completing an Archery Challenge will reward you with a unique, themed Palette containing 3 colors in 4 variants each, for a total of 12 body hues per Palette. Visit the Isolated Merchant on the shores of the Weeping Peninsula for a note containing the location of the first challenge. Added a new enemy: the Haligtree Knight's Steed. It is clad in drapery befitting a Haligtree Knight. The Codex was updated with a new entry for this creature. Added two new craftable consumables: Stormhoof Raisins and Erdbark Raisins. Stormhoof Raisins greatly increase Torrent's speed at the cost of increased vulnerability. Erdbark Raisins greatly increase Torrent's damage negation at the cost of reverting to vanilla movement speed. The crafting recipes can be learned by acquiring the Stable Master's Cookbook [1] from a mounted Haligtree Knight patrolling the Mistwood road. Added status icons to notify the player when Torrent is afflicted by status effects. Updated the cost of all items purchasable with Starlight Tokens, and increased the amount of Starlight Tokens gained from 1 to 10. This allows items like armor and cookbooks to cost a fewer amount of tokens compared to more valuable items like weapons and talismans. Old starlight tokens can be converted into 10 new tokens by using them in the menu. Added a Spirit Ash shop to the Starlight Token menu and added a new set of items to a miscallenous shop tab including rare/legendary Fortunes and the new Palettes. Added a site of grace to the upper level of the Chapel of Anticipation for easier returns to the Altar. Replaced the precision aim mode on short bows with the block function, complete with Deflects. This was done due to vanilla bugs with the precision aiming mode which cannot be easily addressed. Fortunately, giving short bows access to blocking fortifies their identity as a (comparatively) close range option. Adjusted regeneration effects such as the Blessed and Magic affinities, Blessed Dew Talisman, and the Moon of Nokstella. They are now more effective, while only applying during combat. This gives them a stronger presence in combat while avoiding balance issues between encounters. Adjusted the visual effects of a successful Deflect to be slightly less pronounced and fixed some minor errors with the Deflect system. Added a small incantation damage increase to the Paladin fortune to give a boost to its faith aspects and slightly decreased the stamina regeneration penalty. Increased the poise damage and stagger power of Weighty Stones and Sanctified Stones. Rebalanced the materials required for some crafting recipes. Added Fulgurbloom and Gravel Stone drops to some Banished Knights for some extra sources of Crackling Substance. Fixed an issue that would cause effects that rely on in combat checks to not work. Fixed an error that caused screenspace reflections to fail to render. Fixed the missing Beast classification on Azash, Pride of the Redmanes and other enemies. Fixed broken Codex interactions outside of the War-Dead Catacombs. Fixed some issues with the positions and scale of various Reforged icons. Pruned the mod's map folder by removing all unused, empty maps, reducing archive size a little. Updated localization files. Version 0.7.7B Fixed an issue that caused the Codex item to fail when in an overworld tile that was affected by a map change like the Nokron meteor or the burning of the Erdtree. Fixed the Codex item being unusable in no combat zones. Added a short cooldown to the Codex item on spawn to prevent an issue where using the item before the Codex entity had loaded would result in a softlock. Fixed an issue where Raytracing would not correctly function in some areas due to lighting changes. Moved the Death Rite Bird boss on the Mountaintops of the Giants to the correct boss resurrection sub menu. Version 0.7.7A Updated the Codex of the All-Knowing to act as a usable item, allowing the Codex to be viewed anywhere in the game by using the book itself. The Codex can now be used to see enemy stats and weaknesses anywhere, though getting hit will close the menu as the player can't act while reading the Codex. The game world will pause when viewing an entry as it always does when a tutorial popup appears. The option to view the Codex at the site of grace has been removed to reduce clutter on the site of grace menu. This was quite a big technical challenge to implement the Codex in this way, but it should work smoothly and is even mostly compatible with multiple players in Seamless Co-op, though only one player can view the menu at a time. Increased the animation speed and distance of some dual fist weapon attacks. Fixed an issue with the Manor Towershield's weight when it was given an affinity. Fixed the affinity text of the bestial affinity so that it fits on the affinity screen. Version 0.7.7 Note: This update contains new or changed icons. Please re-run the "Update UI Images" shortcut in the ERR folder. Added language support for: * Italiano / Italian (Translated by Volk, proofreading by kemkera) Addressed some issues with the French and Portuguese translations. Updated the localization files. Applied the Standard damage modifications to the player, making enemies that deal Standard damage deal neutral damage to the player. This can be thought of as an armor piercing effect, as armor no longer gives Standard damage resistance. Buffs and special effects that provide damage negation will still provide Standard damage resistance. Adjusted the thousands of enemy hitboxes to remove all cases of enemy Standard damage that didn't fit this new implementation. The types of enemy attacks that deal Standard damage are now: - Physical based critical attacks - Gas/liquid based attacks - Gravitational force attacks - Destined Death attacks - Certain uniquely powerful enemy attacks - Other miscellaneous attacks that Standard damage fit, like those of the Fire Giant and Spirit Jellyfish The base damage of these attacks has generally been reduced to account for the armor piercing properties. Added new icons for the crafting list intermediate material recipes (Alchemics, Extracts) which display the material which is being procesesd in the recipe, making the list a little easier to view. Added a new recipe for Rimed Extract, craftable from Dewkissed Herba. This provides an early source of Frostbite crafted items. The "Clear material recipes" setting is now on by default. The crafting list will only populate with intermediate recipes that you currently have the materials for. This can be turned back off at the Site of Grace. Added a respawning Frost Elder Lion to the northeast cliffs of the Consecrated Snowfield for Codex completion. Fixed an issue that would cause Codex entries to fail to register when killing enemies with "large" or "dismounted" critical attack animations. Increased the speed of stationary dismount Torrent animations and fixed a bug where the player couldn't cancel the stationary dismount animation at all when dismounting on Torrent's right side. Finally fixed the issue that caused the player to be unable to double jump with Torrent when falling off of an edge while wielding most heavier weapons. Fixed an issue where enemies on normal mode could sometimes be upgraded to adept difficulty, causing them to spontaneously recover HP. Updated Gideon to v2.2.1.0. Version 0.7.6D Fixed Seamless Co-op scaling compatibility for real this time. Fixed an issue that caused multi-hit attacks to be less effective with status afflicting weapon buffs than intended. Fixed an ambient occulsion error in the Volcano Manor lighting. Updated the lighting on the character preview and character creator screens. The level up button will now have a notification when a level up is possible. Version 0.7.6C Fixed an oversight in Seamless Co-op compatibility that could break area scaling despite the previous update. This change also fixes enemy stat desyncs when players have different difficulties selected. For area scaling and difficulty scaling, it will now always use the host's scaling. Version 0.7.6B Fixed a bug with Seamless Co-op and the area scaling mechanic that would cause it to scale more than one time if players were on different levels of area scaling. It will now only scale with the host's scaling. Fixed an oversight that would allow for the Discovered Entry notifications to appear for enemies that were already marked before update 0.7.6. Fixed skeletons being targetable after death when killed with a Sacred weapon or other Undead damage boosting source. Fixed an issue with the new starter classes where they all wore the Type 1 face, including the Type 2 bodies. Fixed some small map issues like missing window frames on certain buildings in Volcano Manor and clipping on some walls. Fixed an issue where Tarnished Golden Sunflowers would fail to be collected if the player was lucky and rolled a double drop. Adjusted the health of Rennala's summons to make killing them a bit easier. Fixed some Puppet Wandering Nobles that were incorrectly not tagged as Puppets. Removed an out of date note from the Dragonbarrow merchant. Version 0.7.6 Updated the Codex of the All-Knowing. Engaging enemies now "discovers" them for the Codex, creating a basic Codex entry with vague information about the target's strengths and weaknesses. This overview contains a prompt to properly track and defeat the target with a Sign of the All-Knowing to unlock the full entry. Killing the target is not required for the discovery entry. Lowered the crafting cost of Signs of the All-Knowing to 1 of each elemental substance and increased the item use animation speed slightly. Added a codex entry for the Hallowed Avatar. Added 4 new starting classes inspired by the upcoming Japanese ELDEN RING Tabletop RPG: * Perfumer: A dextrous chemist of the Royal Capital. Finds empowerment in miracle perfumes and beats back opponents with a whip. * Scout: A sharpshooter who defected from a demigod's army in the Shattering. Capable with bows and crossbows. * Gladiator: An underdog of society forced to risk their life for entertainment, using fists as lethal weapons. * Guide: A hopeful of Erdtree faith eager to guide fellow Tarnished towards grace. Well-versed in healing incantations. The new classes come with new graphical menu entries, unique starting loadouts and stat allocations. Some existing classes were adjusted to fit along with these new choices. Turned the Baleful Shadow encounter in Ainsel River into a boss encounter. It now has a boss healthbar, fogwalls, can be resurrected at the Roundtable Hold, and gets a Destined Death themed Wolf's Assault attack. Also improved the hitboxes of Blaidd/the Baleful Shadow. Updated the lighting in the Roundtable Hold. Replaced the invulnerability frames during critical attacks with the less potent roll frames. This allows the player character to be affected by various (positive) effects during critical attacks, such as the Warlock status presence buff. Updated the Blasphemous Blade with Magma and Occult affinity effects. Added a second hitbox to Scythe critical attacks, making the hitboxes better match the animation. Improved the fluidity of the sprint jump motion when transitioning back into a sprint. Fixed issues with the Brick Hammer and Iron Cleaver Fated affinities. Fixed an issue that could cause the Grafted Scion to be stronger than intended on the return visit. Fixed some error messages that could appear when saving and reloading in very out of the way areas. Fixed a floating rock in Redmane Castle. Updated the localization files. Updated Gideon to 2.2.0.0, including various bugfixes. If you've had issues with the "Setup UI Images" shortcut before, try again. Version 0.7.5 Note: This update contains new or changed icons. Please re-run the "Update UI Images" shortcut in the ERR folder. Restored the UI icons for affinities, visible in the affinity selection and upon weapon icons in various parts of the UI. Added new icons for Reforged affinities, and updated some existing ones for more variety. Added the final weapon affinity, the Fated affinity. The Fated affinity applies a unique combination of affinity effects to each melee armament. The Fated Whetblade item will unlock the Fated affinity. It can be obtained by summoning and defeating the endgame superboss, the Hallowed Avatar, on the Stone Platform. Updated the icon for the Whetblade Fragment. Adjusted the texts in the Whetblade Fragment menu at the smithing table. Applied some UI layouts from Detailed Item Descriptions (thanks Dziggy!) for potential future expansion of some descriptions. Adjusted the message received when dying and preserving your runes on lower difficulties. Added a prompt to the short description of Fortunes which prompts players to "Examine using